Commenti
EnglandSappytron1 month ago

Now fixed :)

EnglandSappytron1 month ago

Fixed for you :)

discussione: Forza Motorsport 2
EnglandSappytron1 month ago

Very similar to Forza Horizon 2's money glitch on 360 - We can certainly look into making a Glitchless category to separate it.

discussione: Forza Horizon 5
EnglandSappytron1 month ago

We currently have no plans to add each PR Stunt as it's own category, due to primarily lack of interest. SRC also would not be a good platform for this as it is built on time, not a distance or points value.

discussione: Forza Horizon 5
EnglandSappytron1 month ago

Better late than never? This and the Winter Wonderland Circuit just got added to the IL Boards.

discussione: Forza Motorsport 3
EnglandSappytron2 months ago

That's the plan - With IL runs for FH5 in a good place for now, we're looking to mirror that structure to other games in the franchise :)

discussione: Forza Motorsport 3
EnglandSappytron2 months ago

We're currently working through the franchise and adding all outstanding tracks - Apologies that tracks are missing. What track did you make a run for?

discussione: Forza Horizon 5
EnglandSappytron2 years ago

Automatic - Game has full control of gearing / shifting. Easiest but slowest method. Requires Clutch / Transmission upgrades to counteract sluggish shifts & specific optimisations in tuning. Manual - Gives the player control over gears. Allows for optimal gears for the power band in terms of shift timing and cornering and avoiding 'bogging' / hopping between gears at awkward cornering speeds. Requires Clutch / Transmission upgrades to counteract sluggish shifts. Intermediate option. Manual with Clutch - Gives the player full control over shifting and clutch. Allows for advanced techniques such as clutch kicking, powershifting and decreasing shift times significantly, as it no longer relies on the Clutch upgrade path. Only Transmission upgrades needed for shifting speed boost. Expert / fastest option.

To make separate areas for A/M/MC transmissions though would be subdivisions upon subdivisions which would, as far as I see it, get very confusing and unintuitive fast. We can however, see if there can be extra data entries, similar to Car Class, for Transmission / other Assists.

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