Yeah, that must be nice to make the rules, self-verify your runs and combine every platform and emulator so you have the greatest possible advantage by playing on NTSC Saturn, PAL Saturn, PC and Arcade emulator. SEGARALLY deleting their profile and not responding doesn't look good either.
Settling on North American Saturn emulator for Sega Car Touring Championship, that must have taken serious research. All platforms combined in that game too.
I have a Japanese Saturn, guess I I'm not getting any WRs.
@Lonne, can we get a separation of some sort? Why wouldn't this have been done by now?
I think it's amazing that PAL is combined with NTSC. Racing games are easier to play in 50 Hz. Also amazing that emulators are combined with real console. Even more amazing that all platforms are combined. There needs to be a split of some sort.
I made an unlisted comparison video that agrees with @bizarreluck's run being 0.17 = 10 frames faster than @Krayzar's. I must have used slightly different start and end points but that doesn't affect the difference.
For sure decimals in the 1 map categories, fine if adding there forces them in all categories. In the short term we could edit this time to be 2:43 to break the tie.
I absolutely think there should be gatekeeping for what's allowed here. There are 12 guidelines you see when submitting a game for approval. I like "will have been played by a reasonably large number of people". I thought having 10 Steam reviews and triggering "Positive" would be large, if released there. More than 1 person besides the developer posting speedruns online would surely be.
Rules can be subjective. No Steam reviews (for now), 2 YouTube videos (for now), advertising on the speedrun page and subreddit, I made this request. I don't think having an ancient account or being a notable speedrunner is relevant unless I'm saying the game lacks speedrunning merit, which I'm not.
Let's see what an admin has to say. I think we'd all like clarification. Does a game on Steam or GOG or Epic Store get more or less approved upon release? Is advertising on the game's page within reason? If my request gets Streisand Effected to result in more players, everyone's happy.
I saw a thread against the rules on the speedrun subreddit for a game called Telly the TV released a few hours ago. I then checked to see it's actually on here and the News section is a pages long advertisement telling you to wishlist and buy the game.
How does an indie game with no media coverage get added the day it's released anyway? I thought hobbyist games have a level of scrutiny. Zero reviews on Steam as of now, where you need 10 reviews to get a rating and make it on the Discovery Queue. No proof it's above Steam shovelware.
There's not a ticket to request a page be removed. I think it is a fair discussion topic. Like if I released my first game, I'd request it to be added to get another social media link and help my SEO, but I'd think it needs to be some notability standard.
- I'm requesting that the page be deleted and @meteorwave receive an explanation. Then in the near future, be allowed to re-submit a request that receives scrutiny.
Other thing, I don't think it's a problem for the developers to control their game's page here or submit runs, in a vacuum. I think it's abuse of moderator power to promote your business by posting in the News or Forum every time the game goes on sale. Linking your own Discord on the game page is allowed though. Room for interpretation.
First method is done in Vegas Stakes, Vegas Adventure category, by starting a new game after triggering the first half of winning the lottery for $100000. It's obviously not considered cheating but surprisingly the time to trigger the event is not counted. Common for games to have a glitchless category where this kind of trick can't be done. In Vegas Stakes it's Single Segment.
Second method, I would consider using a script cheating even if it's available for all to use. The game's community can decide to allow it for all categories, a specific category or not at all. That's how things work. One game can allow something another will not. I think that's for the best. Bring up the idea and see what the other runners say.
I haven't used splits. The only games I've seen splits required are a) extremely popular with history of cheating b) good time below a certain threshold. The rules will make that clear.
In games that get a handful of runs and runners a year, as in most games, you don't need to include a timer. You can eyeball the time to the whole second and submit the footage by itself. First run from a new account, it'll look suspicious but if you're new to recording and streaming then that should be understandable. Mods want more runners.
I think the easiest way to add a timer is use an online one and import the URL with OBS. Lots of tutorials. You can add one by playing the recorded video in OBS if you didn't use a timer while playing or if you need to retime.
I think 5 months is not a necro bump. Like I agree with the advice* but then I faced something I didn't expect. My 9 minute 30 second video in 1080p and MKV file format, which I like because the file is preserved if recording is cutoff unexpectedly, clocked in at 706 MB. After editing, including cropping 30 seconds out and adding text blocks that appear at certain times, I exported to MP4 for YouTube and it's 2.82 GB. My 40 minute video ended up over 8 GB after editing and took 2.5 hours for YouTube to upload.
So maybe record in MKV with OBS like I do. You record in MP4 and the power flickers, the video is gone. Or fumble like me and knock your USB-C capture card cable out. That said, 10 TB is crazy overkill for speedrunning. You shouldn't be concerned wielding that much power. My computer hard drive is 1/2 a TB and my SD card stack is another 1/2 TB. I debate a 1 or 2 TB external drive.
I know the stream happened by now but we didn't get a full answer.
Let's see, 9 minutes at 700 MB at 1080p for allegedly high quality, medium video size is 78 MB per minute. High school chemistry dimensional analysis says 12 days would take (60 minutes / 1 hour) x (24 hours / 1 day) x (12 days / 1 video) = 1,347,840 MB = 1.35 TB. I'm deliberately rounding up. Can check out my settings, which may or may not be optimal:
I love it! Thank you for changing and for responding so fast!
Everything is hard to read and the vomit green background doesn't look nice. Just so we're on the same page, this is how the Forum for every Bust-a-Move game but one looks to me:
in the beloved spreadsheet software
More like necessary evil. Fun fact: Excel in 2010 had a calculation bug that screwed up the real report that I did on the job. I realized the results didn't make sense after the fact and had to explain the bug to my manager and calculate with an alternate representation of the formula.
I think it's cool that Excel acrobatics is a thing and the history is interesting. Non-gaming should just live in a separate universe / website. I don't like that there's reading and cooking because then more outlandish IRL things can be extended to.
I'm surprised videos of reading entire copyrighted works exists in plain sight with the full pages displayed. I wouldn't be messing with the estate of Dr. Seuss.
Thanks for the info! I guess the technology just isn't there. We got NGPC as a platform, Neo Geo Pocket shall be called...NGP.
I don't see a ticket option for a new platform so asking here. We have black & white Game Boy and Game Boy Color and the distinction for black & white Neo Geo Pocket is more significant. If you're colorblind, Bust-a-Move Pocket aka Puzzle Bobble Mini may not seem playable, until you play it on the black and white model with special graphics!
For those lacking the console, I see the ares multi-console emulator allows you to force load a game with the Pocket bios by choosing Load -> SNK -> Neo Geo Pocket ... -> All. The Switch/Steam Vol. 1 and Vol. 2 compilations also allow booting in either black & white or color, though this game isn't on them.
Sorry I got to watermark to keep bot reposters at bay:
Oh wait, each opponent has a different, distinct stage with the initial bubble colors being random. Defeating all 8 would be a legit category. Easy stages good for level 1 difficulty and I found that not to be the case for level 4 since the opponents can keep up.
You can continually reshuffle the bubble colors by going back to menu and selecting the same opponent. I think that's a fair strategy and not always a good one when harder AI has an easy time clearing the initial bubbles as well.
So long as the category is for beating 1 opponent, I guess you can reshuffle as much as you want and keep restarting the time.
I'm sure @zipmon didn't do it on purpose. Shows the settings and says in the YouTube video description:
Played on the default settings (普通/Level 3 difficulty, 早い/Level 3 speed), on Nintendo Switch 7.29.2020.
Default speed is 2 and in Japanese is ふつう futsū "normal". I see how this happened. The default settings aren't stated in the rules and if you change them, there is no revert to default option. Probably is slightly faster planning in Japanese for less dialogue.
I used a guest account on Switch to make sure I booted with the default settings. They also match the initial settings on both no-intro's good and bad dumps.
Here's what the default settings look like. Switching A and B would be fine:
I want to see this as a miscellaneous category. Specifically, the Satellaview Jet Bike Special.
Thanks for creating. I have and really like the DS version. I was just looking at popular DS speedrunning games and every single one separates real console from emulator since DS emulators load faster. Both are allowed in every game. Maybe you only get emulator submissions and the issue is moot.
Is it possible y'all bought counterfeit capture cards? You're able to use the I-O Data software downloaded on their Japanese website when you enter the serial number? That number is printed on the device and not a sticker? OBS imports it as
with Video Capture Device? Configure Video to see this?
I paid $50 from this exact Amazon link (too bad it costs more now) and it came with a full box with lots of Japanese writing that matched the pics I found online. Been working fine for years. Not that there aren't counterfeit third party sellers on Amazon because there absolutely are. Big problem with SD cards on Switch. If you paid $30 new, it's too good to be true.
Boss characters are usually but not always OP and some fighting games put them in a separate category. So what about Yuga? I would say they're not OP and no separation is needed. Can see my Easy no cards run is only 10 seconds faster than CesarD's no cards run with Charlotte. Plenty of my fights are slower. I'm only ahead due to being about 12 seconds faster on the chained monster fight with no mistakes.
I admit there is room to argue for a separation on Medium and Hard given the low likelihood that Charlotte's yellow triangle spam works. Yuga is super easy to play and can attack from any distance.
The counter argument to that is there's 15 playable characters, each with Bust and Slash sword types and I'm sure the majority of characters have never been tested. No attempt at AI manipulation and Yuga struggles in the mirror match. I lost the fight in my first two attempts on Hard, though I chose not to equip DEFENCE UP.
Separating just on Medium and Hard wouldn't be crazy but I don't think we have enough character research to do that in any case. I only tested with Yuga on Medium and Hard.
If you're not going to separate cards and no cards runs after my research, can you state as such in the rules that cards can be used at our own discretion? I wouldn't care anymore since CesarD and BOSSCAT haven't weighed in. My no cards obsolete run is what it is.
The only card you need is POWER UP and it's only 1 star rarity for Bust. I have 14 out of 15 just from playing to unlock all of Yuga's, Nakoruru's and Charlotte's cards. If a Special Move is meta, you got an extra card slot for it.