Commenti
Nordjylland, DenmarkSizoQ1 year ago

I have added the Glitchless Any% category. If there is interest at some point, we could also add a glitch category.

I will keep you in mind for a mod role if things should change. Good luck hunting a new PB! I might join you in the category at some point!

Nordjylland, DenmarkSizoQ1 year ago

Hi, and welcome to the community. This game also brings me a lot of nostalgia, so I am happy to see more members!

We have discussed adding additional categories in the past, but we didn’t do it at the time since no one was currently running them. If there is interest, I’d be happy to add another. I agree that the logical category to add would be any%, which would be the completion of the human portal, since that is the requirement for completing the game. As you have no doubt seen, we currently have both 100% categories with and without glitches. Do you intend to run glitchless? Because then I will start by adding that.

Upon your request I have added class as a variable, which does make for a nice tidbit of information. Thanks for the good suggestion. As for moderation, there is no need for assistance since the community is small and there are little to no tasks that need doing, but thanks for your interest!

Dylenoyer94 piace questo
Nordjylland, DenmarkSizoQ1 year ago

So it does. Seems odd to ban someone who hasn't been online for a month if it's not related to this or other cheating. According to this, it is a banable offence though.

https://www.speedrun.com/support/learn/site-rules

There more you know!

Nordjylland, DenmarkSizoQ1 year ago

I haven't gotten a response, but it says he has been offline for 19 days.

Nordjylland, DenmarkSizoQ1 year ago

In my view there is no question whether or not the run is within the bounds of the current rule set – it is. All levels/enemies have been defeated, which is stated in the rules as the win condition. The question is whether or not it should be. I argue that it should. Switching between enemies doesn’t trivialize anything, rather it adds depths and possibilities to the category, which makes for more interesting runs.

I don’t really see a problem in the game not flagging the levels as completed in the underlying code. I imagine that is also the case for many other speed running games in the glitch category. It would be a shame to limit the category based on a flag not being raised, when all the content has been completed. Doing shenanigans like this is what makes the category interesting.

Nordjylland, DenmarkSizoQ1 year ago

I doubt it, but that was never part of the win condition. Besides, this is a glitched run, so the way I see it, this is the exact kind of thing that makes sense to exploit. It also makes for more interesting runs. If you think that this shouldn't be allowed on the grounds that it is still possible to enter portal afterwards, then I think we should make a forum post about it.

Nordjylland, DenmarkSizoQ1 year ago

Thanks! We specifically created the glitched rules to reflect that the levels must be defeated, as opposed to victory progression incrementing which is easily manipulated and very trivial. In this run all enemies have been defeated in combat, which is the set win condition, so in my view this is squarely in legitimate territory.

Nordjylland, DenmarkSizoQ1 year ago

Notifying other moderators is fair and a good idea. I have taken down Takeas_Realm's two runs, and written him a PM to formally make him aware of the situation as well as this post.

Nordjylland, DenmarkSizoQ1 year ago

You make some good points, but I wouldn't consider this "free", given the stain on his reputation this brings. If it were me, I would consider that part worse than a ban. In a way it also seems pointless banning someone who isn't actively speedrunning the game anymore, especially in a community this small. But perhaps it would be the more appropriate punishment, objectively speaking. How about this; a removal of his existing runs along with a ban that may be overturned upon a 'confession' and apology?

Nordjylland, DenmarkSizoQ1 year ago

This is troubling indeed - that's definitely spliced. Good spot. My guess is that when you made your original comment on his video, he switched his run to an older one which (presumably) isn’t spliced. Given the elapsed time and the fact that it is no longer the record, I think a warning can suffice? If another spliced run were to appear, it goes without saying that none of his runs can be trusted.

I have restored your orignal comment, Wiffus, and then added some context.

Wiffus piace questo
Nordjylland, DenmarkSizoQ1 year ago

Wiffus' comment relates to another run that was posted before:

For more context see this post:

https://www.speedrun.com/sinjid_shadow_of_the_warrior/forums/9ea7b#5y5yr

Nordjylland, DenmarkSizoQ1 year ago

Could you perhaps link to the run in question? I feel like we are not looking a the same thing, because I see the same thing as Rubicate.

Nordjylland, DenmarkSizoQ1 year ago

Preventing level ups sounds interesting, I might look into that :) Are you currently trying to beat your record using that tactic?

Nordjylland, DenmarkSizoQ1 year ago

Thanks :) Being able to fill your mana quickly with pots between opponents is the key, though it is expensive. Fortunately many shield can be worn down in a few attacks using Blast Fire, meaning that you won't have to refill it completely, if at all. It's also more consistent than Avenger since it doesn’t rely on HP that fills every time your character levels up :)

Nordjylland, DenmarkSizoQ1 year ago

About 25 seconds per talent point is a fair bit. Less than 8 could probably do the trick, and if you save up some talents points instead of putting them in bonus magic dmg as soon as you get them, then avenge will hit harder even quicker. Especially if you get rid of the shield quicker. There is definitely some more potential to explore in the method :)

Nordjylland, DenmarkSizoQ1 year ago

Clever use of the zone skipping for additional talent points :) Bringing the save guy along and being able to die to the Dark Rift really speeds up the process!

Nordjylland, DenmarkSizoQ1 year ago

I would be happy to take over as moderator. I originally made this account to add the game, but by the time I was eligible to do so, and got around to getting it done, it had already been added.

Nordjylland, DenmarkSizoQ1 year ago

When you switch between foes they get fully healed.

So it does. I only tested it quickly and was fooled by the visuals of the healthbar. I also vote againt allowing substition defeats, so this makes it simpler as you will always have to battle the enemy you need to defeat.

Nordjylland, DenmarkSizoQ1 year ago

Oh yeah I neglected to mention the other method, hit Ctrl F to fullscreen, then esc out, and you'll have a flash window menu available at the top of the game.

I was wondering if there was a way to switch scene in the opposite direction! There is no shortcut for it though? This creates a question for what constitutes a defeat though. Can you go back/forward to another enemy to damage an easier opponent, and then go back for the killing blow on the original enemy? Or should the battles be entirely legitimate?

There are some exceptions though, as you hinted at yourself. In an Any% run you could use the glitches to get crazy items and exp from the Monster and Dark Rift portal. Another trick that can be used is entering the Training Portal and getting pretty fast exp from it by using some of these glitches, rather than training the classic way. Maybe that's acceptable though, or even encouraged for the glitch categories? I honestly don't know.

I think it should be allowed, in my mind that is the exact thing that a glitch category is all about. The training room could even have applications for the 100% category.

Nordjylland, DenmarkSizoQ1 year ago

It also opens in Adobe Flash Player 32 for me using Flashpoint Infinity. The ctrl+enter method worked, I was just unaware of it. I did manage to do the infinite skillpoint glitch before, but I figured there was another way, as it is quite time consuming.

That's reasonable, but I'd personally suggest that 100% and Any% allow glitches, while 100% Glitchless and Any% Glitchless do not allow glitches.

That was my meaning aswell, so we are in agreement :)

It seems to me that the simple stipulation of 100% runs would be that all 35 portal enemies must be defeated? For glitched runs that would make 4, 5 and 6 on your list allowed but of little to no use. For any% it would be that simply level 20 human portal is defeated? In that case 4 and 5 might have some use, but seeing as you can't skip to a level per se, it will not make it trivial.

Info su SizoQ
Iscritto
4 years ago
Online
12 days ago
Runs
2
Giochi corso
Sinjid: Shadow of the Warrior
Sinjid: Shadow of the Warrior
Ultima corsa 1 year ago
2
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Sinjid: Shadow of the Warrior
Sinjid: Shadow of the Warrior
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Sinjid: Shadow of the Warrior
Sinjid: Shadow of the Warrior
Ultima azione 10 months ago
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