Commenti
discussione: Super Mario Maker
Oregon, USASomeBro7 years ago

It has been discovered that it is possible to drastically reduce loading lag when exiting courses and in the 100 mario challenge. Very recently there has been a stupidly large amount of lag.

It has been discovered that we can easily reduce this, with a simple setting change.

Go into your parental controls software on your Wii U. Now press "Parental Controls Settings". Select your account, and then scroll down until you see "Miiverse" Select it, and change the option to "Restrict Viewing and Posting".

Save and quit, and now Mario Maker will lag much less, allowing you to get faster times.

KilleDragon, brkmnly e 4 Altri ti piace questo
Oregon, USASomeBro7 years ago

this is just all missions OpieOP

c, Swiftzei e 2 Altri ti piace questo
discussione: Super Mario 64
Oregon, USASomeBro7 years ago

People like Puncay change their controller during bowser throws, so I am pretty sure it is allowed.

Oregon, USASomeBro7 years ago

14 = u skip the first chomp in cascade, and then N U T past one of the pylons in bowsers

Oregon, USASomeBro7 years ago

we count the final spark pylon as a capture

Boole, reyalsdiorteM e 2 Altri ti piace questo
Oregon, USASomeBro7 years ago

this is basically just an extended darker side

discussione: Super Mario Bros.
Oregon, USASomeBro7 years ago

imagine blazit having a minecraft profile picture

discussione: Super Mario Bros.
Oregon, USASomeBro7 years ago

this meme is dead and its not funny anymore

KingOfJonnyBoy e slippy318 ti piace questo
Oregon, USASomeBro7 years ago

im pretty sure those would only be added with 3d world included

Oregon, USASomeBro7 years ago

I dont think jump rope should be included just cause its basically an autoscroller.

discussione: Super Mario Odyssey
Oregon, USASomeBro7 years ago

wooded p-less, wooded fuzzy pipe, wooded movement, other wooded stuff.

pretty much just wooded OpieOP

Journetta piace questo
discussione: Super Mario Bros.
Oregon, USASomeBro7 years ago

I feel like some verifier mods should be added. That way there would be less wait.

weedsi, coolestto e 2 Altri ti piace questo
discussione: Super Mario Bros.
Oregon, USASomeBro7 years ago

why though? i dont see any purpose in moving it. its very arbitrary and doesnt really add anything into the run.

Oregon, USASomeBro7 years ago

what you've been saying makes it seem like you didnt know there was one, but I guess i just didnt understand your wording. i dont know what you mean by "excluding after story moons"

Oregon, USASomeBro7 years ago

theres a toad moon in dark side btw

discussione: Super Mario 64
Oregon, USASomeBro7 years ago

It sounds like that you should just do a casual playthrough of the game. If you cant wallkick at all then once you finish a casual playthrough you should probably be better.

Quills, Bit e 2 Altri ti piace questo
discussione: Super Mario Odyssey
Oregon, USASomeBro7 years ago

Movement is hardly optimized at this point in time. There is so much tech that can be utilized, but isnt. Examples are cloud boosting, and dive vaults. Each of these little time saves save just a few seconds, but if we cant optimize it, it could probably save over a minute. I am expecting a sub 1 in these next few years. If not, then a sub 1 2p.

discussione: Super Mario Odyssey
Oregon, USASomeBro7 years ago

Loading and cutscenes is MUCH more than 3 minutes. The spreadsheet listed are times from all of the top runners. Not many top runners submit to the ILs.

Quivico, doodle, e IlluminaTea ti piace questo
discussione: SM64 Sapphire
Oregon, USASomeBro7 years ago

It says timing ends on fadeout. Does that mean when the screen is fully black, or when it just starts to fade?

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