Commenti
discussione: Sonic Superstars
Chicago, IL, USAOutsanity1 year ago

I feel like "Beat the Game" is kinda Any% in a way since most runs you're only getting the first 2 emeralds and then just go. Also I assumed beat the game meant the main story only since the category rules says "Complete Story Mode from a fresh save file."

Now, beating all 3 stories and getting the emeralds could be part of a 100% category if one were to be made.

Hibnotix piace questo
discussione: Sonic Mania
Chicago, IL, USAOutsanity6 years ago

Question: will recordings of runs that involve racing your own ghost from a replay be allowed or rejected?

discussione: Sonic Mania
Chicago, IL, USAOutsanity7 years ago

I would assume yes since they save after a run if you press Y (or the Super button). Perfect for the times you do an IL run and don't have OBS or some other recording program open.

discussione: Sonic Mania
Chicago, IL, USAOutsanity7 years ago

Yeah the thing is with Tails for that loop, if he stays too long against the loop, he'll just drop. I just normally skid so I don't go too fast and hit those rollers that will drop you down unless you can somehow hit the Action Layers below them (according to my testings with this). https://puu.sh/y3Soo.png

discussione: Sonic Mania
Chicago, IL, USAOutsanity7 years ago

I just remembered. For those who have the unpatched game on consoles, I assume the SSZ1 thing won't but, will it skip the boss?

discussione: Sonic Mania
Chicago, IL, USAOutsanity7 years ago

So, I don't know if this was known but, it seems with Tails (and Knuckles if you spin dash up the mini slope and fly to the wall the the left) you can fly over the boss of SSZ1. The only bad thing is it's not much of a skip. You can destroy the machine, hit the Future post (which oddly stops the game timer), hit the speed boosts but, nothing happens... Except you get the sparkling trail effect. It's useless but, I thought it was interestingly weird.

Another thing I have is a question that I've been sitting on. Is it possible when done in a run (game or Time Attack), this could save some kind of time or no?

Side Note: The SSZ1 thing I did in Debug Mode but in a normal game, you'll still get the cutscene that goes into SSZ2.

Mugman e jocloud31 ti piace questo
discussione: Sonic Mania
Chicago, IL, USAOutsanity7 years ago

Well, I tried my best with what I know and to my ability, but I think this is the only "console skip" in the PC game.

discussione: Sonic Mania
Chicago, IL, USAOutsanity7 years ago

So far, from my abilities from my testings, OO2 OoB clip, both Studio Act 1 (large wall jump and boss skip) and CP2 pipe skips is still patched.

discussione: Sonic Mania
Chicago, IL, USAOutsanity7 years ago

So, before this patch and of course when PC version was out, there were no glitches.

But, by sheer luck (don't ask why I even tried it) seems there is one skip from console I can confirm is this skip in Studiopolis Act 2.

Now, I'm not a pro glitch finder/executioner but, is it possible the others are in the game as well?

3Pills piace questo
discussione: Sonic Mania
Chicago, IL, USAOutsanity7 years ago

I see no reason why there can't be an Any% glitch (or whatever you want to name it) category. I'm kinda shocked it wasn't a category once the PC game came out and people saw it was pretty much glitchless compared to the console versions.

But yeah, no harm in having the new category as far as I can see.

jocloud31 piace questo
discussione: Sonic Mania
Chicago, IL, USAOutsanity7 years ago

I think it takes a little time along with the other runs that are in the queue for review. They will get reviewed soon.

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