Hi, there a lot of glitches, you can see them in latest speedruns, also there few that I didn't recorded yet
It's true, but there nothing to look into, it's a matter of a second to fix it. That time out of rules, and you don't need to know anything about game or other things to see it, because rules says "time start here, and stops there". If one moderator accepting runs without even watching them, not responding for messages, another one said will fix, but nothing happens again, what do you command me to do?
Hello. In the TMNT 2007 (https://www.speedrun.com/tmnt_2007/full_game) category a week ago a run appeared, which was uploaded by "Tabrys" and accepted by the moderator "omqwat". Run in first place now, but it has incorrect information.
- Time including only ingame time, but all other runs counting as real time (as section rules says). Obvious that it is impossible to get ahead of this time, because it says less than what it actually is (the length of the video says the same thing).
- Platform is filled as "GameCube", but it was definitely recorded on PC (it's easy to see by ingame hud, that showing PC buttons). I tried to contact both of runner and moderator, player said that he know about incorrect time and not going to fix it, and moderator just didn't answered at all, even he is online everyday.
Yea, this level has much more interesting skips, which I will maybe record later
Russian version: На самом деле, для каждой кат-сцены есть невидимые "коробки" триггеры, если их не задеть, то кат-сцена не запустится. Но почти везде разработчики помещают их очень близко к краю, и избежать их достаточно сложно (по большей части из-за фиксированной камеры), поэтому в реальных ранах это делать слишком рискованно. Чтобы пропустить первую (где сплиттер объясняет базовые вещи о семье), уже нужен Майк, прежде чем подняться на крышу перед кат-сценой (можно получить его быстро если бегать по стенам по пути), надо прыгнуть на край и зацепиться, но не прыгать на саму крышу, затем двигаться влево до предела и и нажать пробел коротко один раз, и черепаха окажется на самом углу крыши (будет плохо видно из-за камеры), затем с Майком прыгнуть параллельно краю дважды (триггер шире чем крыша), потом пролететь вперед на нунчаках вдоль крыши (т.е. вперед), и наконец повернуться в сторону крыши и семейным прыжком вернуться на нее. Вторую пропустить проще (там где говорит про отдых), просто нужно забежать до максимума в обратную от кат-сцены стену, оттолкнуться и семейным прыжок перепрыгнуть через триггер. Пропуск третьей (где сплинтер рассказывает о семейном прыжке) похож на первую, но выполняется прямо с крыши, поэтому только прыгнуть Майком влево от крыши дважды (перед линией кат-сцены), пролететь им немного вперед вдоль крыши и вернуться командным прыжком).
There not a lot of people speedrunning this game at all, so you can try it atleast...
Hi, It may be a problem with activation, try to download another version of game
In this thread I want to post different things about game, which maybe interesting to someone else.
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Video captured in Ubisoft Montreal about game developing process In this video you can see people who developed game, interesting that Level 1 Mystical Jungle was different before release.
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Very fast speedrun of level 6 Before release, Ubisoft released a demo for PC, which had a level 6 only and limit of playing time 8 minutes, so guy on this video tried to finish it as fast as possible. It is recorded in 2008, it's all flickering and lagging, but it's a best time I ever seen before, actually now I completed it faster, but because of few skips.
Hello, looks like cutscenes not included in ingame timer, so for single level runs maybe better to measure time from level start to result screen appearing? For example, I know how to avoid every cutscene on level 6, even if it's not included in ingame timer, it's actually faster than usual run...