Commenti
discussione: Petz: Dogz 2/Catz 2
Texas, USAPalmer7 years ago

I mean, I'll screw around with it a bit and try it out.

Off the top of your head - Do you remember being near a wall or anything like that?

discussione: Petz: Dogz 2/Catz 2
Texas, USAPalmer7 years ago

Retouching on version differences.

Only thing that is very obvious is that Sia (the first time) wants an Apple in Dogz and a Cherry in Catz.

Apple is always in the same spot, so it's pretty quick. Cherry is in 1 of 3 spots. If Cherry is in the spot next to the bushes then you save time over the Dogz version. If Cherry is in spot 2 or 3 (Near trees, near where wood for sign is) then you lose time over Dogz version.

Everything else, items required included, is the exact same. Granted, this doesn't count side quests as I have no idea how any of those works.

All in all they're just about equal.

grnts8 piace questo
discussione: I Am Setsuna
Texas, USAPalmer7 years ago

Are the notes available in the guide section up to date?

discussione: Parasite Eve
Texas, USAPalmer7 years ago

@Symm it is, indeed ^^

discussione: Chrono Cross
Texas, USAPalmer7 years ago

So probably no way to remedy that situation with my capture card then. Bummer.

discussione: Chrono Cross
Texas, USAPalmer7 years ago

Any runners have experience with something like this?

Elgato Game Capture HD. Run many games on it without this issue ever. I'll try swapping some stuff around but was curious if it was a common situation.

Texas, USAPalmer7 years ago

As in normal difficulty as opposed to easy? I imagine it would be the same. I don't believe routes are any different, but I could be wrong.

Regardless of the route you can't afford to pass up the, essentially, unlimited amount of money that Sage's Secrets give you and the flexibility of such potent restorative items so early in the game. Also you skip the cancer casino so I wouldn't even dream of running a route that includes that nightmare.

However, OhKae or Q would definitely be able to better answer the routing questions as I'm just a novice myself.

Imaproshaman piace questo
discussione: Parasite Eve
Texas, USAPalmer7 years ago

Paper Mario just does the exact same thing the "filter" drop down menu does. It just makes it easier to click, really. You'll only have your fastest run on the main board and other runs won't appear until you click the console of choice.

If we're just doing what they're doing and making it easier to see them all, don't see a problem with it.

I'm not too concerned with last split time. I like the aesthetic that the game believes it's over at the point it does. Sucks that you wait a while to get there but at least it feels 'official'

When I submit to marathons, I usually will split post credits if run is timed fine or at the boat escape if I'm afraid of making estimate. So either way works well for me.

Texas, USAPalmer7 years ago

TL;DR at the bottom

The glitch targets an issue the PS3 has with allocating memory based on 1's and 0's to unused inventory slots. Although the glitch isn't really centered around 'last item received' it's a better way of explaining it to people so for the sake of the guide we will use the phrase.

So we will say that the duplication glitch triggers on the last item received. However, the method for determining what your last item received was is not based on what you picked up last.

This is the method, based on memory bank storage in the inventory menu, that determines what will be duplicated.

Inventory in the game is read from left to right, and secondly by row.

For example we will do it like this (Item 1) (Item 2) (Item 3) (Item 4) (Item 5) (Item 6)

If, at any point, you USE UP any item... we will use item 2.... then it looks like this (Item 1) ( ) (Item 3) (Item 4) (Item 5) (Item 6)

It will not make item 3 item 2 and shift it to fill the space. This is crucial. If you receive an item through ANY means (purchasing, chests, spoils, etc) then it will then take the FIRST AVAILABLE INVENTORY SLOT. So, let's say you have an inventory that looks like this : (Item 1) ( ) (Item 3) (Item 4) (Item 5) (Item 6) and you get the sage's secret (Item 1) (Item 2/Sage's Secret) (Item 3) (Item 4) (Item 5) (Item 6)

The glitch will not work on the Secret. The game believes, still, that item 2 was received in the order it is displayed on inventory. The item being duplicated here would be item 6. Sage's secret becomes item 2, even though it was the last item received. In order to be the last item received, you need it to become item 7. (Last in the list, and a spot never - at any point - was held by another item)

So, in short, you need to have all space that has EVER been held by an item in the game filled with something... anything. This moves the last obtained item automatically to the furthest right inventory slot and makes it the "last item received"

You would think that manually moving your items to make them appear like this would work, but it DOES NOT. (Item 1) (Item 2) (Item 3) (Item 4) (Item 5) (Item 6) (Item 1) ( ) (<--Item 3) (Item 4) (Item 5) (Item 6) (Item 1) (Item 2) (Item 3) (Item 4) (Item 5) ( )

The game still has item 6 in it's memory and whatever is next received after manually moving everything down in order will not become the "last item received" Instead, it will become item 6 which you have already had at some point. Pay attention to this.

Also, it is important to note that selling items in a store IS THE ONLY WAY that actually resets the games memory for that item position in the inventory back to 0, thus making whatever fill it's place next to be figured in proper order.

So, if my inventory looks like this (Item 1) (Item 2) (Item 3) (Item 4) (Item 5) (Item 6) and I sell some stuff (Item 1) (Item 2) (Item 3) ( ) ( ) ( ) The items that take that place will be considered "last items received" in the order they get listed in inventory because the act of selling an item is the one way in the game for the inventory slot to be reset to a "0" in the PS3 memory allocation bank. This is where the whole belief that it's always your last received item that is duplicated.

TL;DR This most important take aways from my poor explanation of this here is that if you used up any item before you get to the Sage's Secret spot, check your inventory. If there are ANY gaps in your inventory you need to go to a store or pick up an item to ensure that the spot is filled before Sage's Secret is received. I would recommend you keep at least 1 of every consumable item you receive until you get to your duplication point for extra consistency safety. Doing this eliminates any issue entirely that the last item you acquire will not, in fact, be the "last item received" Sage's Secret (or whatever you're duplicating) absolutely has to be listed last in the inventory menu and it has to be a spot that has, at any point in the game, NEVER been something else. Doing this will ensure that you get the glitch to work 100% of the time, every single time. However, if you have items and you sell some, the sold spots will then become 0's and it will no longer have mattered if there was an item at any point in that slot. As long as it is the last item in the list of inventory items and the previous item in that spot was SOLD, it will be considered the 'last item received'

Thanks to Qazplm9000 for his discovery, I got a tiny bit obsessed with breaking it down for a bit there.

qazplm piace questo
Texas, USAPalmer7 years ago

I have the hard copy but I seem to have lost it. Judging by a lot of the other PS3 games for speedrunning, the digital download should be faster anyways.

Right?

Since it runs purely from HDD instead of CD into HDD it should be the faster version of the two. Regardless, hope I can get a run knocked out in the upcoming weeks.

discussione: The Site
Texas, USAPalmer8 years ago

Requesting a name change.

Current name : Solution9

Requesting change to : Professor_Palmer

It would be nice to have same name as Twitch for marathon purposes. Thanks!

discussione: Parasite Eve
Texas, USAPalmer8 years ago

This is an alternative strat that can be used for UB2-3.

UB2 sometimes gives me a lot of trouble and I've cut revives from my run so I prefer the safety.

If UB2 gets bad RNG from Liberate and doesn't die, he will jump to center stage and should take one more enter2 to kill. In this case, it adds about 5 seconds to the clip you see here.

It's fastest by a couple of seconds to do UB3 how I did it here. Hasting and gunning him down to death takes a tiny bit longer, believe it or not. Also, since you only need about 12-15 shots (depending on crits) you can use the time you wait for PE charge to heal WITH MEDICINE.

(This video is 2minutes 45 seconds from start of UB2 to end of UB3. Primus video is the best video I had to base current strat off and was a 2minutes 53 from start of UB2-UB3. He conceded a few heals for security so can easily call it even)

All in all, saves some stress and about breaks even with a flawless normal strat UB2-3.

Sconosciuto
Texas, USAPalmer8 years ago

Submissions ;((

discussione: Parasite Eve
Texas, USAPalmer8 years ago

All points in active until 31 (you reach this after using BP gained from Centipede) and then the rest in attack would net you the highest DPS by a decent margin.

This would take you into the last day of the game at 40 active BP and 65 dmg Micro UZ which is the highest yield of dps in the game, mathematically.

Not to mention it alleviates the burden of no QD on M10 if you get that weapon and continue the run (it's about the same). If you do get the M10, it yields higher DPS to dump ALL points into active BP and switch to the M8000 after receiving it. (Do not put RoF x2 or x3 on the M8000)

All tests done with Micro UZ (6 second base ATB charge)

With RoF calculated in already (Micro Uz) : Mixed route (65 dmg, 40 haste) = [58 / 3.2 = 18.13 dps] Full attack BP (75 attack, 30 haste) = [63 / 3.6 = 17.5 dps] Full active route (55 attack, 50 haste) = [53 / 3 = 17.66 dps]

As you can see, the full attack route is slowest by a bit and haste route is only marginally better. This is for each bullet. Calculate in x2 and 2x command and there's a large disparity between each turn.

The reason for this is that haste has diminishing returns. It gives less % time off of each hit with every additional active point. This makes it trivial to take past 40 as it only gives .25 per 10 additional points as opposed to the previous 10 points giving a whole .5 off.

Active time works like this : 10 = 1 second off 20 = .8 second 30 = .6 40 = .4 50 = .2

So by getting to 40 you save 2.8 seconds in total. Going to 50 you gain only 3.0 seconds in total. Those 10 points spent in attack give you 10 flat damage on hit (before x2/x3 or resistances like armadillos) and adds 5 to your crit multiplier WHICH SCALES.

Crits work off a very odd sequence of increase in attack. Damage works like this (single shot, no armor reduction, etc) :

10 dmg : 7 crit10 (3) 11 : 8 crit12 (4) 12 : 9 crit13 (4) 13 : 10 crit15 (5) 14 : 11 crit16 (5) 15 : 12 crit18 (6) 16 : 13 crit19 (6) 17 : 14 crit21 (7) 18 : 15 crit22 (7) 19 : 16 crit24 (8) 20 : 17 crit25 (8)

So, you can see that the more attack points only get MORE valuable as you spend them.

Thus, getting the most ATB charge % time off PER BP point takes you to 40, and getting an increase in damage (huge increase to crit for every 2 points) gets you extreme efficiency in place of the fall off.

Not to mention it conserves ammo as opposed to haste route, makes for a more efficient day5 and 6 since you don't use your BP until after each boss fight, and will do the overall most DPS.

TL;DR Spend BP on active time until you reach 31 points total. This is achieved, on average, after putting the 2 BP from Centipede into the active time. Afterwards, spend all remaining BP on attack. This is, mathematically, the most DPS you will have possible at your disposal.

Info su Palmer
Iscritto
8 years ago
Online
1 day ago
Runs
117
Giochi corso
Ni no Kuni: Wrath of the White Witch
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Beyond the Beyond
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Parasite Eve
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14
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Pillars of Dust
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Earthlock
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Orangeblood
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Blue Dragon
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South Park: The Stick of Truth
South Park: The Stick of Truth
Ultima corsa 7 years ago
3
Runs
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