Commenti
New York, USARaGeNyC5 days ago

That was my reaction too... wooooo! lol

monsterzero piace questo
New York, USARaGeNyC6 days ago

Haha yea, this may be my Mona Lisa :D First laps weren't quick enough, so I focused on just lap. Try for race another time.

Sconosciuto
New York, USARaGeNyC6 months ago
Questo commento è stato eliminato
discussione: Speedrunning
New York, USARaGeNyC6 months ago

NES Motocross Champion has been added. To those not familiar with it, it's a lot like Excitebike, but with 3D tracks. If you like Excitebike, give it a shot:

https://www.speedrun.com/Motochamp/runs/yoq7nqjz

New York, USARaGeNyC6 months ago

Done. I also linked Mario Andretti Racing.

Bob-chicken piace questo
New York, USARaGeNyC6 months ago

I'll make Bayshore for now. If it becomes popular, I'll add more tracks.

EDIT: I added it under "Levels".

NemesisTheNewba piace questo
New York, USARaGeNyC6 months ago

Sounds interesting. For one track, or all tracks?

discussione: The Need for Speed
New York, USARaGeNyC8 months ago

I play this on Saturn and PS1, which are basically the same. I see Tournament is split, but Levels should be split from PC too, right? PC runs the game faster. I can't come close to any of those times, and I'm pretty good! :)

discussione: Jet Moto
New York, USARaGeNyC9 months ago

Master with every character, nice. Which console are you playing it on?

JessicaLunacy piace questo
discussione: Jet Moto
New York, USARaGeNyC11 months ago

PS1 and the PS3 PSN download are the same. This includes games played on a PS2.

PS4 and PS5 are the same. They're split due to the enhancements and faster framerate. Keep the region on NTSC (no PAL).

PC is split as they run faster than consoles.

discussione: Jet Moto
New York, USARaGeNyC1 year ago

Hey! There isn't a discord. There's limited activity here, so I don't think a discord would be too active. If people were to chime in here wanting one, go for it!

MrSoy7 piace questo
discussione: Jet Moto
New York, USARaGeNyC1 year ago

Yea, NTSC and PAL differences are scattered around on SRC, some split, some not. It sucks having to split them, but, like you, I like an even playfield.

I had heard it was 60fps and believed it, since those bikes can really move. So, 30fps with cranked up speed...nice. That extra speed actually makes some of the twisty tracks harder for me. It's like, wayyyy too much speed lol. I guess the more you play it, the more you get used to the speed. I'm used to JM2. Just started messing around with CE maybe a year ago.

Thanks for the heads up on the fps.

KylieKyubi piace questo
discussione: Jet Moto
New York, USARaGeNyC1 year ago

Hmm. There's definitely something going on between regions though.

discussione: Jet Moto
New York, USARaGeNyC1 year ago

I checked out the other players submissions. Everyone else is under 15 seconds difference between RT and IGT. Since this occured on both your PC and Vita, it has to be a region difference (as mentioned, most likely a FPS difference). I'm going to move your Ice Breaker score to the duplicate track for PAL.

discussione: Jet Moto
New York, USARaGeNyC1 year ago

Hmm, hertz differences probably aren't even a thing on PS Vita. Your time difference reminds me of the difference between 'Jet Moto 2' and 'Jet Moto 2 Championship Edition'....They have the 2 games separate, since JM2 runs at 30fps and JM2CE runs at 60 fps. The frame difference make CE run much faster. Could you be using a version of JM that's running at 60fps?

discussione: Jet Moto
New York, USARaGeNyC1 year ago

@Keksilu now that's something I'm concerned with, since I'm all about having an even playfield. It seems weird that a PAL version of a game would be better, since it runs at 50hz, but there it is! Nightbarrel's 11 second difference seems typical (in-game clocks never match up) , but your 46 second difference is pretty crazy.

For someone that's using console, switching to the PAL rom isn't an option (I have a PS1 emulator and roms, but I prefer using console). I'm sure others will come along in the future using console too, so it needs to be fair for console users. RT for platformers, yea, but I'm not into it for racing games, where milliseconds could make the difference with IGT--Pressing buttons quicker than someone else to move on to the next screen for RT could easily take away the "millisecond factor" , so I'd like to stick with IGT.

Maybe the only way to go, is to keep PAL and NTSC split on the scoreboard.

discussione: Virtua Racing
New York, USARaGeNyC1 year ago

lollll...13 hours is not a long wait. People have priorities in life that come first.

Eliminato
, TheWizardWhoSaysNi e 3 Altri ti piace questo
discussione: Jet Moto
New York, USARaGeNyC1 year ago

I've seen differences between in-game and real time on other games, too. No big deal. Whatever the in-game time is, that's what you go with...Everyone is equal. If someone's real time was competing with another person's in-game time, then there'd be a problem.

Keksilu piace questo
Info su RaGeNyC
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