Commenti
discussione: Destruction Derby 2
AntarcticaMoorea2 years ago

Those were more or less Ludwig's conclusions 18 months ago but he couldn't find time to re-time existing runs and/or establish a fairer ruleset that could be viable long term so we're back to square one.

discussione: Destruction Derby 2
AntarcticaMoorea2 years ago

All my previous runs were on psxfin which I just found today is not allowed anymore under the new rules.

Subsonix piace questo
discussione: Destruction Derby 2
AntarcticaMoorea3 years ago

I don't have the numbers to back this up right now but last time I checked Thebpg13 had the among the fastest loading times on the leaderboard, if not the outright fastest, even though he ran on hardware. I also tested loading times on my own NTSC copy and they were a couple tenths faster than my old emu run at each load.

It would probably be a better compromise to reject runs with load times blatantly faster than hardware(which I don't think anyone has ever tried to submit yet) than force a split. It shouldn't be too hard to just set up a benchmark from the fastest NTSC loads available as a threshold that shouldn't be reached on emu.

Subsonix piace questo
discussione: Destruction Derby 2
AntarcticaMoorea3 years ago

I don't know about JuniorRoot, but Ezze, HoJiho and I were using psxfin. It's an old and somewhat inaccurate emulator but others have their own issues too. Ludwig wanted to investigate those runs last year and possibly retime them but gave up after some time so we're back to the original situation.

I have a physical NTSC copy now too so maybe I should do some tests on my end. Last time I played it I didn't see anything blatant compared to psxfin, loading times were even a few tenths faster on hardware, but I haven't run this game since so I may have missed things.

Sconosciuto
AntarcticaMoorea3 years ago

You're probably more likely to get an answer on the discord

https://discord.gg/Ca2nUdG

discussione: Destruction Derby 2
AntarcticaMoorea3 years ago

I'd assume so, it's pretty unlikely to be less accurate than the emulators most of us have used before

BalakehB e buffalax ti piace questo
discussione: Grand Prix 2
AntarcticaMoorea3 years ago

Hi

I am sorry, I just realised rules are empty in "unlimited". "Unlimited" just means hotlap in unlimited practice but with no other restriction.

Here is a copy-paste of "no help" rules:

"This category uses the classic "No Help" ruleset established by Ilari Lehti.

UNLIMITED PRACTICE mode only.

Only analog steering, analog gas and analog brakes.

No steering help, No opposite lock help. None of F1 - F7 helps.

No over 100% processor occupancy.

No wall contacts in street circuits, No going off the track

No any other means of cheating (plank wear is not a cheat).

Track limit rules:

"This rule has two parts, one for the places where there is either grass (the green one), gravel (the popcorn) or a kerb (the multicolored thing inside of a corner, you know) and one for the places where there is only a white line in the asphalt limiting the track. Definition: Wheel is outside the track if there is pixels between the wheel and the track. The kerb and the white line belong to the track.

Part 1: Grass, gravel, kerb No wheels outside the track. Exception: Rear wheel may very shortly be out when it just has left the end of a kerb at the exit of a corner (this is realistic).

Part 2: White lines Two wheels may be outside the track, two must be inside.

This rule can best be checked from a still picture when viewing the car from behind in the replay."

General game rules:

You must provide a replay of your lap. A video is not mandatory, but recommended for a top 12 time submission."

discussione: Pokémon Red/Blue
AntarcticaMoorea3 years ago

I'd imagine E4 would probably not be that challenging in a glitched run, I mean, even in glitchless it's not a particularly hard part as long as RNG is with you

The actually fun part of RBA/RBO is to obtain a level 100 pokemon as fast as possible and glicth your way through different rooms

discussione: Pokémon Red/Blue
AntarcticaMoorea3 years ago

Have you checked out Reverse Badge Acquisition? The concept is somewhat similar, except you don't have to physically fight the E4

https://www.speedrun.com/pkmnrbext#Reverse_Badge_Order

Sconosciuto
AntarcticaMoorea3 years ago

Hard to make a "headcount" when people usually ask about emulators, see the management is against them, then leave forever. It'd be a bit like herding long lost sheep.

Emulators were opened up in GT2 a while ago, and now we have 3 runs for 13 categories, 2 of them being old legacy runs. Something tells me a lot of potential runners asking are not being very serious about it.

This situation has been around for years, it sucks but PS speedrunning is inherently broken in so many ways. In that regard the mod team is usually doing what they can with a terrible situation.

EmSixTeen piace questo
discussione: Pokémon Red/Blue
AntarcticaMoorea4 years ago

If it's not explicitly stated in the rules then it's probably allowed.

UnfocusedMrFox piace questo
discussione: Assetto Corsa
AntarcticaMoorea4 years ago

The main issue is that Radiator Champs does the same function better. SRC is not very good for IL categories that can potentially have automated submission/verification.

discussione: The Site
AntarcticaMoorea4 years ago

Forcefeeding us a news bar that says "Communities are the key to speedrunning" is some bittersweet irony.

Pear, Bro3256 e 4 Altri ti piace questo
Sconosciuto
AntarcticaMoorea4 years ago

I agree with that.

I am still planning to run this game in the near future - preferably on 1.00 if I can get it working - but the two versions are so different it doesn't make much sense to have them competing against each other.

discussione: Pokémon Red/Blue
AntarcticaMoorea4 years ago

It would be almost identical to a vanilla any% run, unless you make further restrictions.

discussione: Micro Machines V3
AntarcticaMoorea4 years ago

It was an interesting system at the time, unfortunately the boards for many games were filled with very obvious cheats.

discussione: Road Rash
AntarcticaMoorea4 years ago

Zero's run is also missing it.

Zero169 e Molotok ti piace questo
discussione: Road Rash
AntarcticaMoorea4 years ago

I noticed a couple of runners cut off their video before showing IGT of their final race.

This is probably not a huge deal as this can be timed manually, but I thought that was worth mentioning.

JankedJesus piace questo
discussione: Road Rash
AntarcticaMoorea4 years ago

New rules seem good to me.

Though Career mode should probably should stay RTA, as you can't get IGT from races you don't complete... everything would have to be timed manually post-run which seems like a huge hassle.

JankedJesus piace questo
discussione: Road Rash
AntarcticaMoorea4 years ago

To answer your question @kyletx500 : the finish line trick is absolutely worth sacrificing to make things fairer to everyone, as good as it looks.

I am personally in favor for switching to IGT whenever it is an easy slam dunk, and Road Rash Level 1 is pretty much the perfect case scenario for this. RTA is often terrible for accessibility, especially if, like in this specific gen, you have to fight against planned obsolescence on top of having to hunt for specific models. Everyone loses at this game, except for a bunch of resellers on eBay.

I'd like to volunteer for retiming existing runs if there's ever a need to.

JankedJesus piace questo
Info su Moorea
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6 years ago
Online
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Destruction Derby 2
Destruction Derby 2
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TOCA World Touring Cars
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Colin McRae Rally
Colin McRae Rally
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Colin McRae Rally 04
Colin McRae Rally 04
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Colin McRae Rally 2.0
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Tony Hawk's Pro Skater 3
Tony Hawk's Pro Skater 3
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Midtown Madness 2
Midtown Madness 2
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WRC 4 (PS2)
WRC 4 (PS2)
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3
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Destruction Derby 2
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