I am not the one who makes the decisions. I am only a temporary Moderator. It is important that the community knows the glitches you say. The community is always the one that decides. This is why I need you to upload them publicly, because I don't know any player who knows about the glitches you mention.
We need videos about those glitches. If you're right about this, Glitched categories could be created (and if there are people willing to play it).
Do you have examples of Glitched runs? Creating leaderboards for 2 or 3 tracks is unnecessary and even more if only 1 person plays this game.
Considering the reasons and that there was no opposition, the use of NTR CFW to record now is not allowed. This rule can be discussed in the future, if there are good arguments.
The reasons seem solid to me, although I have never used NTR to verify what you say. If other players agree, we can allow only "Manual Camera Recording" and 3DS Capture Cards.
Allowing NTR CFW may cause future problems, if there is no opposition within 2 weeks, it will be banned. But if you give me evidence of the difference, it can be instantaneous.
Hey, you've found a great skip! However, you cant use it in the Chao Cup because it is a small glitch. Obviously, you can use it in Individual Level Glitched.
About your emulation, everything okay!
OpenEmu? Only if the emulation is stable. If it is not, the run will be rejected. Many times a good computer is needed. If you have doubts before doing a Single Segment (24 tracks, missions and cups), you can try to upload an Individual Level run.
You can use emulator but it has to be stable. I have only tried DeSmuME, so it is currently recommended. If there is an emulator more stable than that, you can use it without problems. If it is less stable, you cant use it. If you show me a gameplay with X432R, it would be great.
The final rules are not yet, I hope they are soon. Emulators is one of the things that had to be resolved. But at the moment, stable runs are accepted. If there are some lags, it can be rejected.
The rules of this game are not yet definitive. For example, there must be IGT in the Single Segments and the 24 Tracks should be done in Time Trial because only in this way a player can play with his maximum potential, without RNG. The positions would be by IGT so it does not matter if you are slow in selecting the track. 24 Tracks in Single Races for this game is absurd. I must also remove the Glitchless and Glitched categories in the Cups because the Glitch can only be done in Bingo Party and Lost Palace (speed is needed, something I did not believe). We ask for your patience until we fix the pending, because there are other things. I have to talk about all this with Spielpro. At the moment, you can participate in the Individual Levels. There is no problem there and it is very easy to get a good run either Glitched or Glitchless.
All load times on consoles are similar. But do not worry, in the future the RTA without load times will be implemented. You also have the option of doing Individual Levels speedrun. I posted the links in this forum in case you are interested. Generally, Riders players have always preferred ILs, for many reasons. But the idea is also to make speedrun of the stories!
All Individual Levels are at The Sonic Center: http://www.soniccenter.org/rankings/sonic_riders/time_attack http://www.soniccenter.org/rankings/sonic_riders/races
Before uploading a run you should read the general rules: http://www.soniccenter.org/submit/rules If possible, attach a video when upload your times. Especially when the time is top10. The more players participate, the better for the competitive Riders. I advise you to learn to use High Booster or Darkness.
Players who dont have permanent video are DarkspinesSonic (x2), Blast_kun (x3), NFang, 2dos, tomijoker and fivavoa.
I agree with everything except with the order by RTA. Everyone should be responsible for giving a permanent run for any subsequent change. If it were not like that, I could upload a new WR and a week later delete the video to avoid being imitated. Different intention, same result: hide. This way you can hide the strategy. I could do 13:55 in Heroes (that I want) and then delete it. Obviously I'm not going to do it but it's for you to understand the need for a permanent run and not just a live one on Twitch without recording. The fault that problems like this arise are those players who dont record their runs. A run should not be just to prove a result. The player has to be responsible for his runs.
In any case, if it is ordered by IGT, the players will not be harmed because the times are NOT erased. They will only be in a deserved place into the leaderboards without position. And with all due respect, from the runs without videos the only valuable ones are those of DsS (old WR that hides his strategy because he didnt record the run) and those of Blast_kun (same, although I'm sure you can improve them). For the other runs, it does not affect them at all to have no exact position. I'm glad you finally talk about this issue. I hope you understand.
PS: The margin of error in Sand Ruins is less than 0.03 with a decent quality and 0.05 if it doesnt look good. Its not 0.X. PS2: In this game IGT is needed and I have given all the reasons in another post.
If they approve the missions, possibly anyone would take it seriously compared to any other category. Not even All Stories have taken it so seriously, it's estimated that the best time that can be obtained with current knowledge is around 31 minutes and times are far away. It is very difficult to do obviously. I don't see it wrong to implement (All Misions and All Gold Missions) with clear rules, I would try it but not seriously (I honestly prefer to do a 99 laps challenge rather than missions haha).
But I don't agree with All Stages. It would be chaos. You can't do so many good times with the High Booster consecutively and the runs would be horrible. If you don't use the High Booster, you haven't chance of obtain a good brand. Currently there is only one High Booster player active and not from here (not telling me, I'm just learning with some maps). It's very different to play 250 speed compared to 350. With the 250 it's really easy (if we remove the occasional chokes), with 350 is a hell. It also makes no sense to ban High Booster because it's used in ILs. This is the reason well summarized. The runs would be a complete disaster and in case a good one would be a hundreds times harder to do than an All Stories sub31. I say it from experience. I hope you have understood with my English, I am happy to know that there are new players interested in the game :) Good luck!
Oops, my mistake. Corrected.
Sonic Riders like many other games presents variety of versions with different types of load. Some may think it's minimal, but if you start comparing the difference you will realize that it can be more than double: https://www.speedrun.com/Sonic_Riders/thread/iat65 This is because Sonic Riders is a game by disc for consoles that commonly has notable differences of reader as is the case of the PS2 or Gamecube. However, this difference of charges also occurs in the same version and can become very notorious. I seems very ugly to compare runs in public but this time I will do so that they see the great differences of loads in the same version. Sorry for beforehand.
A 14:20 run
MC 1.53.75 SC 1.28.00 Finish SC Real time: 3.55.88 /// Start RTA: 2.22.88; Finish RTA: 3.55.88; SC RTA: 1.33.00 EF 2.06.11 GC 2.04.48 SR 2.19.61 approx BG 2.43.95
Total IGT without pauses: 12.35.90 approx
A 14:19 run
MC 1.53.36 SC 1.21.65 Finish SC Real time: 3.51.15 /// Start RTA: 2.23.21; Finish RTA: 3.51.15; SC RTA: 1.27.94 EF 2.05.38 GC 2.02.63 SR 2.20.46 approx BG 2.45.80
Total IGT without pauses: 12.29.28 approx
6 seconds in a short racing game is a lot for shorten it to just one second! The 14:19 used 6.29 seconds in pauses and the 14:20 used 5 seconds. We can be obtained using as reference the real and the map chronometer, so you can know the exact RTA of when it started and ended Splash Canyon. The difference in load between the same version is significant!
If you compare loads between PC and Gamecube for example, we are talking about much more than 30 seconds in total. Currently it is impossible for a user of Gamecube (No Emulator obviously) to be in the highest times.
Although we know that the IGT is necessary, it has not been implemented for one reason: Sand Ruins. It is not possible to determine the perfect time when it reaches the goal. However, it is not necessary to determine the IGT in the goal because it actually never crosses it! The solution to this is very simple, use the last time you see it before it gets dark. Time can be obtained quite accurately by slowing down the video. It is not totally perfect, but the IGT does not have to be totally perfect at hundredths. Other games do not have a perfect IGT (for example metroid fusion, thanks to kirbymastah for the fact). In Sonic Riders the difference is incredibly minimal and in some cases exact.
You only need to add to the rules:
"The positions are determined by the IGT, in the case of Sand Ruins, the last time is seen on the screen so it is necessary that the video had sufficient quality to determine it. If the video have really bad quality, will be located using the RTA but will have no position (-). The same thing happens if you pause the game and not use a chronometer. The IGT includes pauses in the game."
This solves the problem. If there is any one (a moderator added or subtracted some minimal time), you can discuss perfectly on a topic that can be created for these things.
The pauses would count in the IGT and can be obtained using as reference the real and the map chronometer. For example, I pause the video when I have 0.00.05 of race and I see that in the RTA I have 2.30.70, it means that I started exactly at 2.30.65 of RTA. Other example, I pause the video when I have 1.30.40 of race (I obtain 1.30.45 in that race) and I see that in the RTA I have 3.36.12, it means that I finished exactly at 3.36.17 of RTA. Easy. If there are doubts, they do it when the difference is smaller (as of 0.00.03 of race).
That's it, I think I have not forgotten anything. If necessary, I could help in calculating the IGT for not accumulate so much work to the moderators. Thanks for reading and sorry if you do not understand something, I do not control the english so well. I want the game to be fair.
First clarify that it is only my opinion. The Speedrun of Sonic Riders is divided into individual maps (for example, best time in Metal City) and story mode (which is the only thing Speedrun.com has for Sonic Riders). Your idea wouldn't be any of the above. All Stages may not be very attractive because players focus either on Speedrun story or making the best possible time on each map. Obtain results takes much time (especially the second). Besides, most individual map players (TSC has the individual map rankings) have retired. In any case, the current All Stories is somewhat similar to what you raise but less laborious about the need to find the best to play. Personally, I wouldn't participate in an All Stages and I think not many people would be willing to play it. Anyway, interesting proposal! It's like the one with other racing games like Mario Kart.
PS: I had the help of a translate, sorry if something is not understood :p PS2: In case you didn't know, there are many more Sonic Riders players who are dedicated to individual maps than Stories.