An update.
bonesaw has discovered that making your disc dirty via fingerprints and such actually loads the game faster and triggers dialogue skip consistently.
https://twitter.com/Bonesaw577/status/1410394086272536578?s=20
I know that MGSR has accepted its use for MGS1, and I know that 2 months ago they refocused the emulation side of things on accuracy. Start using the MGSR settings.
I am very clueless as to how emulation works overall, so as long as there is no mass community uprising on duckstation, it honestly seems fine to me.
If somehow you start pumping out WR pace times back to back to back we can take a serious in depth view on the loads, but all the emu runs are on epsxe anyway.
since I am the only run on the board on PS2 FDS, as long as it loads slower then this run, the example below is ~4.5 seconds after first cutscene skip, there is no immediate reason to disallow it. First Black Screen after cutscene: 2.29 -> 3.22 (0.93 seconds) First frame of first load to gameplay: 3.22 -> 6.67 (3.45 seconds)
Required settings:
Console Settings CPU Clock Speed Control Enabled, 77% (26.08 MHz) Read Speedup: None (Double Speed) Use Read Thread (Asynchronous) Unchecked
Display Settings Show Messages Checked (if a savestate is used, we'll know) Show FPS checked OR show full emulation window for framerate confirmation VSync Unchecked
Enhancement Settings Force NTSC Timings (60hz-on-PAL) Unchecked (PAL speed should be PAL speed and not adjusted by the emulator)
You can check the current date of your version via the General Settings in the Automatic Updater section (2021-01-11), and then post that in your description.
To my understanding PSNow via PC should function in all the same ways PSnow on ps4 would. So yes, barring extreme differences, accessing PSNow via PC is a viable method of play.
Doesnt look like it saves time, but it skips some of the platforms in Chapter 5
Was the currernt WR run done on PS1? Any Idea if this game benefits from FDS on a PS2? Is the PS3 Classic version worthwhile on a PSTV?
Thanks
I can add some more info to the millisecond bug. This seems to occur if the RTA is set to 000 MS, which intern makes the IGT always show 000 ms. I tested it on a board I mod and when the RTA is 1s 000ms the IGT was 29s 000ms. But when RTA was 1s 001ms the IGT was 29s.
Yes, this is a meme category in theory, but its also the first 50 minutes of the game, which are fairly distinct in gameplay and makes for a decent run that's a bit too large for an IL.
For those who don't know, the first 50m are working w/ Mantel, the rest is working w/ the rebel forces. The gameplay and speed-tech varies by a large margin between these sections.
NTSC Episode Jetpac Smuggles Via HUB warps. 3, 6%, 10, 11%, 12 - Fail 1, 2*, 4, 7, 9 - Success 5^, 8 - Crash [Bob / Start & End+]
- Was only able to pull this off once ^ Was completable if Bob wasn't spawned in % Water Levels do preserve the Jetpac 'state' but count as no jetpac equipped
- Entering Episode 8 with a jetpac from the front crashes the game, entering from the back crashes if on foot.
In addition, when entering episode 5 via the HUB, exiting to Episode 4 by turning around is impossible.
I am not certain, you would most likely have to finagle with desktop capture and then resize the region, as window capture will typically snap inside the box.
I would say apocalypse has not been extensively tested but all accepted emulators should run relatively well. Bizhawk (link in the rules) is the one that comes most recommended in general.
Rules have been updated and will be in effect as of the 27th of August 2020. At Jorf's suggestion you are not mandated to show the window, but it is preferred that you do so, and you must state which emulator is being used. Thanks everyone for the quick feedback.
Since we have the approval of 2/3 of the mods, I'm hoping to get feedback from mpap soon but these rules will most likely be in place with in the week.
I am perfectly fine with taking a runners word for it on submissions and simply requiring they state which emulator the used in the description, such as ' Played on Bizhawk'
So there have been some discussions on the banning of ePSXe lately. https://www.speedrun.com/tekken/thread/vs87w https://twitter.com/Spikestuff/status/1289077894560399360 https://www.speedrun.com/bubsy3dfp
due to the lack of popularity of this game, I am considering adopting similar rules to the tekken & bubsy, but would also like the communities opinion.
So there have been some discussions on the banning of ePSXe lately. https://www.speedrun.com/tekken/thread/vs87w https://twitter.com/Spikestuff/status/1289077894560399360 https://www.speedrun.com/bubsy3dfp
due to the lack of popularity of this game, I am considering adopting similar rules to the tekken & bubsy, but would also like the communities opinion.
Join the discord as well, would love to have more people. And you can trouble shoot in real time there. Link is under the game picture.
Sadly, no. This glitch is currently not well understood. @windshieldsnatch was investigating the glitch but unable to find out the root cause.
It seems to be random if you get the glitch (either from loading into 10 directly or getting there naturally), but it does seem somehow tied to player speed and getting an alert at some point.
This is a known bug and if a solution is found we will post it.
I have reached out to Suzuri & wand about the Bullet Girls franchise needing combined into a series. Hopefully they reach out to staff for this as Suzuri was active recently. Thanks. https://www.speedrun.com/bullet_girls https://www.speedrun.com/bullet_girls_2
If anyone finds anything related to this tech, post it here please :D