We've had this server for ages now (The one Ashlo mentions)
Why would you make a different one where all the active users are there
if anyone wants to discuss strats or stuff, here's the link: https://discord.gg/Mg299k4YvZ i started running today, blind
It shouldn't be classified as emulation, because it isn't. Not even on Wii U. Look at Super Mario Galaxy's leaderboards, all the top times run on WiiVC. Shouldn't this count as VC too, even tho it's not official? The Wii is just an overclocked Gamecube after all On a side note, here's something interesting. Nintendont knows when it's running from the Wii U menu as Wii VC and from the vWii HB channel.
vWii HB: https://ibb.co/x6rq49x Wii VC https://ibb.co/68j4r8W
I've been looking into it, and in some games, Nintendont is actually slower than the OG disc using an SD card (it might depend on the SD card read speed). Hell, even a burned disc is slower than the OG disc. Nintendont on Wii U boots in vWii mode, like it would a Virtual Console game. One could also launch from the vWii menu so it would be the same as a Wii, wouldn't it?
An ISO loader isn't an emulator. It doesn't have any clear advantages other than allowing more people to run the game without having to rely on an emulator or hunt the disc down. The only thing that would need to get added to the rules, if accepted, is to show the settings and verify the "Fast Disc Reading" option (which allows for faster loading times) is disabled, before booting the game. Personally I use Nintendont on Wii U and it doesn't seem to provide any important advantages.
We could look into the time differences and maybe do conversions for ISO loaders?
Just an idea, we still don't have an answer
Legit question. I was just wondering since they don't seem to provide much of an advantage, not even at loading times. Game is running on native hardware, and on Wii U they are loaded as Wii VC titles, which run on the included vWii mode. What's the reason for them being banned?