nah, cause I think I can juuuuuuuuust squeeze out fireworks skip on 8-C with humanly possible movement, and 8-7 is faster, and 8-6 has some modified shell only movement that I think might be able to squeeze out a 67.
Ive done it, but the rest of the castle was so bad that it was a 702 LUL
ok, so that means backup shell on 8-2, which shouldnt be that hard to manip, cause 8-1 has a lot of room for varying movement of identical speed. I was p sure I shouldnt include mini strats. but I have done deathwarp early and a surprisingly optimal elevator skip (5 vert walljumps) in practice sessions before. oh yeah also a human can get a 709 bowsers castle with the big boy strats, so could I stick that in? remember this is not a demonstration of the community SOB, its a human theory TAS, so the fact that my gold is a 2:19.9 (706) will be entirely irrelevant
also what is the ram address for marios vertical speed, Id rather not spend half an hour looking for the frame I want to release x on and press a/b. Also, Because Ive only ever TASed segments at a time, I dont know how to edit desmume TAS files, its read + write mode, right?
I can maniplate rng by savestating before every RNG event and doing neutral unmorphs to replace double jumps to change up the RNG at the end of the level. With the movement I include in the TAS I might be able to squeeze out fireworks skip on 5-3, but it will probably be pretty close. Im pretty sure I can also do a 367 on 8-6 if I frame perfectly execute a modified strat I came up with. Also just as a side note, the trouble I have with fast 8-2 comes from releasing and repressing A quick enough, while having enough precision to hit the frame. I can get fast accel walljumps in SMB1 1st or second try on a good day, but I can only get fast 8-2 like 15th try on a good day, so I think im probably doing something wrong.
I am goin to begin work on a human theory TAS today, and I expect to be done with it by mid/late summer, what should/shouldn't I include in it? I will have it include a 462 1-T, which ive gotten once ever in practice, fast 8-2 first try (with the setup ofc), Cycle skip, which perfectly executed is probably a 460 door, probably will include shell route because fire route doesnt save any time if shell route is executed perfectly. probably will pick up shell in 8-T1 from the red block and do damage boost 8-3. any more suggestions? I shouldnt include anything really dumb like deathwarp early or elevator skip on 5-G, shoud I? I dont want to put a ton of effort into something just to have it unappreciated cause I left out something vital, so please comment any suggestions, thanks.
At the end of runs Ive pulled out every bowsers castle imaginable, from a low 698, to a high 705, even during an offline no reset run, a low 706, so my gold on bowsers castle is quite strong, and in my PBs I have a wide range or BC splits to look at. One thing I noticed, was it seems like the RNG in this level would be more influential on our runs then previously thought, in both my 23:56, and my 23:40, I did bowsers castle in a split time of 2:16, both with optimal RTA door entries. But in my 23:56, I got a 704 on the IGT, an excellent time to do at the end of a run, whereas in my 23:40, I got a 700, Which I personally find to be a revoltingly bad castle, but I still got a great split. I thought the bowser cutscene RNG could only delay 2 seconds at the most, so this is very confusing for me, I have no idea where all this time is coming from.
you can use DSI
It seems like so far, 95% of blindfolded movement within this game has relied upon buffer strategies, and for good reason. the many timing ques most runners have muscle memory built around in single segment rely on vision and quick reactions. it would appear that since blindfolded has basically hit its realistic limit with the mechanical movement of buffers that encompass multiple patterns, what must be done to push the times further? I mean, with any reasonable amount of effort im sure the punchout community could make a sub 16 blind segmented SS run, or a sub 19 RTA segmented run, but that would be like getting a mid 14:xx in single segment. Not even remotely within the realm of basic realism. To beat the current record is it more realistic to do more SS type strats, or just muscle through the RNG. (also salt, on runs that are dead if sandman gives the bad delay, just do the buffer the IL does because the run dies either way)
I was just wondering, in this game, in terms of time losses/saves, is it like NSMB DS where time is often saved and lost in chunks of 3-5 seconds, or more like NSMB2 where timelosses/saves are often half seconds or full seconds? this doent look like the kinda game to have a bunch of crazy exploits but I could be wrong
thx for the luck man it means a lot
I do have to say though, these runs are becoming more and more common, its only a matter of time before I smash this fucking record to pieces
I hate it when runs slowly die Id rather I just died on 8-8
https://www.speedrun.com/nsmbds/run/zq6lwjry As you all may know by now, My goal time in any% is to get the WR and than push it to a mid/high 23:1x. I practice the final few levels a lot, like a stupid amount. I severely fucked up 8-8, 8-T2, and 8-BC in this PB. for arguement sake, lets stick in a 372 8-8, 360 deathwarp, and a 703 bowsers castle, which I get EVERY SINGLE FUCKING TIME in practice, we have a 23:27, new UWR. I am having trouble forgiving myself for this run
Ok, I know king hippo is the official name of this obese twat that kills most of your runs, but I think a more proper name for him would be Hippototamus Rex ??
hits switch SSSSSSSSSSSKKKKKKKKKKKKKKKKKKKKRRRRRRRRRRRRRRRRRRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEe
lmao the forums are flooded with people suggesting new extension categories, but this is the main leaderboard. if you want to suggest a new meme category DM one of the extension moderators, contact the community on discord, or make a forum post on the Category Extensions page.
also btw just an update to a prev comment in the forum, me and walrus have TAS cycle with shell consistient enough that most of the time shell in 1-2 is faster than towershell by 2-4 seconds depending on movement rng. never grind towershell, you need 1/18 luck to get it, which would be idiotic to grind for
if so I would love to have perfectly accurate SOB, I split late on almost half of my any% golds
you can use this splitting software on a 3ds capture window, right?