The sub 14!!! Great job on this grind neural! What an amazing run!
I requested a skill check from the current WR holder. Carter grinded this game for YEARS to get the RNG he did and has proved live on many occasions that he is amazing at the game. So it is hard not to find these runs suspicious when they got a WR in almost every category out of nowhere.
Man, the top 5 runs in this are CRAZY! GG neural!!!
Sounds good to me. I would love to see slackerer duplicate their reaction times without missing a single duck on cam. Watching slackerer's attempt videos he only resets when missing a duck because of firing all 3 shots too early.
A buddy of mine added some info to the spread sheet. Feel free to take a look and comment. https://docs.google.com/spreadsheets/d/1F0tc3JySx3JWecKIPW1H44te3CyDUqmmzDlH11-XsYM/edit?usp=sharing
I messaged Slackerer to ask if they found a manip or anything to help predict where the ducks spawn.
Was looking more into it. There are multiple ways to use lights to ensure a hit. Slackerer's Duck 3 on Round 1 is shot on the frame it appears. (Here is a video of someone using a strobe app to ensure a hit.) I would say this run is not legit. I'm not accusing anyone of cheating, maybe there is a faulty zapper or something causing it, but I feel slackerer's runs should be removed from the board. There are 10 reaction times below .1 which is inhuman.
I watched the WR run by slackerer for 100k and they were shooting ducks pretty fast, so I decided to frame count em and compare em to the other top runners. Here are my results.
https://docs.google.com/spreadsheets/d/1F0tc3JySx3JWecKIPW1H44te3CyDUqmmzDlH11-XsYM/edit?usp=sharing
I highlighted some of the super quick reaction times and one where you can't even see the duck before it is shot.
Anybody else got any thoughts on this?
Instead of just saying emulators are allowed, I would add an emulator category. Mostly because computer mice are highly customizable. But i'm all for some emulator runs!
Awesome! Can't wait to see how low this can go! Thanks AlphaNerd :)
Oh yeah, found this game from your post in the Super Sprint NES forum.
Hello. I started running this today and noticed something. If you only add 1 credit and start your game, when you get to the buy screen and you don't have enough wrenches, you can mash the button to get through it faster without buying wrenches. It only buys if you put a bunch of credits in it to start. So as long as there are 0 credits when you get to the buy screen, you can button mash through it. Can we update the rules to allow this? Or what do you guys think?