Jelly is an active mod and is still around in the community verifying runs. He deleted his Any% time, which is why he isn't on the boards. It isn't a matter of what's fair or who runs the game, but which ¤active¤ mods in the ¤sponge¤ community are trusted and will verify runs.
That said, it's clear that the whole list is fine now except for Jumpy and Soup. But if they aren't doing anything anyway, it isn't a huge issue.
360 will lose you 40-50 seconds in BFBB due to loading screens but the controller is much nicer for frame-perfect executions and rarely drops inputs. OG controller, as you may imagine, is the other way around. The PAL version of BFBB makes a critical trick in the Any% run extremely difficult so many choose to work around it and lose time to that as well. This trick (Goo Lagoon sponge-glide) isn't in the 200%, Cheat%, (advanced) Robo-Sandy RTA or No CB/SG runs and can easily be worked around in Early Powers.
360 for TSSM is only slightly slower than OG and PAL has no known differences. Unlike BFBB, this game doesn't have many frame-perfect tricks especially for beginners. Probably the better choice if it's your first Sponge game and want equal footing with the NTSC runners.
Side note: you should contact a runner names Alex97 if you're interested in playing NTSC for either game. He's gone through the whole process of buying the tools and setting up required for converting to 60Hz.
Side note: BFBB and TSSM both have the texture glitch issues on 360. A lot of games do and this isn't a performance issue.
Get a recording device and console if you want to speedrun. You waste more time arguing about it than actually taking the basic steps to obtain the essential devices that every competitive player has. If you don't want to follow the same standards as everyone else taking the game seriously does, you don't have to be on the leaderboards. Speedrun for fun and stop bothering people about it.
The original idea for cutoff times was to encourage people to submit their first runs and get into climbing the boards while they wait to decide whether they want to take the game seriously or have their devices come in the mail. This was not designed for you to reach 1:25 with no preparation and complain about not letting your runs without proof be accepted on the boards. Leaderboard mods are exhausted from dealing with this immaturity all the time so we've decided to require video proof on all submissions from now on. If you want to participate, do as everyone else does. You aren't special and nobody wants to hear you complain.
Same goes with Toc. Take a look at everyone who bought a console and capture card to run the game. Nothing makes you any different than them. If you want to compete, buy the necessary hardware to play. If you want to play for fun, you shouldn't be worried about having a time on the boards anyway.
emulator runs do not show by default.
happens when you leave an area as pat/sandy and go straight to krabs. change your route so you leave the area before krabs as bob.
get a console like everyone else
I first started using that about a year ago. It's become pretty standard now.
I've actually known about the first one since I was a kid. It isn't fast.
Second one is useless because you use CB.
It's already known that you can go under the moat. It's been used since the beginning of these speedruns iirc
Nintendont is classified as emulation and therefore is subject to emu regulations listed in the rules for each category.
360 is 40-50 seconds slower than OG due to loading screens.
Frame drop happens in some places making some areas which can become pretty annoying.
When I was on 360, I had some bugs affecting helmet bash height that made tricks like Dutchman skip much harder. The Chum Bucket spatula bash strat straight up did not work. Some other 360 users also reported this issue but not all have. This issue is actually what brought me to start running on OG and as a result, discover that it's faster than 360.
Visual cues can be messed up by texture glitches as well, but I never had that issue when I ran on 360.
Controller is much better for CBs on 360 and I do not remember experiencing too many dropped inputs. OG controllers are abominations (both S and Duke).
Some clips are easier and more consistent on 360. Swamp clip is consistent on that console unlike on OG where it is borderline TAS at the moment, but nobody currently uses it anyway.
360 is perfectly fine to run on unless you're looking to place in the top 5 at the moment. As the game becomes more competitive it will become increasingly harder to compete on 360 though.
Emulator is an illegitimate form of gameplay, and a 1:15 is too desirable of a time to be the cutoff time for it. 1:20 gives the player plenty of time to obtain a console and does not need to be changed. If anything, it needs to be pushed even higher. Anyone submitting a 1:20 on their first run without video proof still looks suspicious, but not nearly as suspicious as a 1:15.
If you've been playing the game for more than 6 months, you should have a console by now if you plan on playing competitively.
Mods have discussed and decided that because the game is becoming more competitive, the Any% cutoff time has been moved back to 1:20:00. The 1:15:00 cutoff had been set for several months and provoked some suspicious submissions and improvement rates. This is not up for discussion.
I also don't know why this thread is still open. This was made earlier last year when the game first started to become competitive, and now it is no longer necessary. I'm locking this because it's just been multiple pages of joke suggestions from people who don't actually run BFBB. The people who actually run the game were posting here to make memes, and that wasn't the point of this thread.
The people who want the memeboard don't even run this game.
We aren't making a board that makes this game look like an even bigger joke.
If you want to run the game competitively, submit a time to a legitimate category. If you don't want to run competitively, then make your own categories and don't be involved with the leaderboards.
I'm here to supply a list of reasons for the rejection of these runs, decided by most of the board moderators for BFBB. May I also add that I was not the first person to reject these runs. Ringo rejected them and I rejected the duplicates of them that he proceeded to submit after being given advice on how to submit runs that are verifiable.
Here is the first run that was submitted. There evidence of it was deleted by bluewiregaming but it was posted for review in a group to decide what to do with it, so here's a screenshot: https://gyazo.com/3f637677665330e1f49320755a71797c
The premise of deleting runs after submitting them is something we find shady. Joester of the Pac-Man community has also weighed in on this claiming that he would not have verified that run either, and that deleting runs immediately after submitting them, rejected or verified, shows that the person likely didn't care to have them there in the first place. Those are his words, not mine. But I'm providing them to give some outside view on the topic.
In my opinion, regarding the deleted runs, bluewiregaming may have removed them to delete evidence of my reasoning for rejection. It is true that Ringo did not provide reasoning for the runs, which is why when he submitted them again, I rejected them with actual reasoning. I wrote that he must submit video proof for the run and not leave comments that may lead other moderators or people reading the boards to believe that the run is illegitimate. i.e. "your favorite troll"
I also gave the same reasoning to his friend who contacted me regarding the rejection. I thought he would have told bluewiregaming how to submit runs eligible for verification, but I guess he didn't. That is out of my hands though. This person had been given advice more than once how to construct a legitimate submission and still refused to do so. Instead, he continued submitting the same runs with insults, inflammatory rhetoric, capslock, etc with the same "your favorite troll" remark at the bottom. Again, he deleted these submissions eventually.
The second run was rejected on the basis that, because it was performed on emulator, questions of legitimacy still existed there epsecially since the person had already established himself as a troll in the comments section in a run without video proof. In BFBB, emulator can be used to record and play back inputs, or keymap a controller to do certain tricks more easily. For these reasons, the moderators decided that this run submitted by the same person who added the other, should not be on the leaderboards. This run was also signed from "your favorite troll."
Background on bluewiregaming: this person has been banned from multiple streams in the community for similar unruly behavior and rude remarks as seen on his submissions (that he deleted). He was banned from the community discord many months ago for the same activity. His streams contained titles and content with intention to harass members of the SpongeBob community including myself. Hopefully this give you a better idea of why his forum threads (which were posted in masses and took several mods to clean up after he had finished) were deleted. It was forum spam uncalled for considering I had previously given him reasoning for why the runs were rejected and how to get them verified. He chose not to take this advice and instead proceeded to spam the forums. Had he stopped claiming he was a troll before spamming the forums with rude content, we may have reconsidered his submissions. This behavior dragged on for quite some time until he decided to take his case to these forums, where he decided to play the victim. I among the rest of the moderators involved were just doing our jobs to defend the integrity of the boards. We do not want questionable runs submitted by questionable players..
Now that I've finished explaining the mods' reasoning for rejecting these runs from the boards, I'd like to say that I have overseen the submission of hundreds of runs to the BFBB boards in my time, many from people I happen to dislike. These runs were still verified because I had reason to believe they were legitimate. I am also a series moderator for the SpongeBob series, so you can judge my moderation in other SB games as well if you'd like. This was not a personal issue until bluewiregaming attempted to make it a personal issue. Ringo and I are not the only moderators involved in these decisions. As of recently, we have decided to be more cautious of verifying runs after reviewing the Any% boards and finding several runs that were also questionable, without video proof. bluewiregaming was one of the many people we were cautious about, and I did my best to provide reasoning for the rejections and even explained so to his friend. He refused to take this advice and instead used the submission comments as a platform to start an argument with the leaderboard mods, which we refused to engage in.
Hopefully this clears things up. I'm willing to answer further questions if needed.
-SHiFT
Not viable on OG Xbox as far as we've explored. For me, I have too much timesave elsewhere to look into it again for now.
BBBJ has no use in the current route for Any%. The hand is currently needed to be disabled for too many tricks for it to be worth it, especially with the SG in Goo Lagoon being in the route. It may have use in No CB/SG though.
PS3 appears to be faster than GameCube for the first loads in the game, but no data has been collected for an entire Any% run. Wii is just as slow as GameCube but some have reported that loads are more consistent.
All of the time estimations collected so far are speculative, by the way. None have been proven but many accept them as fact. I estimated that 360 is around 40-45s slower than Xbox, which may be close to accurate, but has not actually been proven. Proving these things would require consistent consoles and a single route to test. A lot of these estimations were still accepted through the May-July period when I was rerouting Any% dramatically, so this gives us even less of a reason to believe they are accurate. The route was still constantly changing in terms of segment/spatula order and menuing, not to mention that I proved Xbox is faster than 360 during this period so the original comparisons were based on X360/GCN/PS2 and not even the OG Xbox. I just recently routed another load out of the run as well.
Idk if anyone will ever get around to accurately timing these things but imo it doesn't matter because we know that Xbox is the fastest. In the back of my mind, however, I still believe there's a possibility of some 360 model being faster, but it's highly unlikely because of emulation bugs, and the original Xbox already being an extremely powerful console. Basically a specialized PC.
On the topic of tricks, there is a BBB/L-clip in the Kelp Swamps that is able to be done consistently on GameCube and 360, however the clip leads into a TAS strat that I have not experimented with enough to know whether it is viable for RTA runs.
I'd also like to add that timing loads out of the run would make mismenuing far more forgiving, making the run less skillful. Menuing is a skill that must be fast and accurate to run this game, and the time it takes to load the wrong level can kill a run if you're optimized enough. It's a major component of the game that increases the skill ceiling dramatically and cannot realistically / should not be timed out.
If PAL actually runs at a lower framerate then frame-perfect tricks may be more consistent on it.