Commenti
SwedenTegaMech2 months ago

here is a video explaining the Rad racer tas' beginingand end sections and timings

SwedenTegaMech2 months ago

I was messing around in an TAS editor to achieve the Fastest Mario and Rad-Racer and i found some interesting things which i haven't seen being discussed. Mainly about how to ACTUALLY have a perfect Rad-Racer.

Mario: You can actually achieve 12 coins from the multi-coin block instead of 11, this is something that has been known in the SMB1 community for years but has not found it's way to NWC '90 because it is not humanly possible. It requires 11 frame perfect jumps and has 0 frames of wiggleroom for errors. But this can be done in a TAS which pushes the 50-coin TAS down to 44s150ms, two whole seconds faster than the WR:[] There is a way to achieve 12 coins from the multi coin block in a RTA setting but the setup requires you to atleast hit 4-5 frame perfect jumps in a row and it's barely even faster than the standard method, if not slower

Rad-Racer:

  1. The game only pulls inputs every other frame, meaning that 1 frame inputs are quite easy, and there is an element of luck whether your inputs will be read the frame you press it or the frame after you press it. This also means that your inputs can be ignored if you press a button for only one frame.

  2. the ending score in rad racer is directly correlated to how fast you ended the stage.

This is a very weird concept, the reason for this seems to be that: if you slow down more on the dirt before crashing into the tree you will reach 0 speed faster than if you were driving or accelerating at full speed into the tree.

I've messed around for many hours, messing with A releases, pressing B for breaking, and every right press input timing and have yet to find a single instance where the score doesnt correlate to the frame the "great Racing" message pops up.

(assuminga mario score of 10300) The score you normally encounter at the end of rad-racer will be 72250 to 72220. Ending the stage at 72220 will grant you the fastest segment, and each 10 points over 72220 adds an aditional frame until the "Great Racing" text pops up: here's the timetable using a framerate of 60.09881fps.

Score: 72260 --- 6653f / 60.09881 = 1m50s701ms (from holding up)

Score: 72250 --- 6652f / 60.09881 = 1m50s684ms

Score: 72240 --- 6651f / 60.09881 = 1m50s667ms* - official WR

Score: 72230 --- 6650f / 60.09881 = 1m50s651ms

Score: 72220 --- 6649f / 60.09881 = 1m50s634ms

(* thousands digit could be rounded up to 668)

i got the frame timings from seeing that frame 4832 is the first where you get control over the car and tire smoke shows(in my TAS) and frame 11481 is the fastest you can end the stage at (in my TAS). leading to 11481-4832 = 6649 frames of Rad-Racer.

This part is only applicable to Rad-Racer only speedruns.

The frame when the timer should start is a bit vaguely specified in the rules, it states that :

"Timing starts when the car begins to move and ends when the "Great Racing" on the blue score screen fully loads."

This is because there isn't one specific frame where the car "begins to move" In this post i've assumed that the start of Rad-Racer is the frame you get control of the car and tire-smoke is seen, but you can also start timing a few frames later.

it takes 2 frames to show the speed increasing from 0 km/h -> 16 km/h and 4 frames for the car to visually move a pixel after getting control of the car.

all three points can be argued as when the car "begins to move" but ultimately its not too important because of this being a small side-category.

Regardless of timing method. The times in the Rad-Racer only category can likely be beaten easily with this knowledge.

discussione: Tetris (NES)
SwedenTegaMech3 months ago

Absolutely no conflict of interest

discussione: Tetris (NES)
SwedenTegaMech4 months ago

If you want to reject it because it breaks a rule that's fine. But you then have to add that rule disallowing it. You can't just deny a run due to "vibes"

discussione: Tetris (NES)
SwedenTegaMech4 months ago

Also I'm still salty that my WR in the PAL category of score using the Select glitch was rejected DESPITE NOT BREAKING A SINGLE RULE! Simply because the run was using a glitch and because they are too lazy to add a rule disallowing it

discussione: Tetris (NES)
SwedenTegaMech4 months ago

Burritodad, this isn't a Nescard issue but a moderator issue in general, none of the mods here are even remotely in the Tetris scene or any discord servers, Nescard left all discords years ago and the others have yet to send a single message to the community at large from what I've seen. This type of ignorance of what the scene is doing just leads to a terrible board, legit runs being denied and a dying scene where none of the top players have submitted times in years

SwedenTegaMech5 months ago

if the reproduction cartridge doesnt have dip switches, is it still allowed, (for example if you're playing on a flashcart). flash carts can reproduce the same timings and are much cheaper

SwedenTegaMech1 year ago

You hold down A and press star

discussione: Tetris (NES)
SwedenTegaMech1 year ago

thanks for the response :D

firstly. i didnt claim that people wouldnt switch back to the normal version. I was refering to switching back to the original version in order to SPEEDRUN tetris. important distinction. you see going for gamecrash is something that you do for hours and it is worth the discomfort. speedrunning is likely not. (also you reset like once every 5~ min compared to a speedrun that you reset every 30sec on average. this means the discomfort is like 10x smaller)

so yeah. people have a reason to return to original tetris. and once that reason is gone, aka they've stopped grindingfor gamecrash, they'll be back on tetrisGym and the speedrun leaderboard will continue to be dead.

"The Tetris community is almost entirely focused on gameplay that has nothing to do with speedrunning." i partially believe you're right here. Most tetris players wont care for speedruns. But that doesnt get to the point. if TetrisGym was allowed atleast a small portion would be down to play a few speedruns on the side. that's all you need not to have a leaderboard that looks ridicolusly outdated, and is all i want. i want the leaderboard to be good with occational activity at the top, but that wont happen if the mods of this game dont adapt to what the community wants.

"All I hear people talking about right now is the pursuit of level 255"

  • nah. people will grind for lines record or score record. no serious attempts (with any chance) will be made to 255 in the next few years.

"It's strange from my perspective to observe someone say that if we're going to add a category that is only possible on the original version of the game, we had better allow people to play other categories on other versions" -dont worry. im just stating my point from my previous message on the other thread. the reason i dont wanna add the crash category is similar to you. its not really a speedrun and too few people will get it and fewer will submit.

i do wanna say that i was conservative on the number of crashes by people. my guess is 10-13 in 2 years but it could be like 20, and i have a hard time seeing it be 30+

"it's strange to observe someone claiming there's an issue with lack of activity when Tetris is the one getting the most submissions"

  • see, tetris has one the biggest NES game communities so ofcorse it has more runs. however you seem to not have understood my point. these runs that come in are by medium to low skill players. i was talking about the lack of TOP player runs. so this argument doesnt hold water.

"I think you should be open to the possibility that your feelings towards the rules on SRC may be getting in the way of seeing objective reality"

  • i've talked a lot to multiple top players and generally the centiment is that the speedrun scene is dead because there are no members of the tetris community in charge of the leaderboards. you're actually the closest one to being in the community out of all the mods here. and you're not even in any of the discord servers where 90% of the community activity happens on.

i dont care WHY you're not in CTM, i was making the point you aren't in CTM and that's remains true.

also i'll add smileys to make my messages apear more fun and positive. in truth the reason im doing this is because for two years the boards have been dead. and there NEEDS to be change or they'll stay dead. im urging you and other mods to consider taking in someone from the tetris community. ANYONE is good as long as they're actually part of the community

Kalaphant e Gaming_64 ti piace questo
discussione: Tetris (NES)
SwedenTegaMech1 year ago

problem is is that only like 10 people will every get it. atleast in the coming two or three years. i'd say half wont even submit it here because this place is dead for top tetris talent.

if the mods want add a crash% then make sure you also allow tetrisGym Cartridges to be used for normal runs. that is what 99% of top talent uses. Otherwise the top of the leaderboards will continue to stay dead.

Gaming_64 piace questo
discussione: Tetris (NES)
SwedenTegaMech1 year ago

It seems i never responded to thiswhen it came out. Let me adress some of the things you mention i said were wrong. While i was very harsh in my original critique. this stems from a place of me wanting to see this category grow and become better. but only seeing a lack of any action or change for years.

even simple changes to the rules like disallowing developer mode use in runs in the PAL version, That is quite litterally one sentence that needed to be added. But it has yet do be done purely out of lazyness.

  • i have nothing to say about point one.

  • "I can say that I myself have played Tetris every month for 4 years." It is cool and all that you play the game, but when was the last time you or any mod interacted with the community? That's really what my statement was about. That the mods "don't know what is going on in the community" I seem to recall you having an account and sending a few messages in CTM which is miles better than any other mod. But you seem to have deleted your account and any trace of it, effectivly errasing any trace of your interactions with anyone elsein the scene. AND YOU'RE THE MOST ACTIVE ONE. yet you have not interacted with the scene for what feels like a year or two now. (attending CTWC for 3 days a year doesn't count as interacting with the community)

  • I agree. the tetris scene as it has been for 2 years now have almost exclusivly been focused on gameplay. And this is almost entirely due to the mismanagement of the rules for Speedrunning this game. you see.

2 years ago, Kirjava released a romhack of tetris Called TetrisGYM. since then, it has become the definitive romhack for Tetris with quality of life changes and every training mode or fun gamemode you could want. It is used in effectivly ALL tournaments.... And yet it is not allowed to be used in the speedrunning leaderboard. Since 95+% use TetrisGYM this effectively bans 95+% of top players from submitting to the leaderboard unless they change back to the original cartridge. And to anyone that has played with TetrisGYM for over a year, going back to the slow loading screens between games. the bad UI. the lack of so much quality of life improvements is just... horrible. and most of all it's a massive psychological hurdle to overcome.

In a time where this leaderboard needed to be more appealing to top players as a fun alternative between long PB grinds. As a chance to practice efficiency in 300k, Or a new fun way to practice your rolling up high in the 100 line category. This leaderboard has positioned itself as a cumbersome and inconvenience that only outsiders to the scene can be bothered submitting games. In the time where this leaderboard needed to embrace change it has gone the way of Twin Galaxies, being stuck in the past with outdated rules and too big of a barried of entry to be worth it.

Also ofcorse you know what the Tetris Speedrunning scene does. It is dead, and it's not hard to keep track of the happenings of a dead scene.

  • the big20 thing sounds interesting, i should chack it out.

  • When it comes to the activity. Yes you can mention that we have a ton fo runs. But there is a reason you talk about the quantity of runs and not the quality. And that's because you know that the top of the leaderboards are more dead than margaret thatcher, and she is multiple meters underground kinda dead. Looking through the boards. only 1 or 2 Runs out of the TOP 50 on each of the 3 main categories have been run THIS YEAR. you get how bad that is?!? it would be more fine if it was a scene where strategies and developements doesnt change much. But tetris has seen a MASSIVE skill jump in the last 2 years. Yet still no movement near the top. This again directly ties back to being a result of disallowing TetrisGYM

you mention that we see a run each week. But you seem to not mention that it's rare that people grind tetris runs and improve their PBs over time. People simply come, play tetris for a day or two. get a PB. And never play tetris again and leave. That's not the sign of an active community. That's a sign that Tetris for the NES is widely available in retrogaming spheres and the barrier to entry for runs is very low. Given the massive sucess of Tetris i am not surprised it is among the top of NES games in Quantity. But with the PB focused Scene it has that can even rival SMB1 in activity (#1 ranked NES game right?) it should have a way more active speedrunning scene than it does today.

I think i mentioned everything i wanted to say. sorry about the lengths. i have had plenty of gripes with moderation choices.

discussione: Tetris (NES)
SwedenTegaMech1 year ago

nothing is going to happen because the tetris mods dont play tetris and hence dont know what is going on in the community. maybe if someone who gave a shit about the scene were to be in charge we'd see some change or some activity atleast

vandweller piace questo
discussione: Tetris (NES)
SwedenTegaMech2 years ago

It's been almost a week with no update on the rule situation. Please update the rules

discussione: Tetris (NES)
SwedenTegaMech2 years ago

i think having TetrisGym Category Extensions for every type but where the gameplay is the identical to normal runs just sounds like a dumb idea, better disallow it outright

discussione: Tetris (NES)
SwedenTegaMech2 years ago

Using this, Here's the new 300k PAL WR preformed on original cart, original NES original controller:

Zetorux piace questo
discussione: Tetris (NES)
SwedenTegaMech2 years ago

In the Original PAL cartridge, if a player holds Select while placing piece it gives the player 10,000 points which means you can get a PAL maxout in under 10 lines.

This seems like something that should be disallowed in the rules.

discussione: Tetris (NES)
SwedenTegaMech2 years ago

Thanks for answeringso fast :D

i want to adress a few things

"-As a general rule, romhacks are not allowed on virtually any leaderboard for any reason."

The reason for this needs to be considered. which is that romhacks allow a player to gain an unfair advantage or allow a player to cheat undetectably. This is NOT the case with TetrisGym. All gamemodes which are not the main A-type mode will have it be displayed that they are modified gamemodes. hence the general rule may not need be applied to tetrisgym here.

"there have already been Tetris runs that were rejected in the past (not by me) for this very reason."

I would be interested to see which runs were rejected due to this, and if they were rop 5 times

"people want to use it for quality of life, which constitutes an unfair advantage (however trivial) over players who only have access to a Tetris cartridge."

yes and no. in gameplay there is no unfair advantage. but here is the thing. There is a mode in TetrisGym for this exact reason that is called "Qual Mode" and it puts the cutscenes and other thigns back into the game. This makes the use of tetrisGym and a normal tetris Cart identical. if there is a problem with the cutscnes being skipped then players can just be made to put them back in.

If there is problem with TetrisGym having unfair advantages then THIS would be the solution. As the name implies. This mode is used for CTM, CTP, and ALL online tournaments that use Timed Qualifier system.

"it seems extremely unlikely that anyone would get a world record without specifically aiming for it"

they could aim for it. but NOT nessesarily aim for it to be put on this leaderboard. A Top Tetris player (as it currently stands) might not go for records that follow the rules here. instead using the rules for fair competative play layed out in CTM, CTL, or CTP. the Speedrun leaderboards here are not considered an authority at all.

and here i think is the main thing.

If anyone decides to revive speedrunning in the Tetris Scene (by speedrunning and getting friends to do it too) then this leaderboard would likely be left behind Similar to Twin Galaxies Which currently has under 20 maxouters out of the 500 that exist.

Because as soon as the speedrun leaderboard on here does not display, let's say 3 of the top 5 times or something. then someone will likely just make their own speedrun leaderboard and i don't think the speedrun.com leaderboard would come out ontop when it comes to accuracy

i'm strongly biased for allowing the use of it. Either with or without Qual mode, because i know what has happened with leaderboards and tournaments who refuse change

The acceptance or disallowing of TetrisGym on here is not a trivial matter like you said and it really needs to be clearly allowed or disallowed.

You can either allow it, which is what every single tetris tournament, community and leaderboard has done. (except 2020 and 2021 ctwc)

Or you can go straight against the tetris scene and it's players... which, if you want an appealing leaderboard for those same players... i don't think is the best move

Kalaphant e Huffulufugus ti piace questo
discussione: Tetris (NES)
SwedenTegaMech2 years ago

i estimate that 80-90% of ALL top NES Tetris players use some form of the TetrisGym Romhack instead of the main cartridge. Most of the latest top runs and almost all future top runs will be preformed on it and it would be good to have some confirmation by moderators that this romhack is permitted for use in runs.

If you're not familiar with TetrisGym then here is the rundown:

TetrisGym is a Romhack that mainly combines a few quality of life improvements but importantly does NOT change A-Type or B-Type gameplay in any way. the main changes are an elimination of cut-scenes and Score-uncap to make the time between games as smooth as possible. This in combination with some seperate training gamemodes and a "SamePieceSets" mode for online Matches means that this romhack is used by all top players who are able to use it.

So is the use of TetrisGym on A-Type permitted since no gameplay is altered and in the base form there is not a single pixel changed that could tell TetrisGym and a regular Cart apart.

discussione: Tetris (NES)
SwedenTegaMech3 years ago

it would be cool. but perhaps a bit limiting to choose only those 2 combinations. Another idea is to have a Lv 18 B-Type Speedrun. and a Lv 19 B-Type Speedrun where you can pick any height yourself. less experienced players can pick 18-0 and more experienced players will pick 18-5 since that is fastest. same with the Lv 19 category. that brings out a lot more strategy in your pick and a clear path to progression in you PBs

Palao piace questo
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