I was able to understand what was happening but in the future try to reduce screen glare a bit, either darker room or better angle. Good job though!
Stage 1: 1:09
Stage 2: 2:28
Stage 3: 1:25
Stage 4: 1:20
Stage 5: 1:13
Total IGT: 7:35
1: 03:36
2: 03:08
3: 03:16
4: 01:08
5: 02:46
6: 03:31
7: 03:42
Total IGT: 21:07
1: 04:18
2: 03:18
3: 01:33
4: 03:16
5: 00:19
6: 04:35
Total IGT: 17:19
Stage Segments
1: 06:29
2: 03:48
3: 04:24
4: 02:35
5: 07:40
6: 05:40
7: 07:49
8: 06:13
9: 09:18
10: 05:58
11: 01:53
12: 09:13
13: 07:51
14: 10:27
15: 07:34
16: 11:44
17: 02:02
18: 04:27
19: 17:29
20: 00:51
21: 04:29
22: 03:10
23: 05:23
24: 11:41
25: 05:35
26: 04:57
27: 05:32
28: 10:39
29: 05:38
30: 11:45
31: 08:50
32: 03:27
33: 08:30
34: 01:37
35: 08:49
36: 04:55
Total IGT: 3:58:22
Stage Segments
1: 04:03
2: 02:37
3: 03:17
4: 00:56
5: 05:59
6: 04:35
7: 06:12
8: 05:29
9: 06:59
10: 04:25
11: 00:43
12: 06:52
13: 05:10
14: 06:28
15: 06:15
16: 08:18
17: 00:32
18: 03:33
19: 11:56
20: 00:15
21: 02:40
22: 02:40
23: 05:13
24: 09:24
25: 03:56
26: 03:29
27: 02:15
28: 07:34
29: 04:49
30: 11:06
31: 08:11
32: 03:30
33: 07:10
34: 00:53
35: 06:27
36: 03:48
Total IGT: 2:57:39
1: 03:27
2: 03:03
3: 00:49
4: 02:32
5: 00:04
6: 03:58
Total IGT: 13:53
Nah, you are so real for that reaction! Great Job though and best of luck in the future!
Great Job! Glad to see new runners. Glad to see you join the Discord as well!
I have adjusted the ruling. NG+ also includes a character unlock but admittedly he isnt really good for this mode. I will switch it to Items/ No Items. The NG and NG+ are just standard carry over from Story, so they werent permanent but thanks for letting me know.
I stopped the time when the HUD disappears on the final hit to kill. I will add that to the rules as well as a clarifier.
Hey so you submitted your IGT incorrectly so I redid it for you. In the future the centiseconds at the end of stages are 85 which is 850 in milliseconds not 085.
1-1 06:47.86
1-2 04:56.46
1-3 01:08.91
1-4 07:47.00
1-5 02:47.21
2-1 04:03.51
2-2 04:44.96
2-3 00:49.20
2-4 08:56.43
2-5 11:20.80
2-6 08:09.95
3-1 04:10.95
3-2 10:31.60
3-3 09:17.11
3-4 07:44.40
3-5 03:55.50
3-6 06:58.18
4-1 12:40.28
4-2 06:19.63
4-3 06:20.66
4-4 05:21.96
4-5 10:04.98
4-6 10:25.80
5-1 06:43.07
5-2 02:44.83
5-3 03:26.30
5-4 06:26.07
5-5 06:51.38
5-6 11:47.38
5-7 02:12.58
6-1 04:55.55
6-2 11:25.98
6-3 13:57.28
6-4 02:39.70
6-5 13:11.35
Total 4:01:44.81
Glad I could help with all the zips and stuff. Amazing fights and great platforming! Big Congrats!
Yeah it can only be done NG+. Otherwise its unlocked at Syrup Village.
I did look into a horizontal Zip as well but its either partial or requires weird parameters. But who knows maybe there is somewhere it can save insane time.
Sorry for such a late response. (I honestly dont know how I missed this message)
There are a lot of glitches and tricks in this game and many are somewhat hard to explain, but I can give a jist of important tips to learn. In regards to IL's and tricks you might need for them you can get an idea by watching the IL's I posted. My movement is a bit sloppy as im not the best at platformers, but I did glitch hunt a lot in this game and have a good overall route. The primary techniques to get better at involve dodging enemies while maintaining a lot of speed through a zone. This can be pretty difficult because when enemies render on the edge of the screen they attack pretty much the same way assuming you run onto the screen towards them at a similar speed. So micro stops or jumps into microstop attacks are all over the place in movement. Due to NG+ having spear throughout the game you can use Down+Attack in the air if I recall correctly to do an invincible air attack that stops you a bit but then moves forward. This is a good alternative in places where you would otherwise have to wait too long and can be used on reaction to dangerous anti air attacks that can lose a lot of time. Another thing to note is that rocket off objects like poles deals considerable damage compared to punching but meter gain in this game is based on amount of hits so its much faster to kill this way, but if you need meter for certain tricks it can be better to line up two guys and attacks them both with a basic string of attacks instead to build a lot of meter. Up+Attack will Headbutt the enemy with Gum Gum Bell and this has 4 damage I believe versus just 1 from normal attacks. This is useful for a lot of strategies on bosses, but be warned its slow at times and short on range so its also a little risky on some of the bosses.
In regards to glitches its a lot to go over. Essentially there are up zips and down zips. Very little Horizontal based zips. There are ways to abuse death warping to end sections like in the intermission stages to save on time. You can also skip or zip out of some forced battle zones. In the IL you have zips earlier than normal since they require certain techniques to be consistent to use. If you have further questions feel free to message me on SRC as its more likely I will get the notification!
Stage 1: 1:09
Stage 2: 2:47
Stage 3: 0:10
Stage 4: 1:19
Stage 5: 1:59
Total Time: 7:24