This category is proving very fun to run so far. Not stressing the ceiling clips and ledge grabs is great. I believe with some fine tuning it can be pushed to 18:3X. I'm still trying to figure out the enemy group at the end of the driving section. Most of the time I get the robots and have to exit and re-enter to get the fire guys, but sometimes I get the fire guys on the first entry.
I will add that rule since nobody has used it so far in a run, thanks!
roni77nf,
I would personally love to see that and for it to become its own any% category. It would be so much more enjoyable to speedrun knowing that you actually have a chance to complete the game with the preferred Technodrome spawn.
I'm sure that this is possible. There have been other modified roms to tell you if you got the start button timing correct at the beginning of the game from what I hear.
Category has been created!
I left out the steamroller despawn as I don't see where this is a time save anywhere since you can easily just damage boost through that van section and pick up a pizza at the end of the sewer to replenish health. If you want to take the extra time to despawn them, then feel free. I also don't see this as a glitch, as I believe the developers fully intended this so that you don't exit the van and immediately be squished.
If there are major disagreements with any of this, then don't submit runs until we discuss it further and come to an agreement.
anthole,
The last subweapon thrown does the damage as intended by the game, not an issue. I agree on all of your points. (after reading Kavoc's explanation, this may not be true? Either way, not a concern for the rules)
Everyone,
The only rule that I think should be up for discussion due to grey area is the subweapon damage trick. At this time, I believe it should not be allowed. And if you do the trick in reverse and end up doing less damage than your main attack, the run should still be valid, that's not a time save it's a mistake. You deplete a subweapon when you do it in reverse and you do less damage, it's lose/lose. But then there may be cases when your main weapon does more damage than your sub, but I don't see this possibly being beneficial in a run at all. Thoughts?
I completely agree with Toad22484's opinions. Manipulation in any way is not a glitch.
I'm not sure how to get it officially added. Anyone know?
I tried running it dry the other day and got my ass kicked. I had to keep telling myself notnto do certain things and still ended a few runs due to accidentally doing glitches haha.
Ok, here is my list of tricks/glitches and if I think they should be allowed in a "Glitchless" category.
- Technodrome start timing (Yes)
- High ledge grabs (No)
- Underwater speed boosts (Yes)
- Death warping (Yes)
- Rope-skip and other similar damage boosting (Yes)
- Scroll damage trick (No)
- Mouser pause/always vulnerable (No)
- Ceiling glitches (No)
- Easy Shredder fight (Yes)
Feel free to add to this list, but I can't think of anything else that might be considered a glitch that would possibly speed up a run. Killing the cars with select can be discussed, but it doesn't seem like a beneficial glitch either way, but then again I haven't routed this run out in my head.
For reference, here is a list of most known tricks and glitches: http://tasvideos.org/GameResources/NES/TeenageMutantNinjaTurtles.html
I'm excited to test with this. I'm curious to know if you have a bar and a half of health here would the head come back and hit you a second time and kill you.
Wow, great find and thanks for sharing!
Wow, this information is amazing, thank you! I'm curious if there is a difference between resetting the NES and powering off and back on?
The rope skip involves jumping over one or two of the rope sections at the beginning of the airport stage. You time it so that you jump and then damage boost off of a beetle and skip throwing the rope altogether. The scroll trick involves using your normal attack to do the damage of a scroll.
Here is a link to most known glitches and other information: http://tasvideos.org/GameResources/NES/TeenageMutantNinjaTurtles.html
spicybackpain, the penis leg things were your idea?? That's awesome! Please tell me you didn't program the way the boomerang guys work... I will hunt you down good sir haha.
I don't know that I agree with cutting out the technodrome spawn or the holding the ledge at Mechaturtle (assuming it's standing on the box on the right side). Scroll trick and ledge clips and ceiling clips I agree with for sure. What are your thoughts on rope skip and other damage boosting? If we can get this category agreed upon, I think it would be a very fun run!
For the swimming section, it appears that this takes a very similar amount of time to do it the normal way by just engaging in the bomb diffusion from the top. I believe it takes the same amount of time to fall naturally as it does to fall during bomb diffusion.
I found two possible time saves, one which I cannot replicate but I haven't tried much yet. Not sure if you guys have encountered these, but I haven't seen them in any runs.
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In the first building in level three, you usually stop at a certain spot very briefly to make the robot guy fall through. I found that if you jump at the corner/ledge (before the spot where you would normally stop walking briefly) and graze your head on the ceiling, the robot drops down every time. It feels like it is a little quicker sometimes, and definitely easier to do for me.
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In the swimming section of the dam towards the end when you are dropping down and the path splits into two and the bomb is on the right, you usually cannot avoid touching the top of it and initiating the slow dropdown to the center of the bomb. I somehow avoided touching it and dropped down past it without even diffusing because I expected it to automatically do its thing like it normally does. If this can be replicated, it would save a second or so if you can initiate the diffusing at the center of the bomb like we do with all the other ones.
Here is the spiderwaffle video that I believe you were referring to:
I also practiced this after watching your video and found that you don't need to press the attack button at all (as mentioned previously). I could replicate it from my save state at the corner of the ledge with great success, but I'm having a little trouble with setting it up as part of a run. I'm sure I just need a little more practice. Really enjoying running this game so far!