I see no reason to delete it. Once we have a Discord setup we'll be able to make polls for this kind of thing.
@Ingtao1023 The problem with that is we’d end up with way too many categories, each with just a couple of runs, so it wouldn’t feel competitive anymore. From what I’ve seen, it doesn’t lose time, or if it does, it’s only like 100ms at most. Sure, it makes things harder and adds more spots where you could mess up, but I don’t think it’s a big enough change to deserve its own archived category. For example, check the top run in death% and compare it to the second-place run. As long as you nail the jumps, you don’t really lose time. Maybe I’m wrong about this, but I think those old runs will get beaten eventually anyway. It’s not a meaningful enough change to archive all the old runs over.
This game is RNG based, doesn’t have a lot of time saves, and lacks tasks to separate when playing multiplayer, that’s just how the game is. I’m not a dev and can’t change it. The goal when speedrunning is to beat the objective in the fastest time possible, not to complain about the game design. Dead Rails wasn’t made with speedrunning in mind. There are many other games you can speedrun if that's what you prefer.
It does matter, example: one player lures bandits away so the first player can have a straighter route and therefore a faster time.
That was my thought process as well. One player finishes first, while the others focus on tasks that speed up the run for the first player.
@Cheqmated, Are you saying it should be the last player or the first.
Good point, you think having all players complete it would be better?
Oh we will make an alpha category after release or a big change. But if we made one for every small change it would be a mess.
I don't want to start archiving categories every couple of days.
Time ends as soon as Any player meets the ending condition.
@Gooobzzzzz I don't see that ever happening, but yeah, time would only start once you move.