Commenti
discussione: Super Mario Bros.
SwedenOdezza7 years ago

@Darpey Thank you for that explanation, and I guess that also means it doesn't matter if the timer is started at the same time as the game is started. The RTA timer is just there for the show =)

KingOfJonnyBoy piace questo
discussione: Super Mario Bros.
SwedenOdezza7 years ago

@Quivico roopert83 just told us that's not true.

discussione: Super Mario Bros.
SwedenOdezza7 years ago

That's not what I'm saying, maybe measure at a 10th of a second? or 100th of a second? But not a 1000th of a second.

discussione: Super Mario Bros.
SwedenOdezza7 years ago

Hello there,

One fact has been bugging me and I have to ask. Why do we track time as low as milliseconds(ms) becuase we CAN NOT verify that. If you record your gameplay at 60fps, which means there is a new frame every 16.6ms the RTA time shown in the gameplay would be incremented 16ms every frame. That means we don't know when the run was actually finished.

As an example, the current record in Any%: 4m 56s 462ms

The ms part of the time may really be anything from (446-462)ms, we don't know.

Would appreciate if someone shed some light on this for me.

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7 years ago
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