Commenti
discussione: Kao the Kangaroo
Mazowieckie, PolandMr_Mary6 years ago

Whipped this thing in literally 10 minutes. Splits when changing levels (entering level select menu), removes loads, automatically starts the run, resets when entering Main Menu. No final split yet. Haven't tested past first 3 levels

http://0x0.st/zHVf.asl

Eliminato
piace questo
discussione: Call of Duty
Mazowieckie, PolandMr_Mary6 years ago

Updated the first post with a new version of the autosplitter. Now it should be able to detect whether you're running Retail or Steam version and adjust its addresses accordingly.

BOZAK_115 piace questo
discussione: Call of Duty
Mazowieckie, PolandMr_Mary6 years ago

Right now the autosplitter does not work with the Steam version (v1.3), only the retail version (v1.0). I can't fix it for the Steam version, because I don't own the Steam version :D

BOZAK_115 piace questo
discussione: Call of Duty
Mazowieckie, PolandMr_Mary6 years ago

Updated the first post with a new version which uses a better memory address related to loading screens - now pauses properly and not based on progressbar movement

BOZAK_115 piace questo
discussione: Call of Duty
Mazowieckie, PolandMr_Mary6 years ago

Are you perhaps playing on a newer version of the game, like v1.5? To remove loads I hook a certain memory address which is linked to "game not accepting inputs because it's loading", and it might be different if newer version of the game uses a different SP exe

Also check if you're actually using Game Time for comparsion (Rightclick Livesplit > Compare against... > Game time)

BOZAK_115 piace questo
discussione: Call of Duty
Mazowieckie, PolandMr_Mary6 years ago

I've stumbled upon deleted_account's stream when he was doing CoD1 and was surprised by the lack of a load remover.

So as an exercise I've whipped one up.

With massive help from pitpo, here's a CoD1 full-game autosplitter/load remover. Tested under v1.0 and Steam v1.3 http://0x0.st/zsgJ.asl To enable it, add "Scriptable Autosplitter" to your LiveSplit layout and load the file from there

Functionality:

  • Removes loads (stops the "Game time" when the game is loading in-between levels)
  • Automatically starts when gaining control of the character in the training map and when triggering the final cutscene (can be toggled off in the "Scriptable Autosplitter" settings)
  • Automatically splits when switching levels, or when the final cutscene is played (can be toggled off in the "Scriptable Autosplitter" settings)
  • Automatically resets the run when loading into the training map (can be toggled off in the "Scriptable Autosplitter" settings)

The splitter start doesn't follow the rules, because only when writing this post I've realized that it's different than what I'm coding in. I will look into that, but for now I am going to leave it in. It can be disabled through Livesplit (make sure you also disable the Reset).

I haven't done much testing past starting a run, changing levels and final split, so you're more than welcome to do full-game testing - if you find any bugs (like splits out of blue), please post them in this thread - I'll look into them!

BOZAK_115, AlexYeahNot, e reddagger ti piace questo
discussione: Saints Row 2
Mazowieckie, PolandMr_Mary6 years ago

TL;DR Powertools and the Tornado spawnrate mod are not allowed in runs.

Submitting SR2 runs that make use of mods has been, and is not allowed. That also includes Powertools (mod that allows to change the game speed, in case your CPU is too fast), and the Tornado helicopter spawnrate mod.

To cut it short, these are not allowed because of two reasons:

  1. If some mods were allowed, the dilemna of "where do we draw the line" would arise, and it would only furthermore complicate the issue.
  2. Identifying those mods (to prevent bamboozles) would be hard for the moderation team, and also it would be hard for the runners to prove that they haven't gone too far with "fixing" the game without any cumbersome modifications.

For the Tornado situation, a mindful resolution for the runner would be to either keep grinding the Tornado (it's in the first 10 minutes - YGO guys throw runs even earlier and they hardly complain), or modify your route to not include that specific Tornado spawn, which would fix the issue completely.

About the game speed, if the game's running faster, in practice you're obviously at an advantage, and besides the game being a tad harder to navigate you're not losing much. Besides, if you were to use Powertools, how would you prove that you have not put yourself at an advantage by speeding the game up a bit more?

Mazowieckie, PolandMr_Mary6 years ago

It's related to "buffering" a load.

The gyst of it is that you have to press F5 F5 F9 F9 in quick succession. It confuses the game by attempting to load a quicksave before the next one (second F5 press) is processed, which results in you being placed in a preset position on the map.

The jumps we do are related to the fact that the player velocity is maintained between saves, which allows us to go back in bounds, in case the preset position is placed OoB.

kr4nker piace questo
Mazowieckie, PolandMr_Mary6 years ago

Current WR (6:31 by Kaadzik) uses an updated route, which utilizes both STAG Takeovers to speed up the process by completing City Takeover in Loren Square and Ashwood, and also comes closer to the current Any% route.

Splits following the route are available here: https://splits.io/30yt

You are rewarded one City Takeover for giving away Josh during STAG Party, and the other one can be obtained as a Lv28 upgrade.

Honestly it's kinda amusing to see the 100% time get cut almost by half with one simple trick :D

Mazowieckie, PolandMr_Mary6 years ago
  • Download the load remover
  • Add the "Scriptable Autosplitter" to your layout: Rightclick the timer, select Edit Layout..., click the plus icon, select Control>Scriptable Autosplitter
  • Click Layout Settings, go to the Scriptable Autosplitter tab, and browse the Script Path to the load remover you downloaded

Mind you that this will only stop the timer during loads and automatically start the run for you. Any splits have to be done manually.

discussione: Maluch Racer
Mazowieckie, PolandMr_Mary6 years ago

A friend (rythin) has set up a server for shovelware games, and there's a Maluch Racer channel in there! Feel free to hop in! https://discord.gg/AyRCyyg

discussione: Saints Row 2
Mazowieckie, PolandMr_Mary7 years ago

Got questions about the games? Hop in to our Discord server! https://discord.gg/4Kz8vqZ

(apparently I haven't posted it on every forum so here goes :D)

discussione: Agents of Mayhem
Mazowieckie, PolandMr_Mary7 years ago

Thought I'd throw this here - we have SR/AoM oriented speedrunning Discord! Come by at https://discord.gg/4Kz8vqZ

discussione: The Site
Mazowieckie, PolandMr_Mary7 years ago

You set the base game to HL2: Downfall :D

Habreno piace questo
discussione: The Site
Mazowieckie, PolandMr_Mary7 years ago

https://www.speedrun.com/Terminal_7 Hey, mind adding this as a HL2 modification? thx in advance!

discussione: Soldier Of Fortune
Mazowieckie, PolandMr_Mary7 years ago

Asked about the frames because I seem to have an issue which makes the game lag like it was on a faraway server, even though I'm playing locally, and thought it's influenced by the framerate

discussione: Soldier Of Fortune
Mazowieckie, PolandMr_Mary7 years ago

Hey I wanted to try speedrunning SoF (played it a lot back in the day), but there's no documentation of rules or allowed stuff. What would you guys consider allowed and/or not allowed in runs? Also is something like a frame limiter recommended?

Mazowieckie, PolandMr_Mary7 years ago

Hey, I made a Discord server for SR speedrunninng Drop by if you wanna ? https://discordapp.com/invite/4Kz8vqZ

hoxi piace questo
discussione: Saints Row IV
Mazowieckie, PolandMr_Mary7 years ago

Hey, I made a Discord server for SR speedrunninng Drop by if you wanna ? https://discordapp.com/invite/4Kz8vqZ

hoxi piace questo
Info su Mr_Mary
https://gsps.pl/
Iscritto
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