Hi folks,
I have made some changes to the Trainer version of the game. These changes removed the ability to noclip through enemies/walls, and also fixed up a few bugs. This version has been rebranded as the 'Speedrun' version and you can find a download to it in the Resources section. The Trainer version will still exist in the Resources should you wish to play it.
We also have the much requested Level Leaderboard. Here you can find and compete in runs for just a single level. For best results, please use the Speedrun version which includes an in-game timer.
The Speedrun version will also be acceptable for not only individual level submissions, but also the full game. You may find this a good alternative to the original game as the background music has been removed. If you do choose to use the Speedrun version for official submissions (which I would encourage due to the in-game timer), please refrain from using the level hotkeys as this will invalidate the run.
Oh, and we also have a new theme, hope you like it!
~Pzula
Hi folks,
There is a new misc category 'No Coin' found on the leaderboards. In this category, runners complete the entire game without collecting any coins. I have created a modified version of the game which removes all coins from the game. You can find this version in the Resources section in the sidebar. Please use this version to compete in the No Coin category. There are some levels (like 3, 26, and 30) where the start area is also the end. On these levels you will just complete the level instantly.
Thanks!
Hi folks,
In the Resources section, you will find some .swf files. The best way to open these files is to use the Adobe Flash Player Projector.
To obtain the Flash Player Projector, you can navigate to the Adobe link here https://web.archive.org/web/20190718193324/https://www.adobe.com/support/flashplayer/debug_downloads.html find your platform (Windows / Mac / Linux) and click Download the Flash Player projector
Once you have downloaded and opened this file, you will be able to go to File -> Open, and then navigate to the .swf file you wish to open.
I've also added the Windows version of the projector to the Resources section in case the Adobe site no longer works: https://www.speedrun.com/resourceasset/4kbj4
Run has been rejected. This is now a dispute thread for the 5:33 run in question
Hi folks,
After some further analysis, I had decided that the 5:33 run is too suspicious and cannot be accepted on the leaderboards. Please see my reasoning below.
MegaBenefactor257 is the user who recorded the 5:33 run. His YouTube channel name is MegaBenefactor257 and can be found here https://www.youtube.com/user/Gennady25n73/videos . He has 3 uploaded runs for The World's Hardest Game:
All recorded runs Run 1 February 27th, 2016 9:40 (13 deaths)
Run 2 February 27th, 2016 7:33 (4 deaths)
Run 3 March 24th, 2016 5:33 (0 deaths)
9:40 and 7:33 Runs Now as to why two runs were uploaded on the same day I do not know. His previous upload before those two runs happened almost two years ago when he uploaded some world's hardest game level editor in August of 2014. It is most likely that these runs were recorded on different days. The 9:40 run is also labelled as a walkthrough, whereas the 7:33 is labelled as a walkthrough / speedrun. Perhaps the 9:40 run was intended to show safer strategies which would allow new players to duplicate so they themselves can complete the game, but it does not explain the rookie deaths seen throughout the video.
7:33 to 5:33 in 1 Month To then go from a time of 7:33 to 5:33 in just under a month is an almost unimaginable feat. The contrast in play styles and strategy is just too great, most notably on levels 10, 18, 20, 24, 26, and 28. The routes used in those levels are tremendously difficult to execute and hard to believe that a person could learn and perform these in the one run in just under a month.
Erratic Mouse Movements Before beginning levels 5, 10, 15, 20, 25, and 30, you are shown a 'tip' screen and required to press the 'GO' button to proceed. On the Coolmath version of the game you can simply press space to proceed, but MegaBenefactor257 appears to play the version hosted on snubbyland. In this version, you are required to click the 'GO' button with the mouse.
In the 5:33 run, the speed at which the mouse moves into frame, clicks the button, and then exits the frame is incredibly fast and suspicious. If you watch screens 5, 10, and 15, this entire sequence happens under the span of just 10 frames with inhuman movement. On levels 20, 25, and 30, the mouse appears much more human-like and does not resemble the extremely quick movements we have previously witnessed. After trying this myself it is possible to simulate the fast mouse movements as clicking anywhere in the bottom half of the screen will advance past the 'tip' screen, but it seems odd the player would go from these fast movements to then a much slower style.
Pre-game The 5:33 footage starts at the 'BEGIN' button screen which is only shown when you first load the game. This is just a small thing, but it is hard to believe that a player who is attempting such a challenging run with a high chance of needing to restart would load the entire game again only to watch an optional 15 second intro cutscreen. The player then hovers over each button on the main menu which is odd and is perhaps trying to give the impression that the run is legitimate.
No In-game Music The original audio of the gameplay has been replaced by a soundtrack. As a result, we cannot hear the game music or any effect sounds such as picking up a coin or completing a level. It is a shame as original audio would help in verifying the run.
The World's Hardest Game 2 Speedrun I'd also like to bring up the fact that MegaBenefactor257 had uploaded a 13:10 speedrun for The World's Hardest Game 2 on March 3rd, 2016. This occured inbetween his 7:33 and 5:33 WHG runs and only a few days after the 7:33 run. WHG2 has double the amount of levels as the original (60 levels), many of which are far more challenging than the original game. Not only does MegaBenefactor257 manage to complete all these levels, but he does it at incredible speed and precision and without a single death. The level of a control from his 7:33 run, and then to this WHG2 run just a few days later is surely impossible. There are also some very odd mouse movements in this run which suggest TAS / segmented footage. Just take a look at the mouse at 5:42 in the run here and watch levels like level 54 (11:55)
MegaBenefactor Speedruncom Account I also do not believe that the 5:33 run was submitted by MegaBenefactor257. This run was submitted by @MegaBenefactor. This account is just 6 days old. The location for this account is Wisconsin, USA. The linked YouTube account (https://www.youtube.com/channel/UCDxS4RkIp42QRGJKfNFNWsw) goes by the name of JG ULTIME, has videos uploaded in Spanish, and has the channel location as Spain. The MegaBenefactor257 YouTube channel has Russian titles. The JG ULTIME YouTube account was created on May 29th, 2016. The most recent upload to MegaBenefactor257 was on June 16th, 2016.
Verdict As it stands, I cannot accept the run as legitimate due to the issues presented. I must admit my initial approval of the run was a bit rushed and premature. You can see my original response and reasons for the approval below. This run will remain as suspicious and believed to be a TAS / segmented run. I will leave this thread open as a means of discussion on the run and for any players to dispute my decision. Again this is not an attempt to hold on to any records or exercise mod corruption; I am just trying to maintain the integrity of the leaderboards. If MegaBenefactor257 wishes to create an account and provides evidence of his ability to perform these maneuvers he is more than welcome to do so.
Thanks and have a great day,
~Pzula
Hi folks,
I've just uploaded a .zip file titled "World's Hardest Game Trainer" in the Resources section. This file contains an About.txt (a copy of which has been pasted below) and a modified version of the original flash game (.swf file).
This trainer is a modified version of the game which adds hotkeys to easily restart the current level, move back and forwards between levels, and displays an in-game timer to measure runs down to the frame. You can also hold the shift key to become invincible and clip through walls, so I wouldn't recommend using this version of the game for official runs, it is purely just a tool to make practice easier.
Initially I had bigger plans which I shared on these forums. These ideas included having shareable replays, inbuilt splits and onscreen keys, etc. I ran into some issues trying to get the necessary libraries to work, especially since this game was created using the now outdated ActionScript 2 language. I managed to modify the game by using a flash decompiler tool and writing my own code in there. It was a bit of a hack and I don't wish to develop this further as the whole process was quite limited and a bit dodgy, but we got some pretty good results.
That'll be all for now, cheers!
~Pzula
Copy of About.txt found in the .zip file:
**World's Hardest Game Trainer**
*by Pzula*
About: This is a tool designed to assist players in practicing The World's Hardest Game. It has a few features that allow you to practice as efficiently as possible and contains an inbuilt timer to measure gameplay down to the frame.
**Features:**
Inbuilt game timer
Replay level hotkey
Go to next level hotkey
Previous level hotkey
Noclip hotkey
**Inbuilt Game Timer:**
There are two timers displayed at the top left of the screen. The 'Total' timer displays the total time elapsed since the 'Play Game' button was pressed on the main menu. The 'Level' timer displays the total time elapsed for the current level (excludes the screens with text right before a level e.g. "You don't know what you're getting into" before level 1). These timers are in the format "MINUTES:SECONDS.FRAMES". The game runs at 30 frames per second, so the frames portion of the timer counts from 0 up to 29. Your total time and time for each level will be displayed after you defeat level 30. Known issue: These times will persist if you return to the main menu, but they will disappear if you press the 'Play Game' button.
**Replay Level Hotkey:**
Pressing 'R' will immediately restart the current level. Pressing this hotkey will also revert your total time to the time when you first entered the level. This allows you to repeatedly restart levels without wasting any time; a great way to practice levels and record only your best attempts, therefore creating a very accurate sum of best run.
**Go to Next Level Hotkey:**
Pressing 'F' will move you forward to the next level. Please note that the total timer may become inaccurate if you use this feature.
**Previous Level Hotkey:**
Pressing 'D' will move you to the previous level. Please note that the total timer may become inaccurate if you use this feature.
**Noclip Hotkey:**
Hold 'Shift' to active noclip. When the 'Shift' key is held, the player will can move beyond the bounds of the walls and pass through enemies without dying.
Changes from Original Game: Background music has been removed Level complete sound has been removed as it was buggy and very loud on later stages Main menu subheader text changed Inbuilt game timer added Player colour changed from red to yellow
Hi folks,
I've just visited Coolmath Games and saw that they've completely replaced the game with this new HTML5 version.
Fortunately a few weeks ago I downloaded a copy of the .swf file. I've uploaded the file here where you can play it right in the browser (Not sure if it's a good website to host, it's just the first one I found). You can also download the .swf from the Resources section.
This is the same as the original game, but I've made one modification and it does not affect gameplay at all. The original game checked if the file was hosted on Coolmath Games, and if it wasn't it would display a screen prompting you to visit their website and you would be unable to play. This check and prompting screen have been removed, allowing us to play wherever the file is hosted. Besides from that it is the same as the original.
I originally downloaded the .swf to decompile it to take a look at the inner workings of the game. This has allowed me to understand how movement and collision works in great detail (although level 7 collisions are still a mystery, tests show collisions get weird when dots are moving quickly). Maybe we need a wiki to share this information along with strats etc.
I've been working on a modified version of the game created for practicing. It includes an inbuilt timer which measures the total run and individual levels down to the frame. It also has hotkeys for instantly restarting a level and going to the next/previous level (and I removed the background music). A neat feature is when you restart a level, your time is also rolled back to when you started that level. This allows you to get a very accurate "best possible run" using the strategies you know. I've been able to find some faster routes which I should record and share. I'll hopefully find some time to polish this and share it with you guys soon. Here's a screenshot
Have a great day and take care!
Pzula