I find it a hard strat to pull off myself and I don't like this approach as well tbh, for fg I just do it the safe way. I'm not consistent at it either. It's a matter of just fast releasing to right button during the fall and repress it with this approach. If you're more comfortably by falling on the lowest platform in one go, that might be an option for you personally? But that's a hard thing too.
Nice PB. I'll post an updated level 1-8 PB soon if you want to go full IL on that level as there's 4 seconds of timesave there. I don't know notobiv but i've seen he goes for insane and even TAS strats in other games too, so getting below 30 seconds here is insane
Also, you can save quite a bit of time on 1-8 still, just verified your world 1 run. If you're going for it, you can play level 1-8 more agressive with lesser jumps etc, you can save 4 seconds there. Also recently found another IL strat for that level, but it's very risky. The faster you get, the riskier it all becomes.
If you're playing with keyboard, you can move with several buttons, arrows and the asdf letters. I just tried to switch going to the right between those buttons when i ran off the platform. It's possible to do this with the same button if you're comfortable with a single fast click if you're a good masher, but I found that the first strat was a more easier approach for me personally.
For the IL, it seems like this approach is fastest as far as i can tell. The dropdown from the olatform is hard. It requires you to stop a bit midaur whilst moving to the right. Just a very tiny bit so it isn't noticeable. For fullgame, i would just say to tackle the level you're most comfortably with. Landing on each platform seperatly just to be safe. The world 1 run by notobiv is actually pretty optimized tbh.
Thanks, but I really want to clean up the 5-7 choke from this run, I usually don't tilt too much (as I rather play ILs and a death isn't a timeloss, but I got tilted at that part and took me 20 secs to cool off which is pretty noticeable during gameplay). But keep going yourself, a bit of IL approaches that you're comfortable with. It's fun to see people engaging in this underrated speedgame. Wish it had more traction tbh
GG, gonna tackle this soon too. I'll allow the run, but could you have animation sounds on next time please?
Also. It's too absurd to split this up for runs. If you're able to download the game online it means you already have access to the internet.
So every run performed on pc, means it has a 0.010 timesave for web as long as the last millisecond isn't a zero. Framecounting doesn't help as frames itself are larger that 1 millisecond. So it's too absurd and convoluted to split up the categories even more due to both version being available if you have internet :)
So due to lanlinux hitting the scene and getting some IL times i thought where maxed out, i decided to do a bit of experimenting and comparing runs.
I took level 2-5 as an example as it's a level that is maxed due to not being able to go faster since you'll run into a saw. Both our runs have the same movement, start, ending trigger etc and contain the exact number of frames.
So i came to the conclusion that the web version is faster due to a storage memory limitation which causes the pc version to round up the last millisecond while the web version doesn't do this. And this starts after 1.5 seconds (at least that was what mostly happened in my testing). So the same run that is for example a 5.554 on pc will be counted as a 5.560 whilst on web it will be counted as a 5.550.
In short, web version runs if performed perfectly will always have a 0.010 advantage on a level but will still save this variable in a total time setting. So in theory, for full runs, it will only save 0.010 as well since it doesn't stack resulting in a half second advantage for full game. But for ILs it's a huge advantage to play on web if you really want to grind for IL golds.
Could be wrong, but just wanted to share this info :)
TL;DR web version is faster for ILs
Nice. I knew that levels like this would have the same effect like 1-2. Either subpixel stuff or advantages on web. But gg nonetheless
Glad to see someone tackle 100% on this on fullgame. GG on being the first setting the start of the 100% milestone on this game :)
Okay. Got the word from Kichex that the previous 40 levels have stayed the same and found nothing new from my own testing. With v1.3.1 it also fixes a problem in 3 levels where it was impossible to get the coin on the windows version.
So from now on ILs, world runs and main category runs (40 and 56 levels) can be played and are legit with the latest version as well. GL on your future runs!
GG's happy to see a new runner tbh. Kinda motivated me to replay this game myself. Keep going! :D
GG. Wasn't aware of new update on this game and 100% on some levels is quite hard. Well done.
Ooooh very well played! Apart from sliding down the wall on the last level, everything was clean movement with no waiting at door and just enough time spent on buttons. With current routing, I think you just light have hit the final second barrier for this.
Nice meme'ing at start
Could you tell what your ingame settibfs were as well please?
Vsync on/off (this actually sometimes matter, it's a thing used in halo reach on 3 levels)
Fullscreen or not, resolution. Any info helps to find a consistent way to understand a glitch :)
Congrats. Just got a 52 myself and I was fairly certain you would go for it as well. Gonna upload it soonish, but well played, I think I'm done sith optimizing my PB's.
Big clap. Well deserved and clean run!
Nice but it's getting tight atm. If you get 54 i'll throw in the towel :p