Any chance to add a leaderboard for Normal - Original for the new release in the meantime?
As right now there is no support on the leaderboard, and this should align with the other releases.
Noticed I titled this as PC release,
But technically there is the mobile / switch versions available to Japanese audiences as well
Personally I do like the game in its original state, boosts feel a bit more like a modifier so personal opinion wouldn't be having it as the primary Most likely just normal - original as that aligns closest with the other releases of the game.
But that's just my opinion. Definitely planning to run, but first kind of want to understand what categories are going to be around before committing to anything
I'm currently going through a few playthroughs at the moment
But my thoughts were likely something along these lines
Easy - Standard (Boosts enabled)
Normal - Original (Boosts disabled)
Hard - Original (Boosts disabled)
Nightmare - Highlevel (Boosts disabled?) (Need to see if this is possible still, might need boosts with the enemy damage output in chapter 2)
Maybe a Normal / Hard with Standard? My idea was going up in difficulty in one aspect should stay high in difficulty.
With the difficulty selection being incredibly variable, locking down on some aspects seems to be smarter than creating a bunch of potentially dead categories. Although I'm not sure how one would handle NG+ selections as well. There's just a lot of room for variance here.
But that's just my opinion
Alternatively categories could be created on a request basis past this if someone has a use-case
Then I guess there is speed-up / skip that's new. I'd put that as a topic just related to the PC release and allow usage, as skip effectively just invokes 5x and removes the need to repeatedly mash dialogue boxes (actually it's a bit faster from the looks of it)
What's the plans for categories now that the PC release is out
I don't think it's fair to group this with existing versions of the game because of how much faster this version is
Chances of the Jump Puzzle in Kugane becoming a viable category?
Run starts when you jump on first piece of wood extending from the building and ends when you reach the very top of the roof (The gold bar on top).
2 Formats, for the different control schemes (Legacy and standard)
Only actions allowed being sprint, and sprint has to be available for use when the run starts to stop players from using sprint before the run starts.
This is just me throwing out some ideas, but chances of it being a fun category?