I actually did a run of warioware on switch that ended up being 30:56 (my first run of the game) but I might not be able to upload it since I usually upload runs from Google drive without problems, and now my phone refuses to upload camera videos to Google drive for some reason. (It's not because of space issues. I still have half my space left.) So I'll just keep running the game without recording. I guess there are better ways for me to record, but I run games as a hobby, not for a career.
I will voluntarily do runs of the switch version, then Compare them with the gba record runs. The only thing that might make the switch slower is that it takes 1 or 2 seconds longer to reload the game to skip cutscenes, which can be done extremely quickly using the Gameboy advance's game reset feature. On virtual console, it takes longer to reload the game. On the Wiiu, it takes about 6 seconds to reload the game, and since most people don't own a gba, the Wiiu was their best option. Because of the Wiiu being a couple minutes slower than gba, a wr run on wiiu would be impossible. Now that the switch it out, it Is likely that people will pick this game up again. Anyway I will test the switch's liability.
Metroid prime remastered may or may not be out right now, but I wonder what the community plans to do with it. Will it get its own separate leaderboard, or will there be a new category for the remastered version?
I'm gonna do a run of it today. You have to beat the levels in the order in which they are shown on the world map. At path splits, just choose 1 level. You can start the run while already having cat suits, and you are allowed to use warp exits. I'm estimating my run to be about an hour, but I'll update this thread once I do it. I'll also do 3d Land.
I want to get into running this game, but I have a problem. I am practicing punch card glitches, and I am getting good at skipping cutscenes, but I am not able to perform a successful wrong warp. Every time I wrong warp, I softlock. So basically, my question is how to not softlock while wrong warping.
I wonder if you can skip the Earth Temple in any% as well? Maybe you don't get the Earth vellumental power unless you complete the boss.
The shortest I've seen is Undertale debug mode neutral. The wr Is 1.3 seconds, and has stood for a long time.
I find it pretty funny how BigBoi was screaming "It's over! It's dead!" For 4 minutes straight, only for his run to be beaten in less than 6 months.
It was almoliciois. His any% wr and all flags wr were deleted, so you can just watch the second place run.
That rule is fine but I don't want to play this game for over 8 hours straight so I may just not run it. The day after I posted this comment, coincidentally, my Wiiu charger snapped, so I couldnt charge my wiiu during the run anyway. I may or may not get a new charger soon.
This is the video proof for our 45:08 run. It's definitely improvable. It's in 2 videos because my phone split the recording in 2.
I'll recommend a game that actually goes off of the scratch website. It's called Levi's Quest. It's a short, fun RPG project on scratch created by someone I know back in 2017, and I haven't thought to suggest it until now. Just go to Scratch and look up Levi's Quest, and the real thing should be the first project that pops up. (It's the most popular one) My best run of it is 13 minutes, but I know it can be beaten faster. There are like 6 different endings, a level up system, and many different choices you can make along the way.
You know what the greatest glitch ever would be? Being able to mash text.
The runs for this game are very long, and I want to get into running this game. I don't want to commit to over 8 consecutave hours of gameplay (and quite frankly, I don't have the time) What if there could be a timing rule where you are allowed to pause the timer after exiting a level, after the saving message goes away? As long as you don't move off of that spot of the map, you would still be getting the same end time, so it should be allowed. You get a 24 hr break. You don't have to use all of it, or any of it, and using more than 24 hrs adds onto the final time.
That might be an interesting run. Here is what the run would be like.
The first 3 furies are normal, with reloads, but once you get to 29 shines, stop collecting shines. Have a shine ready to collect, and collect the shine while Bowser is awake. You have to do this 11 times before the fury 4 fight to get Bowser's health below the half mark, skipping fury 4, and going straight to fury 5. Since you will have 40 shines, the game will confuse fury 5 with fury 4, allowing you to beat the game with 40 shines without he Bowser amibo.