Commenti
discussione: Mario Party 4
Michigan, USAPoshact4 months ago

To get more into the nitty-gritty of these individual board categories, I think it's generally important to follow the precedent of the other Gamecube Mario Party games as closely as possible. However, one thing I would absolutely be in favor of is to differentiate bonuses being on or off. Following precedent with MP 5-7 would be that it's NOT differentiated, but the actual speedrun becomes much more interesting from a board management/watchability perspective. In story mode you can more or less assume (as long as you play well and don't get very poor RNG) that you'll get two stars from the minigame and coin stars, and since number of coins is the tiebreaker, a computer would usually need to get three stars in total in order to actually beat you, which is obviously unlikely regardless of difficulty. With no bonus it becomes much more volatile and interesting, and differentiates nicely from how story mode speedruns always have bonus set to "on".

discussione: Mario Party 4
Michigan, USAPoshact4 months ago

For minigame set, I would say "All" would be the best option, feels best for the spirit of the game, and is ultimately the default option. As for difficulty, I think it'd be best to keep the difficulties separated would be best, gives it a nice variability.

JokerTropical e AQ_Noops ti piace questo
discussione: Mario Party 4
Michigan, USAPoshact4 months ago

I would be in support of moving all of the runs from the Mario Party Category Extensions page over to this main page, I would say the original intention of something like a category extensions page is for particularly memey/arbitrary categories, which I don't believe apply to anything that Mario Party 4 has on category extensions. Additionally, I think opening up both minigame speedruns (probably just the ones where a timer is actually displayed, i.e. Mario Medley, Right Oar Left, etc.) as well as individual board speedruns would be fantastic. The simple reality is most people do not have the time or patience to complete a full story mode speedrun, limiting the amount of submitted runs/active runners that this game can even attain at the moment, so we could really open the game up by adding these, too many categories is a much better alternative to too few of them, and additional categories for this game have quite literally been requested for 8 years at this point (as is evidenced by these forums), what's the hold up? The interest is clearly there and it's frankly unconscionable at this point that they haven't been added many years ago. This is by no means an attack on you AQ, as I believe you've only recently been granted mod status for this game anyways, and I'm quite happy that you added All MInigames as a category as well, but the addition of the aforementioned categories is desperately needed.

discussione: Mario Tennis 64
Michigan, USAPoshact2 years ago

They seem to have pretty big potential. I'm not sure about singles as I'm currently running doubles, but it seems that decently-leveled transfer characters don't suffer some of the same plights as your CPU partner/your player character suffer. For example, many times in a doubles run your partner doesn't "put away" a very easy overhead, but the chance that a transfer pak character does this with a decent power stat is significantly lower. Additionally, you can have transfer pak characters with a high power stat and, as a result, generally hit the ball harder than you should be able to in a standard tournament cups run with 'unstarred' characters (e.g. I can serve at 120 MPH with pak characters, and additionally 'starring' doesn't apply to pak characters, they just are what stats they are and always have the option to pick between tournament cups and star cups at the selection screen following when you select them as a character).

discussione: Mario Party 4
Michigan, USAPoshact3 years ago

We should seriously reconsider this once again. These high score sites that have individual minigame times are notoriously unaccredited, outdated, and underutilized. This would be a much better medium for minigame speedruns times. Why not?

MrJimmysteel25, SwaggBae e 2 Altri ti piace questo
Michigan, USAPoshact4 years ago

Hi all,

Could we add milliseconds for Floor It ILs? The minigame is already very short and displays milliseconds for its final time as well. I understand it might be a bit inconvenient since I believe level leaderboards all function under the same timing format when you create the leaderboards themselves (so all levels would display simply seconds) but it would make the times for it a lot more accurate.

Cheers

Ariez02 e livhresvelg ti piace questo
discussione: Luigi's Mansion
Michigan, USAPoshact4 years ago

Hey all,

I recently was able to recover a legacy leaderboard of both any% and 100% for this game. Call it a stroke of luck, because I believe the document would have been deleted by whoever the owner was if this wasn't the case. I don't have any way of knowing when the last edit was made or when it was first created, but it's pre-speedrun.com and includes many records that were never uploaded to this board. This leaderboard is from the earliest days of Luigi's Mansion speedrunning, which I believe originated as a speedgame around mid-2012. For reference, Bonesaw's 1:05:37 on the document originates from Sept 25, 2012.

Here it is- https://docs.google.com/document/d/19a1D-6qglIEO_pcw8dhHfsZHigDgSSitoiUWcjpuBvw/edit?usp=sharing

Flauke, BostonBrew, e Splazergames ti piace questo
discussione: Super Solitaire
Michigan, USAPoshact5 years ago

Heyo,

Recently I've been delving into the other games in SS. I have a collection of what I have so far here: https://www.twitch.tv/collections/U5rPNHvTCRYK1Q I've so far completed runs for Pyramid, Stonewall, Dozen't Matter, and Canfield. I plan to at least attempt the rest of the games as well.

In terms of categorization, I think it would be best to have the amount of cards that can be drawn be irrelevant to categories. For example, in Pyramid, flip can be changed to 1 flip or 3 flip, and drawing can be changed to one, three, or many. Pyramid is just about unwinnable without 'many' draw ('many' just referring to the fact that the deck can be cycled through indefinitely). I have yet to even win a game of 1 flip without >1 draw, and I'm additionally struggling to win a game of 3 flip even with many draw.

The rest of the 10 games that are not on the leaderboard for Super Solitaire are Golf, Cruel, Pyramid, Stonewall, Dozen't Matter, Aces Up, Florentine, Poker, Canfield, and Scorpion. If draw is deemed irrelevant, only Golf, Pyramid, and Canfield will have variations that constitute having two categories, with Golf's being the default Dead King or No Dead King, and both Pyramid and Canfield having 1 flip and 3 flip variants.

discussione: Super Solitaire
Michigan, USAPoshact5 years ago

Heyo,

I was just hoping a mod could give some clarification to my question; is it allowed to set codes before playing a game? If so, shouldn't there be separate categories for set codes vs. random codes?

Additionally, it would be great if the other game modes were added as well. Cheers

discussione: CTGP Revolution
Michigan, USAPoshact5 years ago

Heyo,

I was thinking about the GP runs on this leaderboard. Wouldn't it make much more sense to add together the in-game time for the cups? I understand this would be wildly impractical for something like 216 tracks, but I think the consistency from implementing IGT for GP runs would be excellent, since only four times need to be added up and loading times would no longer be a factor.

discussione: The Site
Michigan, USAPoshact5 years ago

Heyo,

I was wondering if I could assume moderation for JellyCar 2. The original mod has been inactive for months and has since deleted his social media links giving me no way to contact him.

Michigan, USAPoshact5 years ago

Hey all,

Just thought I'd open discussion on creating 100%. I've been diving into the game for the past couple of days and thought I would share my findings—

For the first sequence of bots, there seems to be a total of 10 bots. Nice and even.

Castle Island has a total of 10 grails. There is, however, a page that can be collected during the Diving minigame that has no apparent effect on the game whatsoever whether you collect it or not (I'm not even sure it contributes to total score). Should this page count for 100% completion?

Oddly enough, I found a total of 6 bots for the second sequence of brickster bots. I absolutely cannot find another. Six doesn't seems like a nice, whole number, though.

Onto Explorer Island. I'm confident in all my numbers here, as there's 10 jewels in the main starting area, 5 in the second area (with the Whack-a-Snake minigame) and 5 again for the final area (with Dino Racing and Mr. Hates). One of the jewels cannot be collected normally without finishing the Mr. Hates minigame since doing so opens up the gate to the tribal enclave where a jewel can be found in the main tent. I was, however, able to clip into the area prematurely using the skateboard.

For the third sequence, I was able to find 10 bots, giving us a grand total of 26 brickster bots.

Lastly, for Ogel Island, I was able to find 9 crystals. One of the crystals is (seemingly) only accessible by clipping ( picture https://imgur.com/gallery/yOLIYEX ). Another one of the crystals (which happens to be right next to another crystal) is not collectible (for whatever reason).

That's all I was able to find. If any of you were able to find more collectibles let me know.

Additionally, should golding all minigames count towards 100%? I'd imagine that completing the (optional) skateboarding minigame should also count towards 100%.

Thanks all.

WiiSuper e Prnced ti piace questo
discussione: BeamNG.drive
Michigan, USAPoshact5 years ago

Hey again,

I am aware that not everyone is happy with this decision, but allowing no garage mods/fine tuning would also have (I'm guessing) yielded an unhappy crowd. The question of 'if car modding/fine tuning' is allowed has been on the community's mind for months now, and I have personally been watching how the community's attitude on this has progressed. On one hand, it is obvious that this discord is mostly against the decision I have made, but I fully believe that car modding/fine tuning will unlock a completely new meta within our little community. I can concede that the 'frame on an engine' car is a strange sight, but I believe the decision I have made will result in a net gain for BeamNG speedrunning.

Additionally, I feel that the whole 'not allowing car modding/fine tuning whatsoever' is a flawed way of thinking. For example, I would not be able to tell the difference between a completely vanilla, non-modded, non-tuned default car and a car with fine-tuning and minimal modifications, making the process of completely blacklisting modified default vehicles practically impossible. Whilst there are obvious examples on our leaderboards of cars that have very visibly been modified, I feel that removing runs that feature obviously modified cars and NOT removing runs with minimal modifications leads to a somewhat slippery slope. Where do we draw the line for what is allowed and what is not? How can we spend hours trying to determine if a run actually uses slight modifications and fine-tuning or if the run does not use any of these at all.

That is just my take on things. I am in absolutely no way trying to discourage future runners from taking up this game for speedruns nor am I attempting to create an unfair playing field for all runners. Thank you.

Osser, AkimboBeta e 3 Altri ti piace questo
discussione: BeamNG.drive
Michigan, USAPoshact5 years ago

Hey all,

Under no circumstances are mods not default to the game allowed. However, applying modifications using the garage to default vehicles within vanilla BeamNG is fully allowed.

Runs that rely on buggy, once-in-a-million AI are also not allowed.

I would like to apologize for the lack of attention recently payed to this game's moderation. We are a growing community and I have personally been slacking a bit. Real life has been crazy recently.

EDIT: To clarify, by 'modding' I am referring to changing the default vehicles in the game using the garage. No downloadable mods or content can be used whatsoever.

D1rtyCracker, DirtNastyGc8 e 2 Altri ti piace questo
discussione: BeamNG.drive
Michigan, USAPoshact6 years ago

Hey all, I updated the leaderboards since some levels needed to be added/omitted. These updates include:

  • Added 'Automation Test Track' for time trials

  • 'Glow City' has also been added to time trials on top of being listed as the sole subcategory for 'Light Runner'. This is because the 'Glow City' tracks are available through selecting either 'Time Trials' or 'Light Runner' in the menu, but present different options for what cars can be used, so I thought I would separate them on the leaderboards.

  • Added/omitted time trial track(s) for: Hirochi Raceway, Italy, Track Editor Tracks, and West Coast USA.

  • Rules have been changed for 'A Rocky Start' to reflect the open-world nature of the category. I'm going to try and work on an auto-splitter for the category.

Thanks all!

AsianHo e KingSnake377 ti piace questo
discussione: BeamNG.drive
Michigan, USAPoshact6 years ago

It'd be preferable to do the run again setting it to one-lap, but I won't DQ a run that's set to two-lap as long as the first lap is used as the submitted time.

discussione: BeamNG.drive
Michigan, USAPoshact6 years ago

I have reviewed all of your runs.

Kristian_Kasmuller piace questo
discussione: BeamNG.drive
Michigan, USAPoshact6 years ago

You're right about this, and this has been an oversight on my part, I have fixed the time and I apologize.

discussione: BeamNG.drive
Michigan, USAPoshact6 years ago

I agree with you on each of the points you made, and I have thus invalidated the 1st/2nd/3rd place runs for Bank Robbery and the 1st place run for police patrol, as I realize that my previous "anything goes" attitude for run verification is not quite fair nor practical in a game that continues to make updates and and bug fixes. I would like to hold off on invalidating the runs for Canyon Jump until we have completely exhausted the possibility of superceding the 1st place run due to its advantageous start positioning.

Thanks for your concern!

KingSnake377 piace questo
discussione: CTGP Revolution
Michigan, USAPoshact7 years ago

It's in default order, so the latter.

Info su Poshact
Iscritto
10 years ago
Online
6 days ago
Runs
148
Giochi corso
BeamNG.drive
BeamNG.drive
Ultima corsa 7 years ago
21
Runs
Water Warfare
Water Warfare
Ultima corsa 4 years ago
15
Runs
Mario Party 4
Mario Party 4
Ultima corsa 3 months ago
14
Runs
Bomberman Land (Wii)
Bomberman Land (Wii)
Ultima corsa 2 years ago
10
Runs
Mario Sports Mix
Mario Sports Mix
Ultima corsa 9 years ago
9
Runs
Super Solitaire
Super Solitaire
Ultima corsa 5 years ago
9
Runs
Super Mario Maker 2
Super Mario Maker 2
Ultima corsa 5 years ago
6
Runs
Giochi seguiti
LEGO Racers
LEGO Racers
Ultima visita 1 year ago
4
visite
Mystical Ninja Starring Goemon
Mystical Ninja Starring Goemon
Ultima visita 1 year ago
2
visite
Smash Frenzy 2
Smash Frenzy 2
Ultima visita 1 year ago
134
visite
LEGO Star Wars: The Complete Saga (PC/Console)
893
visite
Mario Super Sluggers
Mario Super Sluggers
Ultima visita 2 years ago
86
visite
Super Smash Bros. Brawl
Super Smash Bros. Brawl
Ultima visita 3 years ago
108
visite
LEGO Star Wars: The Video Game
LEGO Star Wars: The Video Game
Ultima visita 2 years ago
266
visite
LEGO Star Wars II: The Original Trilogy (Console)
290
visite
Giochi moderati
JellyCar 2
JellyCar 2
Ultima azione 1 year ago
24
azioni
Water Warfare
Water Warfare
Ultima azione 3 months ago
16
azioni
Bomberman Land (Wii)
Bomberman Land (Wii)
Ultima azione 4 months ago
10
azioni
Smash Frenzy 2
Smash Frenzy 2
Ultima azione 3 years ago
5
azioni