The timing currently ends when the cutscene triggers. However, it seems very dependent on the computer you use or even completely random as to how long it will take from when the character stops moving to when the cutscene triggers. Sometimes it is instant, other times it takes an entire second.
A day or so ago, a beta version of run 3 in html5 was made. The stats of all the characters have changed, as well as the physics. When this release is made full, i suggest we make html5 categories.
It is possible to get the skater straight away if you are using kong by buying it for 300. kong is slower then standalone so an alternate method would be to get the achievements in levels 4 and 8, getting the skater for level 9. potential timesave?
I found a faster 14 route (web). it is ~42 seconds I accidentally made this route up as I messed up the previous route but the end turned out to be faster.
Windows has a built in feature in the file system that allows you to simulate pressing keyboard keys, without actually pressing them. This uses vbs coding to do so. would it be allowed?
the frame the 8 appears is 0.02 on the timer at bottom. i found that pressing 2 opposite keys cancels the move animation sort of and saves some time.