Here are some strats for the fights and what I have developed for a perfect Mech.
Slide down from the wall, hit the highest point of the bounce, capdive against the wall, capthrow to maintain height, hold up and wall kick, capdive again.
Bunch of optimal movement, cool route. (Replaced Statue's Tail with Underground Treasure Chest, 7-8s timesave.)
- Overlooking the Desert Town
- Bird Traveling the Desert
- Alcove in the Ruins
- Secret of the Mural (Touch Tower Flag)
- Atop the Highest Tower
- Moon Shards in the Sand (Warp to Tower)
- Lost in the Luggage
- Secret of the Inverted Mural 9-11. Showdown on the Inverted Pyramid (Warp to Tower) (Multi Moon)
- Goomba Tower Assembly
- Underground Treasure Chest 14-16. The Hole in the Desert (Multi Moon)
This route was a small optimization from my route that replaces Cave Gardening & Caged Gold, which sucked anyways lol free 8s.
- On a Mountain Road
- A Butterfly's Treasure
- Atop a Propeller Pillar
- A Propeller Pillar's Secret
- A Tree in the Swamp (Activate Klepto)
- Inside the Rising Stone Pillar
- Wrecked Rock Block
- Below the Cliff's Edge
- Inside the Stone Cage
- Peeking out from Under the Bridge (Drop onto poison)
After reversing the original route we unreverse it and replace the entire top right tunnel in Shiveria Town with Captain Toad & Boss Room Secret, saves 15 seconds. s/o iateyourpie
- Captain Toad is Chilly!
- Entrance to Shiveria
- Shopping in Shiveria
- The Shiverian Treasure Chest
- Shining in the Snow in Town (Bottom Left)
- Atop a Blustery Arch
- The Gusty Barrier (Bottom Right)
- Ice-Dodging Goomba Stack
- The Icicle Barrier (Top Left)
- Behind Snowy Mountain (Warp to Odyssey)
Races have their own leaderboards in-game, would be stupid to put them on here. Also, ILs do not work properly in this game, only ways ILs would work are in New Game, which is messed up nonetheless, theres no set timing method for individual kingdoms and probably never will be.
Current consistent order: Blue > Yellow > Green > Purple Experimental order: Blue > Purple > Yellow > Green My personal order: Blue > Green > Purple > Yellow
Pretty much old route but replaced Fire Bro with Tunnel Nut. Improved movement and strats so this is up to date.
- Rolling Rock in the Woods
- Caught Hopping in the Forest!
- Shopping in Steam Gardens (Waterfall)
- Tucked Away Inside the Tunnel
- Climb the Cliff to Get the Nut
- Flooding Pipeway Ceiling Secret
- Flooding Pipeway
- The Nut in the Red Maze
- The Nut at the Dead End (Uprootless)
- Road to Sky Garden
- Cracked Nut on the Crumbling Tower (Pathway Skip)
- Nut Planted in the Tower (Uproot Skip)
- Stretching Your Legs 14-16. Broodal Fight (Multi Moon)
Mural and Tower are fast since theyre together, quicksand is singular and so is shop, theres not much else.
Its not, youd have to rollout when you get to the hill which sucks.
We take out Sand Quiz, hallelujah ~10-15 seconds faster than the previous route if executed well. We take out Sand Quiz: Wonderful! for Slots, which is slightly faster and an easier setup on the bird, the bird setup could of been faster just immediately go and grab Overlooking, as well as Alcove earlier after the 2 BB moons which is slightly faster when you leave Crate as one of the last few moons. NOTE: TOWER SKIP CANNOT BE PERFORMED WITHOUT HAVING ATOP THE HIGHEST TOWER ALREADY.
- Sand Kingdom Slots
- Overlooking the Desert Town
- Bird Traveling the Desert (backup = exit from Rumble)
- A Rumble from the Sandy Floor
- Employees Only
- Top of a Dune
- On Top of the Stone Archway (Bulletless Skip)
- On the Leaning Pillar
- Inside a Block Is a Hard Place (BB>Hole)
- Alcove in the Ruins (Break Crate)
- Secret of the Mural
- Atop the Highest Tower
- From a Crate in the Ruins
- On the Lone Pillar
- Sphynx's Treasure Vault (Obtain 300+ Coins)
- Lost in the Luggage (Warp to Odyssey)
¤Reposted due to a mess up in the title.¤ Did this in the afternoon of 10/31/17. If I immediately ran up to grabbed the moon it would of been a 1:32 fight on first input to grabbing the moon. Could of saved more time after landing on the platform after the final knockback animation which i got up slightly slow, which if I did it faster it would of been a 1:28ish. This took a while to get, the last 2 knockbacks to get back on the mecha for the final kill is the most difficult thing I've done on this game.
Update: Leave Purple/Female Broodal LAST.
This clip above proves that getting early 3rd kill or kills before the 2nd knockback animation is finished is impossible.
This clip above proves that it is IMPOSSIBLE to kill ANY Broodals during the 3rd phase (running phase) and have to wait for the stomping cycles.
Really like this route, basically reversed the former route, not much can be changed here now.
- Entrance to Shiveria
- Shopping in Shiveria
- The Shiverian Treasure Chest
- Shining in the Snow in Town (Bottom Left)
- Atop a Blustery Arch
- The Gusty Barrier (Bottom Right)
- Ice-Dodging Goomba Stack
- The Icicle Barrier (Top Right)
- Treasure in the Ice Wall
- The Ice Wall Barrier (Warp to Odyssey)
Probably could be optimized a bit more but currently the fastest, shop moons suck.
- A Rumble on the Seaside Floor
- Treasure Trap Hidden in the Inlet
- Shopping in Bubblelaine
- Taking Notes: Ocean Surface Dash
- The Stone Pillar Seal
- Ride the Jetstream
- On the Cliff Overlooking the Beach
- Good Job, Captain Toad!
- The Seal Above the Canyon
- The Back Canyon: Excavate! (Warp to Odyssey)
Most of the current WR routes are my routes so id recommend my route videos, but not everything has been optimized in term of late game routing. just go off current WR i guess, the games been out for only 4 days there won't be a guide out for some time.
You shouldn't have any problem with the butterfly, you can be slow with it if you choose, if anything you could mess up with The Caged Gold by not stepping on the cage during the first movement or die from not jumping and walljumping the tree correctly for the last part, youd just have to get cappy back, theres not really a backup for that moon.