Discussioni
United StatesSaturnKai2 years ago

Hello! Recently, there has been a major breakthrough for Kula speedrunning as I have discovered a ton of new glitches that can be used to lower the time. Most of these glitches are completely fine to me for being used, but there are a couple that I think are a little problematic.

The first one is "Hiro Skip", which is a glitch that upon exiting to main menu on the very last bonus level in Hiro, Hills will appear on the main menu instead. This mean that when a new Arcade game is started, it's started from Hills instead, which means the IGT shown at the end of the game will not take in account for Hiro, effectively "skipping" it.

The second one is "CopyCat Skip". It is executed by exiting to the main menu after saving progress, loading up CopyCat and exiting while doing the second input. Upon loading up your save game, it will instantly complete it. This allows you to "skip" every 5th level in the game, as you can only save on every 5th level. So since the level is completed upon loading it, the IGT does not take that into account.

I have mixed feelings about these glitches, as this makes the run look like it's just constantly going in and out of the save just to save in-game time. Now, the auto-splitter that was developed will still take the in-game times in account regardless if you leave the save and come back (I'm pretty sure), which makes it so that the in-game timer in-game isn't abusable as much. Better yet, it makes it so that not everyone can just leave their save if they make a mistake, and load it back up and the in-game timer resets.

So is that what the preferred method of timing should be now, not the in-game time shown at the end of the game but with the autosplitter? Just wanted to get an opinion on this :)

Yasahiro, LePalmypede, e RealRaptoReX ti piace questo
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