Commenti
discussione: Super Mario Odyssey
United StatesNG65_Productions5 months ago

I believe an estimate was made that a run would have a minimum of ~25 minutes of total cutscenes that are required for any%. However, that was a pretty old one so it may be different now

Applemon piace questo
discussione: Super Mario Odyssey
United StatesNG65_Productions7 months ago

Dang, hopefully you can get it properly verified now. Honestly I've never heard of this issue, but it could have just been a one-time issue with a moderator, it should be resolved quickly.

KlopFlopPop piace questo
Sconosciuto
United StatesNG65_Productions9 months ago

What do you mean by "on the re-load"? are you talking about resetting the game from the Wii pause screen? (Also I would just like to mention, if you have the option then joining the SPM discord linked on the leaderboards will make it much easier to get questions answered as soon as you need by a variety of great runners)

discussione: Super Mario 64
United StatesNG65_Productions10 months ago

SMB isn't done with time save, and it's both 2D and a good deal older. I doubt we're as close in time to reaching our limits as it seems. And when we do, well, we move to other categories and games.

SuperGamer64 piace questo

Very nice chapter 1! This will be tough to beat

discussione: Super Mario Odyssey

Recording from separate devices is perfectly acceptable, the only requirement is that the footage is watchable and consistent so it can be properly verified, and it needs the game audio as well. On your other question, the timer doesn’t have to be accurate. It just helps with knowing roughly how the run went, your run will be properly and precisely retimed by mods after submission.

grnts8 piace questo
discussione: Super Mario 64

If your runs are still in the high 20s (like mine) you probably don’t have to worry about save and continue. In 16 star it really doesn’t lose that much time until you get some really fast runs going. Also I’m pretty sure all save state use is banned

Bob3NHood e SuperGamer64 ti piace questo

I was super hyped to speedrun any% and I quickly realized why I couldn't make the glitch work. Super sad, but I'll still go for IL runs and maybe all wonder seeds

I plan on beginning any% runs as soon as I finish my YouTube series on the game. Anything major that's been discovered so far?

discussione: Super Mario 64

Yeah, 16 star is definitely a better option for any beginners.

discussione: Super Mario 64

Emulators are perfectly fine within certain perameters, but it has to be one of the good ones. Certain emulators aren't allowed from what I know, so make sure you're using something like project64.

discussione: Super Mario Galaxy

Thanks, the run ended up going really well and the games were surprisingly fast.

discussione: Super Mario Galaxy

I'm going to be doing a massive 3D Mario Marathon starting tomorrow and I was curious if anyone has any tips for just general speed in the galaxy games, since I feel like those will take the longest.

discussione: Super Mario 64

Yes, it's entirely 3D. There are 2D images and textures used for a few things, but generally you are playing in a 3D world with full 3D movement. If you take a look at the game files, you can clearly see that it's made up of 3D objects and not 2D ones.

I do understand why you might have been confused though, since around that time there were '3D' games that weren't actually 3D. Take Super Mario RPG for example, It looks like you can run around 3D and can move back and forth and all that, but In reality it's just clever programming mixed with carefully layered images and sprites. That's not a true 3D game. However, SM64 is most certainly a true 3D game.

Glitchedblood piace questo
discussione: Super Mario 64

I think that would count as any other emulator, but you might want to get some advice from a moderator of the game.

Sconosciuto
United StatesNG65_Productions2 years ago

Just make sure the full screen is visible if you can, and have a camera that won't break down or lag a lot. As long as you've got all that, everything should be good. Oh yeah, and of course make sure your game audio is hearable in the video.

grnts8 e Gaming_64 ti piace questo
discussione: Super Mario Odyssey
United StatesNG65_Productions2 years ago

Using a camera pointed at the screen is defidently the best alternative, that's how I had to do my first run.

grnts8 e GoodGoomba ti piace questo
discussione: Super Mario 64
United StatesNG65_Productions2 years ago

I've been wondering, why do we need our runs to be somewhere on the internet like twitch or YouTube? Would it really be so hard to make it possible to just make a way to give them a video file?

discussione: Super Mario Odyssey
United StatesNG65_Productions2 years ago

I'm not sure, but I know that on Mariokart 8 deluxe a digital copy has faster loading times than physical so it may be the same for Odyssey.

grnts8 piace questo
Info su NG65_Productions
I do speedruns of various games in my free time, and I've been considering TASing for a while.
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Super Paper Mario
Super Paper Mario
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Super Mario Odyssey
Super Mario Odyssey
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Super Mario Bros. Wonder
Super Mario Bros. Wonder
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The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
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Super Mario Bros. Wonder
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