Commenti
discussione: Out There Somewhere
SwedenSam8 years ago

I remember when we were like 5 people deciding the categories in an irc chat. Cool to see a lot of runners and a very nice time. Keep it ut peeps

chocolatecake5000, MIDIbusker e 2 Altri ti piace questo
discussione: Escape the Game
SwedenSam8 years ago

Yeah for the record if I ever finish my TAS it won't be submited to the standard leaderboards but to the forums or something

OmegaFallon piace questo
discussione: Escape the Game
SwedenSam8 years ago

Indeed, a collective guide to the game would be neat.

I'll be working on a TAS in the meanwihle.

Chalupa699 e OmegaFallon ti piace questo
discussione: Escape the Game
SwedenSam8 years ago

So I see chalupa beat my world record (16 hours ago), decide to get a run which beats him by ~ 9 secs.

Literally the second I submit my new WR run this guy submits an even faster run.

Chalupa699, Game on?

OmegaFallon piace questo
discussione: Escape the Game
SwedenSam8 years ago

@Kochie87 I have a music guide in >Guides :)

discussione: Escape the Game
SwedenSam8 years ago

I've found a method for how you can replay the same level over and over again (also removing dialog in level 1, etc)

Is there an interest for a guide on how to do this? I guess maybe the game is short enough that it doesn't need the ability to practice specific levels.

discussione: Escape the Game
SwedenSam8 years ago

Yo mate, when you setting up the categories? I've got a run to submit

OmegaFallon e HowDen ti piace questo
discussione: Out There Somewhere
SwedenSam9 years ago

:) //

More about this at the meeting (which is, if anyone didnt know, in 9 hours, to join connect to: #otsRuns on freenode.net)

discussione: Out There Somewhere
SwedenSam9 years ago

I'm split, honestly.

The basics of speedrunning is go from start to credits, as fast as possible. Most runs in other games accept glitches, even this size. But the thing with this glitch is that it is really boring to do / watch. It's not like other glitches where you stand in a corner, jump 4 times and say shoot a pixel. It's just: wait.

One part of me want's to optimize this game as much as possible, and seeing what times we can reach and the other part wants to watch a super technical run.

My suggestion, rename the current Any% to: Any% glitchless (But would that include green beam glitch?) and make a new section called Any% Glitches Allowed, or similar.

Info su Sam
Iscritto
9 years ago
Online
5 years ago
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5
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Escape the Game
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