I explained multiple times why the cheat is not activated during the run, halve it, quarter it or third it as you please, you never even responded to any of those statements nor did you bring points against it. You also continually try to enforce the point that if a feature of a command is present the command is.
And for some quotes: "You CHEAT by "half-activating" noclip. "
- Which is done before the run, see above.
"Really? "Just because it is a feature doesn't mean it's active." "
- How about instead of quoting me with a nothing-statement you bring a point to why my argumentation is, following your opinion, wrong, instead of simply trying to restate your point?
"Yes, you load a save where noclip is not activated BUT you load from a state where it is activated. This gives you the ability to see in oob, which is one of the features of noclip."
- This post encourages the point of yours being that as long as a feature of some command is active, the command is active, which you later encourage through various mentions of "half-activated".
So if I use cheats before a run that makes the run invalid? If you think about that point for one second you realize it doesn't hold up. If you play before you run and then cheat while you are not running that clearly doesn't mean a run in which you don't cheat is invalid.
So what? Just because it is one of the features of noclip doesn't mean noclip is activated, which it isn't. You are thinking that noclip has to be active for it's features to be active, but if you would re-toggle noclip after that skip, you would see it going to ON. Just because it is a feature doesn't mean it's active.
You are infact wrong. The order is "save a; sv_cheats 1; noclip; sv_cheats 0; load a". sv_cheats is turned off after using noclip and the movement state before the noclip is loaded. With that noclip mode is deactivated for the player who ran the command, which can also be seen by reactivating sv_cheats and toggling noclip, which turns noclip mode back on. The fact that you can now see OoB is a mere artifact in the code of the game.
Noclip and sv_cheats are never activated during the run. It is done before the run.
I agree with PsYcHo. The reasons for saving & loading being banned do not apply here. The OoB view glitch can be activated before a run, eliminating all risk of cheating. If it becomes necessary, seperate categories could be created, but at this point in time, it doesn't make sense to do so as too few OoB related strats have been found.