Commenti
discussione: Victor Vran
Texas, USAOracleofSorrow6 years ago

1: I own the game on Xbox one - would you consider adding a Console category? 2: Is the Any% run on Casual or Normal? (couldn't get the VOD to play) 3:Are hexes allowed? 4:any tips for a newbie beyond "grab shotgun, go fast"?

discussione: Super Lucky's Tale
Texas, USAOracleofSorrow6 years ago

I got this time by comparing to the other available runs and both came up at 7 Minutes and 55 seconds from different runners. I fully expect the actual load times to be different but when two are exactly the same from different pc's and different runners it leads to this conclusion.

MysticDraekyoon piace questo
discussione: Super Lucky's Tale
Texas, USAOracleofSorrow6 years ago

I noticed a run submitted for PC that had timed with loads and was in 3rd place. After Comparing to the other two runs I realized it was 2nd place. So, just for the record, PC Load times adds up to 7 minutes and 55 seconds. For future PC runs please be sure to subtract this time from your over all time with loads.

discussione: Chasm (2018)
Texas, USAOracleofSorrow6 years ago

This is my first time hearing about this update but I feel it works the same as a Dark Souls run - its up to the player execution. I haven't had a chance to dabble in the classes yet (constant back to back 10 hour days at work) but I'll do some indepth testing and report back.

discussione: Chasm (2018)
Texas, USAOracleofSorrow6 years ago

UPDATE - Found a way to softlock at bossfights and working on movement tech, but not much else to report.

Macktion piace questo
discussione: Chasm (2018)
Texas, USAOracleofSorrow6 years ago

Recently finished my blind playthrough and am interested in running this. What sort of glitches have been found so far? I've bugged into walls a few times but never got anything out of it.

Macktion piace questo
discussione: Super Lucky's Tale
Texas, USAOracleofSorrow6 years ago

Hey guys, planning on coming back soon. Life has been a bit complicated and busy. Also, why no runs?

discussione: Super Lucky's Tale
Texas, USAOracleofSorrow7 years ago

Some category ideas I had. Time starts on entering first level, ends on final hit on jinx

NG+ Any% (Low%) On a completed save file Complete the Any% run without side levels, collecting only end clover for each Any% Level. Each boss is required.

NG+ Any%(All Clovers) On a completed save file Complete the Any% run with side levels, collecting all clovers within worlds 1-3 and the first level for world 4 - each boss is required (L-U-C-K-Y gives 50 coins, hidden clover gives 25 coins, making for a faster coin route)

NG+ 100% On a completed save file Complete the 100% Run with side levels, collecting all clovers within all levels and all worlds. Each boss is required

NG+ Boss Rush(meme run?) On a completed Save file, defeat each boss as quickly as possible

discussione: Super Lucky's Tale
Texas, USAOracleofSorrow7 years ago

The standing argument that I have agreed with is "look at Super Mario Sunshine" Our time until we gain control is only 2 minutes and 35 seconds. With the next large cut-scene being in the first level and taking a whopping 37 seconds at the end of the level (Yes, I have timed it, it annoys me)

discussione: Ninja Pizza Girl
Texas, USAOracleofSorrow7 years ago

Was curious if this game is still alive and was wondering if we could have separate categories for Console and PC as Load Times vary. I'd love to get more people involved with this game and if current mod needs help I'd be happy to volunteer!

Signed - An Xbox Runner

Caarda piace questo
discussione: Super Lucky's Tale
Texas, USAOracleofSorrow7 years ago

Starting the timer at the click of New Game makes sense, but there is an un-skippable cut-scene right at the beginning. Just wondering other peoples thoughts on when Time should start. I feel ending on the last hit on Jinx should stay as it is as its the final input you make on the game.

discussione: Super Lucky's Tale
Texas, USAOracleofSorrow7 years ago

I'm excited to be joining the community and downloading the game now so I can start running

discussione: Ittle Dew 2
Texas, USAOracleofSorrow7 years ago

Been busy with work and life and personal things. But finally had time to sit down and redo the run with the Simulacrum fight

(which took me 20 minutes in itself. That boss has a stupid amount of HP and Speed)

As I have been busy with life in general this run is me coming back fresh to Ittle Dew 2 and so I forgot the solutions to several puzzles and had to solve them again on the spot.

So there is MUCH MUCH MUCH More room for improvement on the run which has been submitted and awaiting a Moderator to view it.

At the end of the video I go into the menu and the costume tent to show I do in fact have EVERYTHING and then stop by at the painting for That Guy. For those who are unaware,

That Guy can only be reached when you have ALL the crayons and wait for seven minutes in front of his painting. You also MUST have the Shotgun from the Simulacrum dungeon or you cannot reach the boss once you enter his area.

Which is why he is not a part of the speedrun. It takes a literal SEVEN MINUTES that you cannot speed up to even think of reaching him.

Anyway, run submitted, hoping to do better soon. But again - busy life.

discussione: The Site
Texas, USAOracleofSorrow7 years ago

Its been about two weeks since I submitted a game request for Dragon bro's. When I made a request for necropolis the response was swift (2 days I believe). Just wondering if i could get some kind of reply! :D

Texas, USAOracleofSorrow7 years ago

It would be the one thing I forgot to try XD Thanks for the help

Texas, USAOracleofSorrow7 years ago

New runner - saw the AGDQ run and other runs where people use Risky shuffle to get past the first map and then at the second map with the mermaids and crabs they use the cannon to jump up to the second mermaid, damage boost and drop into a hidden spot. No matter how many times I try it I cannot drop down. What am I doing wrong? It doesn't seem like there is a block to break or anything.

discussione: Sonic Mania
Texas, USAOracleofSorrow7 years ago

There is actually a boss skip in single player that requires having tails to trigger it.

discussione: Sonic Mania
Texas, USAOracleofSorrow7 years ago

there still isnt enough known about the game to set up a good set of rules or categories. It has been decided to hold off any proper runs for about 2 weeks or so from what I have heard. Though I have seen some vids on glitches and boss skips. So it shouldn't take too long to get some glitch runs and glitchless runs going.

discussione: Ittle Dew 2
Texas, USAOracleofSorrow7 years ago

I was under the impression it wasn't required as it was not listed. Also hearing that a video was allowed "At a glimpse" or as stated in the rejection

"Sorry for accepting the run at first, only checked the vid briefly and now got around to actually watching it in full. "

Please understand. I do not post this with any sort of anger. A tidbit of frustration, yes. I still feel the current run should stand as it was right according to the rules at the time. Though I will do a proper new run and submit that. In my defense, I followed the rules as they were laid out. Is it possible to edit the text under the run to state that it was done with the rules having not been properly fleshed out and that more was added to the run?

And I ask, in order to prevent invalid runs in the future - can we not allow a run that has not been watched in full? I thought the purpose of having video footage and the long approval process was due to people having to watch hours of video meaning a run could take several days to possibly 2 weeks+ to be added to the leaderboard. Thank you. Working on the new run.

etho piace questo
discussione: Sonic Mania
Texas, USAOracleofSorrow7 years ago

EDIT - In order to used unlocked abilities you have to hover over No-Save and press Y(xbox) or triangle(PS4) - change sonic's ability type from Mania to CD and then start a No-Save run as Sonic. This of course means you lose the ability to start spin dash in mid-air(which after experimenting I have found you simply jump and then hold jump to continue doing it over and over)

Doing my best in this to avoid spoilers for those wanting to experience levels for themselves while at the same time giving what I feel is key information to creating speedrun routes.

Tails is most definitely the Easy mode for this game. Hitting something just right and then flying sends you rocketing over a good chunk of the level...at the expense of missing checkpoints. Tails can fly for a decent amount of time and even doggie paddle in the water. Enemies above Tails while he is flying will be hit by his tail as if he were in ball form.

Sonic has the ability to start his spin dash in mid-air, I have yet to master the timing on it but I believe its possible to jump-spin-hit the ground - go flying - start spin in mid air- hit the ground - continue spinning. Working out the timing.

There are the giant rings from Sonic 1 hidden around each Act. There is at least one giant ring in each act and these lead to the chaos emeralds. Instead of the half pipe mini game there is a new mini-game in which your amount of rings is your clock, and the blue orbs increase your speed. All the while you are chasing a UFO(This is what the game calls it) which is holding the emerald.

You chase it around a track. You can jump to avoid pitfalls, but Sonic moves forward automatically and you have to drift him around corners to maintain speed. Running out of rings or falling off the course is grounds for failure.

You start at Mach 1, filling the meter with blue orbs increases your mach. Hitting Mach 4 ensures you will get the emerald but makes Sonic harder to control.

Having 25+rings and hitting a checkpoint activates the 'Blue Ball' Minigame which rewards medals upon completion and I believe these medals unlock things in the extra's menu.(It also seems you can unlock abilities as I obtained Sonic's "Peel out" move from Sonic CD)

Each zone has 2 acts, each act has a boss fight. There are also mini-bosses in the middle of some acts(possibly all acts)

Shields you grab have effects around the environment. Fire Shields burn wood. Also reflects projectiles

Bubble Shields reflect projectiles and allow you to breathe underwater (nothing new that I have been able to determine)

Lightning shields grab rings but also magnetize the player to certain metal platforms. Unsure if it reflects projectiles.

There are tons of new level mechanics that really have to be experienced to understand. On top of that there are TONS of branching paths that cross over one another. Well timed jumps(or flying) can skip sections or if done wrong send you backwards.

I have yet to experiment with Knuckles. I'm over halfway through the game, but needed a break to maintain my sanity XD

TingTyphoon, Baffan, e Jak8 ti piace questo
Info su OracleofSorrow
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Online
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Lara Croft and the Temple of Osiris
Lara Croft and the Temple of Osiris
Ultima corsa 7 years ago
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Super Lucky's Tale
Super Lucky's Tale
Ultima corsa 6 years ago
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Ittle Dew 2
Ittle Dew 2
Ultima corsa 7 years ago
1
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Dragon Bros
Dragon Bros
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Sinner: Sacrifice for Redemption
Sinner: Sacrifice for Redemption
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Elevator Warp
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Elevator Warp
Elevator Warp
Ultima visita 8 months ago
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Lara Croft and the Temple of Osiris
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279
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Anima: Gate of Memories
Anima: Gate of Memories
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The Surge
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Ittle Dew 2
Ittle Dew 2
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Diablo III: Reaper of Souls
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Dead Island
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One Finger Death Punch
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Super Lucky's Tale
Super Lucky's Tale
Ultima azione 6 years ago
14
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Dragon Bros
Dragon Bros
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