The screen scrolled at the moment i got to the other side of the axe like i touched to axe and i think that it can speed up warpless runs because theoretically there is no need to kill bowser and that will save up time although make the run more rng dependent
Will it save time if in warpless runs you would be able to skip over the axe? I managed to do it on emulator when bouser is dead so i dont know if it will collapse the bridge but it did work and the axe stayed there
I am not a skilled player at smb1 so i dont think i will be able to reproduce the trick in any time soon but i did found out that it works in 4-2 warp zone and that is is all speedruns
I am was only saying the online emulator part because i wanted to clarify that it might only be an emulator bug but i really think its not and the "setup" i used was jump two backwards medium jumps and than jump forwards twice and you will fall straight to the correct pixel so you will just have to jump and you will be fast accelerated and be at the second pipe
I am playing smb1 on an online emulator, And I think that I maybe found a possible time save in the warp zone of 1-2, I fell on the first pipe accidentally and than wall jumped off of it, Reaching the last pipe and top speed faster than I usually do, And faster than the current strategy used in smb1 speed running with normal entry, I really don't know if it helps but I think that it has a potential to save some time.
I think that I found a time save in smb1 where can i post about it? because i think that it can save time