We don't currently have an automated Livesplit for this game, as far as I am aware. You'll have to manually advance the timer through the splits.
His is under the No Lab Door Mod category.
Changed the categories. Forgot to edit the runs first, though, so @mattmcgrath your DOSBox run and @MilkToast your Amiga run had to be resubmitted. SCUMMVM runs weren't affected. Everything should be correct, but if you don't mind, please check and ensure that the miscellaneous info on the runs is indeed correct (e.g. description, date, etc.).
Yeah, "No Lab Door Mod" is probably better. Not sure how else to separate SCUMMVM from the others than to just label the category SCUMMVM. Any ideas?
EDIT: Maybe make "Any% Lab Door Mod" and "Any% No Lab Door Mod" the two main categories with "SCUMMVM" as a subcategory and "Other Platforms" as a 2nd under the first main category, and outright ban it in the 2nd?
Thoughts?
Yeah, that would be the category for it.
It's not actually a 3rd option, there's only 2 options available for mods. The - is the equivalent of skipping the question on a form you're filling out, so it's neither No Mod or Lab Door, it's "I didn't feel like selecting one."
There's also the fact that SCUMMVM allows text skip, while other versions that have the Lab Door Mod don't allow it. So that would be 3 categories, I guess. One for SCUMMVM, one for non-SCUMMVM LDM, and one for no LDM.
EDIT: Made some changes to the categories. Thoughts?
@mattmcgrath I wouldn't mind being a mod if you want to make me one. Either regular mod or your position, if you just want to move to being a regular mod. I'll leave it up to you.
In regards to the categories, it's a tough call. I agree that SCUMMVM should remain a separate category. I think DOSBox and Amiga could possibly be combined into one category, since code lookup isn't necessary in either. There's also the option of separating categories by the door settings (i.e. one category where the door to the 2nd floor is open, one for closed but any code, and another with full copy protection in place). I'm not sure which one is best, though.
Perhaps looking at other games' categorizations would be quite helpful. I'll try to find some that have similar issues and see what was done there.
Not sure if this is new, and I meant to post this quite awhile back, but it's possible to get up to the 4th floor of the mansion without having to quickly switch to your dungeon-dwelling party member. It only happens rarely, and most of the time it fails, and triggers Dave's dialog about not being able to get past the green tentacle. But occasionally, I've had it let me slip by. This saves a few seconds in screen transitions, but I haven't found a consistent way to get it. If anybody does, let everyone know. :)
It's not a cracked version. If you purchase the Steam version, it has the copy protection disabled (i.e. the Lab Door Mod). The only one who "cracked" the game is LucasArts.
"There is no Official Version that allow to enter whatever to the LAB Door before DR. Fred plays Meteor Mess. (NES Version with the 0000 before Dr.Fred play is the only exception)"
This is simply not true. The Steam version IS an official version that allows this (any code works on the door).
The purpose of there being a distinction at all is so that if someone wants to run the original version of the game on native hardware, they can do that and still differentiate the run from others.
If you want to run the game with the copy protection, you can. Just don't click Lab Door Mod when you submit your run, and it will indicate that you completed the run with copy protection in place (differentiating it from the other runs). You can then use the filter button to exclude 'Lab Door Mod' runs, giving the proper ranking for 'copy protection' runs.
Run is submitted, the new time is 4:49. I had a few mistakes, so I think I can take that time down even more. I'll try some more over the next few days and see if I can get a better time.
Ahh, I didn't know that earlier versions of SCUMMVM didn't allow the text skip. I am using a custom version, based on 2.1. Looking back at the video now, compared to the previous WR, I also notice that it seems that the version I'm using is running slightly faster (it appears for some reason that the screen transitions are much quicker). I pulled my run down, and I'll resubmit a run with vanilla 2.1. But keep the text skip?
Thanks! Skipping the text during the cutscene at the end with (.) was also a big time save, around 15-20 seconds.
@mattmcgrath Are you still around? I'm submitting a run today of 4:24.
When you enter the green tower, instead of walking downstairs to listen to the conversation, you can simply try to exit the building. Bobbin will say something like "Wait a minute," and then the cutscene will automatically start. This lets you skip walking up and down the stairs, which saves about 12 seconds.
@LoremasterMotoss You don't even need to listen to the first note. As soon as you see the first drop start to fall you can skip.
@Mister_Toasty21 Did you ever find an answer? I looked for you, and the best answer I got was triangle can skip some of the cutscenes, in addition to being used for skipping the dialog. Not sure how well that'll work, and you may have already figured this out by now, but if not, then hopefully that's helpful.
Wilfred gets 1 more gold, and Geoffrey gets two more gold. I seem to remember reading somewhere that the only thing Leadership affected was the speed of your bow when defending a castle (how quickly it can move back and forth across the screen), but I don't know how accurate that is.
Hello, I'd like to request moderation for Zak McKracken and the Alien Mindbenders and Indiana Jones and the Last Crusade: The Graphic Adventure.
On the first one, I've tried contacting Remz (only mod) through the forum here, on Discord, through their Twitch, and through their website, but have not heard a response. The run was submitted over 3 weeks ago. I know at least one other runner that also has a pending run, that's been pending for probably close to or at a month now.
For the 2nd, I just submitted a run only a couple of days ago, but the sole moderator for the game, El Nino, hasn't been online in over 7 months. I tried contacting him a couple of weeks ago, knowing that I would eventually be submitting a run, but did not hear back. I tried getting in touch with him through his website (impossible as the captcha no longer works), his YouTube channel, Reddit, Twitch, and last week, the forum here, all to no avail.
Thanks!
Does anyone know what the chances are of the middle red castle NOT taking the territory directly to its south?