Discussioni
Indiana, USARubica7 years ago

https://twitter.com/Spire_Rubica/status/926216130942791680

The input for this one is simple, but tight. For those of you who are familiar with Melee, it's similar to jump-cancelling a grab. For those who aren't, the input is: Jump -> Toss, if done too slow then it will result in a hop and a toss as seen in my clip.

This tech could be implemented into ground-movement to redirect a roll without losing momentum. Even if you just go into a run out of this, Mario will be in a sprinting state. This should make roll a less high-commitment option.

Edit: Second video I made to show a friend who's early on in the game still, shows a little bit more about options out of it: https://twitter.com/Spire_Rubica/status/926228179705982977

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Info su Rubica
Iscritto
7 years ago
Online
7 years ago
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Super Mario Odyssey
Super Mario Odyssey
Ultima corsa 7 years ago
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Super Mario Odyssey
Super Mario Odyssey
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