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discussione: Squidlit
United StatesSquidForBrains7 years ago

There seems to be a way around the landing frame, sort of. Here's a video I made.

It seems that you can jump as long as you're in the tile above the ground, even if you're only partially in it. If you look, I was only able to do it when jumping up 3 tiles. This would put the landing near the top of the jump arc. I haven't tested it, but I'm pretty sure there is falling acceleration. Since we can't short hop, any height difference less than 3 tiles will have you falling too fast (at least for me) to press the jump button before landing.

discussione: Squidlit
United StatesSquidForBrains7 years ago

After reviewing some recorded footage I have found that in the single frame in which you land, all horizontal movement is lost. This is any landing, not just after you jump.

From what I can tell, jumping (including ink jumps) has the same horizontal movement as running. So it may be preferable to jump at times rather than simply running off things.

For example, the two story house followed by slightly raised ground in the starting village. If you start at the top, you could simply run off it without jumping and then jump up to the raised ground (3 landings). Or you could jump and ink over to the raised ground (1 landing). In this scenario, jumping saves 0.06 seconds.

It's not much, but with all the other unnecessary jumps and other landings we're probably still making, it should add up.

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