NEWS POST ARCHIVED IN FORUMS: 02/05/2025
We apologize that this happened. Recently, Laggy took control of the boards to make unauthorized widespread changes before announcing his intention to do so. Prior to his announcement, several changes were made without permission or prior knowledge from the other members in the mod-team or community. These actions were taken with powers ill-fully gotten and were made with the intention of keeping them hidden until it was no longer possible to act. Laggy should have contacted the other mods in both situations, but no one else was informed. He was the only one privy to these and only intended informing the public until after the board changes were forced. By going above the mod-team to acquire his mod-powers through deceit and ultimately making these decisions with such poor reasons, Laggy's goal was to lie and deceive the community. Mistakenly, he applied his changes in error, and several runs were orphaned when mods took notice and acted. Initially, it was requested of Laggy to halt any further action and discuss the matter publicly. However, this request was refused and more drastic action necessary. Before the full changes could be made and take effect, site-admins were contacted to bring Laggy's moderator powers back into check. Unfortunately, some of the changes have been made in the time between contacting the admins and a solution applied.
The changes to the boards following January 15th are not to be and will be reversed. Laggy's been demoted by the admins and removed from the mod-team, again, and let it be publicly known that Laggy is never to be trusted with moderation powers. Several mods agreed on this before which is why he circumvented the mods.. In the past he's narrowly avoided being banned, instead being put on ban-watch which is now under review. This isn't Laggy's 1st offense and will be receiving a ban for his continuous egregious actions as a result. The punishment recommended by the community mod-team is a permanent ban from our community, a temporary ban of 3 months from submitting to the speedrun.com/boltgun boards, and any current legitimate records shall remain intact. It is also recommended that, if this punishment is not enough, a permanent ban be applied. A log has been created documenting the changes made, and hopefully, all changes can be reversed easily to restore the boards. It will take time to fully measure the fixes necessary before the boards can be restored. Therefore, current and future runs submitted for verification will see a delay in the verification process, until the board-states have been fixed. Please continue running and submitting, and have patience for your mod-team while the boards are restored. If you have any questions, please come join our** speedrunning community discord**. Sincerely, and again, we are sorry and working to fix the situation.
A rules change has been made regarding the Restricted Ruleset Categories. The rules change involves the use of Sawclipping, clarifies the different uses of the tech, and leads to further rules clarification for all the ruleset categories. This post seeks to inform about the logic regarding the changes.
The Restricted rules change is as follows:
- "Chainsword Lunging to skip/clip impassable terrain" is ALLOWED
- "Chainsword Lunging to zip" is BANNED
Sawclipping is a useful tech that is simply sawlunging to clip through surfaces. Sawlunging is the action of "lunging to a targeted enemy using the chainsword" and is only concerned with whether the target is within range and in sight to skip next to the enemy. So, the base feature of lunging isn't concerned with obstacles. This presents an issue because of minimal requirements easily allowing for extra uses of lunging to skip sections of parkour/movement, to clip through various obstacles or terrain, and to zip large distances under the correct conditions.
When considering the extra uses to lunging, it is easy to see the techs are problematic when applied to the established rulesets. For the glitch-restricted rulesets, clipping is only allowed under the right conditions. To avoid problems with the usage of sawlunging, the full breadth of techs possible from lunging need be defined by degree of glitching and applied to the rulesets.
There are 3 degrees of glitching when Sawlunging:
- Skipping (Sawskipping)
- Clipping (Sawclipping)
- Zipping (Sawzipping)
To go into detail on each level: Skipping is the base effect of sawlunging to skip having to walk the distance lunged, this should be the base-level glitchless use. Clipping is the next step up to skip having to walk the distance lunged by clipping partially/fully through surfaces. Zipping is then the final step up being able to skip large distances far past the normal lunging distance whether skipping or clipping.
Several categories currently include usage of Sawlunging and as a result need to be clarified to match the Restricted wording
The Glitchless rules clarification is as follows:
- "Chainsword Lunging to skip/clip passable terrain" is ALLOWED
- "Chainsword Lunging to skip, clip, and/or zip impassable terrain" is BANNED
The NoMajorGlitches and MajorGlitches rules clarification is as follows:
- "Chainsword Lunging to skip, clip, and/or zip" is ALLOWED
With the development of new and unique speedruns, there exists the potential of increasingly complex categories. As new and more niche categories and routes become realized, new boards are necessary for expanding categories without clogging unrelated ones. As such the design and structure of the Leaderboards Categories and Sub-Categories are imperative to allow for more complex runs and boards for speedruns of similar quality.
To avoid a situation where the Boltgun Leaderboards are incapable of servicing a particular run, the current leaderboards have been restructured to allow for any possible recorded run to be submittable to the main leaderboards page. Hopefully, the restructuring eliminates any need for extended categories and any confusion on what a run is. If there's a new run to submit that lacks a specified leaderboard, a new board is easily created just speak to the community and mods.
Board restructuring is as follows:
- Glitchless, Restricted, NoMajorGlitches, and MajorGlitches ruleset main categories have been created
- Any% has migrated to the Major Glitches ruleset as the Any% challenge category
- Restricted, All Secrets, and 100% have been merged into the Restricted ruleset main-cat as challenge categories: Any%, All Secrets, and 100% respectively with Low and Exterminatus difficulties
- NMG (NoMajorGlitches) has migrated to the NMG ruleset main-cat as the Any% challenge category
- NEW Glitchless main category has been created and inherits the challenge categories: Any%, All Secrets, and 100% with Low and Exterminatus difficulties
The restructuring of the current boards simply categorizes all runs within the defined rulesets: Glitchless, Restricted, NMG, and MajorGlitches. These rulesets should encompass all general forms of gameplay, are further subdivided by any speedrun challenge conceivable, and then even further subdivided by the game difficulty where applicable. Now, the restructured boards should be expandable without splitting boards, and accepts any new unique runs by creating the necessary categories if no such category exists.
Rulesets for gameplay have now been established, challenge categories are now defined separately from the rulesets. So, the new and ever expanding leaderboards of Boltgun are open. The records are yours to claim. Triumph or Oblivion
When speedrunning it is best to understand what constitutes a speedrun within the game's community. This post should give further insight into what defines a run of Boltgun.
At base, the definition of any speedrun is simply:
Complete as fast as possible.
Additional rules and challenges are included that adds complexity to the base goal, challenge, and gameplay of the run.
Challenges are simple rules that adds to the base definition, making them most important when determining the greater goal of a speedrun. Some challenges may be exclusive from each other, and/or contain part or all of other challenges.
Challenges:
- Any% - - > "With any percentage..."
- All Secrets - - > "With 100% secrets collected..."
- Kills% - - > "With 100% kills collected..."
- 100% - - > "With 100% secrets and kills collected..."
- Barrel% - - > "With all barrels detonated..."
- Purge% - - > "With all purges fully purged..."
- NoMajorSkips - - > "Without major skips..."
- Etc.
- Difficulty - - > "On X difficulty..."
A collection of rules to play the game in a specific manner is considered a ruleset. Rulesets introduce rules in bulk to have a larger effect on pure gameplay compared to challenges. Most all rulings within a set share a common goal to achieve a desired style so all gameplay can be defined within the bounds of rulesets.
Rulesets:
- Glitchless - - > "Without glitches..."
- Restricted - - > "With restricted glitches..."
- NoMajorGlitches - - > "Without major glitches..."
- MajorGlitches - - > "With major glitches..."
To organize runs, a speedrun of Boltgun is categorized by the Ruleset of gameplay, and then further sub-categorized by the Challenge and Game Difficulty. This defines any possible speedrun of Warhammer 40,000: Boltgun