Discussioni
RussiaSooslick5 days ago

After Speedrun Mod and Seed Previewer were released, it was just a matter of time before someone calculates all 2147483647 possible seeds in order to push Set Seed to its limit.

My initial task was to find the perfect seed for each category, but I quickly found out that

a) perfect seed does not exist;

b) there are A LOT of WRable seeds... And for some categories they're all equally bad.

The best seeds so far (use Speedrun Mod with Direct RNG checked)

Inbounds A1

242697026

876408905

1118454663

1216764820

1226497072

1738056541

1739822877

1858455555

2097277809

Inbounds B1

312769478

453918283

727106632

852551825

1345301134

1502013208

2130404756

Inbounds A2

Instant PD exit route

209464728

354638951

1736227001

1738056541

2097277809

PD bridge route

460816061

640095169

1625504077

1864137082

1980095822

2052614980

Inbounds B2

227153953

629747586

659528537

691083476

914930597

1172563826

1418678637

1995710055

2045174841

Intended A1

261654555

443026871

684080574

939680549

1604905096

1826650464

1859766045

2030119223

2089598281

Intended B1

273961130

749547169

753559227

767541402

1088904392

1268749781

1626936637

1756780473

Intended A2

82843345

197346027

261654555

443026871

449052067

519104300

684080574

1074950902

1208689939

1826650464

2030119223

Intended B2

433775332

599156471

1065134076

1076547715

1205419789

1268749781

1275789820

1312054569

1485075798

1656296673

1809778965

2051158602

2128397662

I leave a link to the .csv file with my analysys, because the amount of seeds is too high for manual check by single man, and I'm 100% sure there are hidden gems.

https://sooslick.art/speedruns/scpcb/SEEDS.csv

I also leave a link to Seed Finder github in case you want to do your own research. Who knows what skips we discover next

https://github.com/Sooslick/scpcbUtility

KriswithaK e PotatoHunter666 ti piace questo
RussiaSooslick1 year ago

By suggesting these changes I want to make some things clearer and anticipate some common questions. And to encourage people to find new cool skips and routes indeed!

Rules suggestions:

- Remove SCP-008 requirement from SS / RS Inbounds runs

Since these categories also known as Any% Inbounds, I'd prefer to see as few as possible restrictions. Let's allow people submit any seeds with weird map generator issues!

- Introduce strict definition for "Out of Bounds"

That goes for "The use of the out of bounds glitch is not allowed" rule. As I know, at this moment we have different interpretations for this rule by different moderators, so I'd prefer to see strict definition to have a clear understanding what exactly I can't do in speedruns. I am basically OK with common definition "OoB means places that player can't reach by intended gameplay", but I have some concerns about definition "Player can see the void" because the game is buggy af and simple loading in doorway can send player straight into nothing (so, speedrunning the game as intended has a potential risk to get rejected).

- Explicit autosplitter requirement for LRT estimation

This one is to prevent common rookie mistake to upload first run (with decent run time probably) without using autosplitter, especially with large amount of save/loads. When I uploaded my first run I had no idea, how I should calculate LRT and got kinda frustrated when my run was retimed to RTA. So I think ruleset must contain a paragraph about LRT and autosplitters to prevent those situations.

Categories suggestions:

- Separate categories by difficulty

RS Keter% is growing popularity. Since Keter runs are totally different from Safe runs, I want to see individual leaderboard for Keter difficulty because player can't have both Safe and Keter PBs in one leaderboard.

- New category extension: No SCP-914

This category will be totally different from common speedrun categories. Heavy stamina control, warping to HCZ through sinkhole, using new shla skips and gaining stamina drinks from SCP-294.

As mods say they can add it if enough people are interested. As for me I'm ready to submit my first no SCP-914 run.

- New category extension: Console%

ending b1

Goglol piace questo
RussiaSooslick1 year ago

Autosplitter in it's current state is mostly fine but unable to do Gate B split when event is triggered from OoB. The reason is current Gate B split requirement: player Y position must be between 42 and 42.0781, and these values ~approximately correspond to the trigger location on the hallway down. The main problem is OoB: player can spawn in elevator below the floor level, so player's Y position is already less than 42, making autosplit requirement unreachable.

I tried to box trigger by XYZ coordinates, but this solution is suitable only for seeds having Gate B at the same location. I also did not test this requirement in other circumstances (such as SCP-1499 dimension, Gate A and others), so my conclusion: this is improper solution to problem.

I think the only way to make accurate split at the Gate B event to find game variable that stores Gate B event state. When player touches the trigger, event state changes value from 1 to 2, so there definitely is a way to make accurate split.

But I can't find this variable. I lack experience in working with RAM or programs like CheatEngine, so I rely on community help.

Links:

  1. Github issue: https://github.com/forxandknives/SCP-Autosplitters/issues/3

  2. Exact change to autosplitter (XYZ-method):

vars.gateBEnding = current.xaxis < 65f && current.zaxis < 3f && current.yaxis > 40f && current.deathTimer == 0 ? true : false; 

https://github.com/forxandknives/SCP-Autosplitters/blob/master/Containment_Breach/1.3.11/1.3.11NEW.ASL#L122

  1. Exact line where SCP:CB changes the event state: https://github.com/Regalis11/scpcb/blob/master/UpdateEvents.bb#L9256C28-L9256C28

  2. Demo vid:

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Indie game developer and adventurous artist
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