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discussione: INK
Schleswig-Holstein, GermanyShimotsuki6 years ago

Hey folks,

i just like to share some impressions from my 1st play through on Switch, i finished right now.

For me the Inputs and HOW the Cube react on the Walls, especially on moving Walls are very "weak" or less precise

And as i could notice, also the shooting Cycles seems slower.

Hitboxes makes the impression to me, as they are "weaker" or also less precise. I just had one moment that it looks like i glitched through a Homing. Or as i thought "now its hits me" as i expected it from PC and it just passed me.

Overall, INK on Switch everything seems to be less precise.

Just like to know what u Guys think about it.

What i like to test soon is the 2Player Mode. Please to Spoilers :D

Greetings Shimo

discussione: INK
Schleswig-Holstein, GermanyShimotsuki6 years ago

this squarenskip is kind of hard as fuck to get this into usual

i guess getting the fade out skip is a more usable strat. and if you perform a small jump at the last hit, you get hit by the spawn spikes behind him and get killed while hitting him.

discussione: INK
Schleswig-Holstein, GermanyShimotsuki6 years ago

Oh ya fair point Monki,

tbh i never watched your WR completely :)

I just did now the documentation :o)

discussione: INK
Schleswig-Holstein, GermanyShimotsuki6 years ago

Here are the Youtube Links to the Skips:

Circle:

Triangle:

discussione: INK
Schleswig-Holstein, GermanyShimotsuki6 years ago

Hey you INK Runners,

i think i found a way to skip the dying animation of the Triangle and the Circle. While i practice Circle, i died at the spikes right after the final hit. So i instantly re-spawn at he platform and skiped the dying animation and fade-out.

This should safe on both bosses, 2 or more sec

But you need to do the fight direct at the spikes and you just have maybe 2 or 3 frames after final hit otherwise you stuck in the freeze. i will record both skips asap and upload them on youtube.

Info su Shimotsuki
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