Description was over the character limit so I couldn't fit my verification note in there.
[Verification Note: At 20:27 run time, there is a potential airsink, but it's immediately followed by a death so this is fine. At 2:05:05 run time there is a slide airstep, which - as of verifying this run - is technically still banned, but since it appears to be accidental and the advantage was minimal (and since it will likely soon be allowed anyway), we can accept it. ~Smath]
Hey,
We already have the No Major Glitches category for this game which is the equivalent of Glitchless in other games.
As for the trick with the bird, I would recommend joining our Discord: https://discordapp.com/invite/0Ss0agDWPoiSvr3E and asking about it there, as more runners are likely to see your question and it will be easier to have a back-and-forth convesation there.
My most up-to-date run notes: https://pastebin.com/fxS7YYnW (mostly for my own reference but other people can feel free to try to decipher it as well)
Notes used for this run: https://pastebin.com/htjKuufC (mostly for my own reference but other people can feel free to try to decipher it as well)
Later on the same day I had a 2:53-paced run that softlocked in world 4. This was a very good run and I never got anything close to it again, and now I'm too rusty to recreate it, so that pace likely won't be beaten for a while.
As such, I've uploaded that incomplete run as it is an excellent reference for future runs. For anyone learning the run I would strongly recommend using this as a reference for worlds 1-4 instead of the current world record.
Here are some known improvements for this run's route: (times given in run time)
- At 2:50 we can do the Athra skip as in practice we simply don't use this Athra
- Undead Prisoner only gives 50 time crystals so we can skip him if we want to
- At 9:37 we can sword hover over the gap to get the time crystals faster, and then not bother with the one at the bottom
- At 12:31 there is a gap in the wall on the left, behind which is a chest with 200 time crystals
- In the bottom-left corner of the room at 13:18, there is a chest with an additional amulet slot
- At 20:27 we can go straight and into the lower area of Upper City, then head down towards the elevator and go left (while still being in Upper City); there is a chest with 4 Royal Stars amulet, which deals extra damage for jump attacks; this seems to be worth it for Darius
- From there on we can head up and to the left in Upper City to join the route in this run; for this we need to solve a puzzle involving the Chakram, which means that we need to fly using the dimensional claw
- We can fly directly up skipping the Day Temple teleporter
- We can save at the Wak Wak tree just before Royal Corridors to deathwarp to it later
- We can teleport to the Haven from Clockwork to buy an upgrade for 4 Royal Stars, but DO NOT SAVE at the Wak Wak because we need the deathwarp at Royal Corridors
- As soon as we get to Darius, we should unalive ourselves to regain full health
- After Darius deathwarp to Royal Corridors
- If we want to we can teleport from the end of Royal Corridors to Haven to buy another upgrade, such as a potion, but we don't need to
- It is not clear whether this is faster, but at some point we can fly to the dash feather (after Jahandar) to pick up the dash ability, so that we can do Clockwork skip later
It has been discovered that my NMG WR in fact had an accidental forced wallrun, meaning that the run is not valid. Since it is still effectively a WR run when it comes to strats, I think we should still have a reference to it so that players could learn from it. (And also for my glory lol.)
This run can be found here: https://www.speedrun.com/pop_tfs/runs/ylkg73xz
I have another run with a better time, however it contains an accidental forced wallrun (different from the run above with the accidental rewind boost). Were it not for this, this run would be WR. You can find it here: https://www.speedrun.com/pop_tfs/runs/ylkg73xz
Here is a document of all known PoP runs which either do not have VODs anymore or their VODs never existed:
https://docs.google.com/spreadsheets/d/17l8QGgZSzjdSkZ0KIfCsRW7H9J7KCcvp0qfJIBPQz5o/edit#gid=0
Hi, I'm posting regarding a game called Garshasp: Temple of the Dragon ( https://www.speedrun.com/garshasp_temple_of_the_dragon ). I submitted a run for this game over two months ago, however it has not been verified. The mod has been online since this submission, however it has been over a month since any activity from him. Moreover, although he has been somewhat active in the past, most of the recent submissions have been taking much longer than 21 days to get verified, and one run (3rd place run by GlennTheJanitor) took a whole 9 months to get approved, so this is clearly not a one-time situation. As such, I DM'd him on SRC and Twitch (the only two platforms that I could DM him on) to see what we could work out, but it has been over a week and he has not responded.
While my primary goal would be to get my own run verified, this is clearly not a long-term solution, so I would like to be a moderator for this game. I already have some experience moderating a handful of other games, plus I check SRC daily, so I could verify any runs promptly after submission. Also, there has recently been some discussion about a rule in the game's forums, so as a mod I could implement this (as well as any other future queries that the community might have) to the official game rules, which is very unlikely to get done with the current state of things.
Thank you for your response in advance, and I'm looking forward to hearing from you 🙂. Smathlax
If there were no runs of this game and I were making the rules from scratch I would personally want to allow it. You are still completing the game completely fairly, and there are likely many more smaller consequences of running on a second playthrough that we don't even notice. One that stands out for example is that the first time you start a run after booting up the game, it takes longer to load, so resetting the run after going through this once actually saves time in a very similar way, and yet it would be ridiculous to ban something like that, so perhaps the cutscene skip should be allowed too?
Going back to my opening sentence though, there are runs of this game and I'm not making the rules from scratch. Runs without this cutscene skip exist already, and in the event that runners knew about it but chose not to do it (the alternative would be that no one knew this could be done), I think it would be fair to continue to honour that line of thought and just prohibit it, but this also doesn't mean that people can't change their minds and introduce it as a new thing now. Personally I have only submitted one run of this game (though it hasn't been verified yet) and as such I would be biased towards allowing it as I have not invested all that much time into this run and wouldn't mind knowing that my run did not use a huge timesave. I understand though that this is very much not the case for some other people so again we reach somewhat of an impasse.
I guess for now the most sensible thing to do would be to refrain from using this cutscene skip in new runs, unless someone from this forum or any other runner has some other thoughts that haven't been covered yet.