Commenti
United KingdomMiggle131 year ago

A-1 is the sole reason for why I can't do letter world runs, cause these flipping koopas on the stairs are an annoyance. How do you get past the stairs without getting low height, and how would you even slow down and not bop the koopa and fall?? I literally have to resort to slowly hitting the vine to despawn one of them but that's just horrible.

discussione: Super Mario Bros.
United KingdomMiggle131 year ago

there is a long list or runs being submitted every day, so you will have to be patient and wait in a queue of runs.

discussione: Super Mario Bros.
United KingdomMiggle131 year ago

would ufa + tas accel + EFS + tas wz get no L+R to work?

Kalaphant piace questo
discussione: Super Mario Bros.
United KingdomMiggle131 year ago

Maybe some were bad accel, some were perfect accel and bad down press, and none got perfect accel + down press. Also I don't think he did tas accel so R08 would've maxed out. Also, on the topic of fast accels, how does UFA (underground fast accel) work? Why do you do a full jump sometimes? How does it gain speed?

discussione: Super Mario Bros.
United KingdomMiggle131 year ago

"His third law states that for every action (force) in nature there is an equal and opposite reaction." i guess he never got the R07s (opposite of losing a frame is gaining a frame)

Kalaphant piace questo
discussione: Super Mario Bros.
United KingdomMiggle131 year ago

I think the difference between your R07s and R06s is the down press to enter the pipe. I know that happens in 8-4 (first room) so it might just be that. Also, R06 can be achieved without accel, so its was probably just bad. I think R07 or R09 was the limit, so you're ok with that. I usually find that when TASsing with a pipe entry like that, I already have the feel for it and is easier to do RTA.

discussione: Super Mario Bros.
United KingdomMiggle131 year ago

yeah you can hold b the whole time and it's much easier.

United KingdomMiggle131 year ago

So basically 8-4 IL timing with -3 (9-3 if on the practice ROM with MWE). Since it is and ending to the game, it too wouldn't have framerules. Same with D-4 IL on TLL. I just don't get why they aren't added. However, one big problem is that it's already 2 frames from perfection, so leaderboards might just end up really, REALLY slow moving or just bad. Anyways, is it a good idea?

Kalaphant piace questo
discussione: Super Mario Bros.
United KingdomMiggle131 year ago

wj would still be there, just the bump would be replaced. did you mean to say bump?

discussione: Super Mario Bros.
United KingdomMiggle131 year ago

Is it possible (or is there a setup) to do Lightning 4-2 whilst replacing the 11px bump with clipping into the coin block and getting the same amount, if not more pixels from it? It seems faster, but I don't know if it could be. I tried with slowdown from coin block clip and got 4-4 (13 frames SLOWER than normal I setup), so I don't know if it is. The main reason I'm asking is because it's much easier than topclip, 11px bump is also extremely hard, it might make the trick more accessible, and it would just be cool.

United KingdomMiggle131 year ago

With the popularity of glitches rising, from chain-grabs to wall clips, and the leader boards heavily changing with it, I feel like glitchless should be a category (or secondary category). Here are the rules:

Clips (grab clips, corner clips, that one laser clip in 27, floor clips, full wall clips) are banned.

Grab-boosts* and chains are banned.

Box boosts and box jumps are banned.

Full jumps while carrying an object or character (U, J, U, U inputs) is ALLOWED.

Juggling is ALLOWED.

Any other glitch (I think I listed all of them) is banned.

If a glitch is performed by accident (like corner clips or box boosts for example), reset the level or your run is unverifiable. (That's up for the mods to choose.)

*If the intent is to throw a character, and have them grab the other without jumping again (like the end of level 40 or the start of level 35), that should be allowed. (Also up for mods to choose.)

I'm currently working on a TAS for this on coppersalts' HTML5b TAS hack, (my first TAS I've worked on), and have only done like 5 levels. But some levels are already fully finalised and glitchless so I didn't touch them (except for level 3 because a triple frame save hasn't been added to the site yet), so it's almost a quarter of the full game done.

Anyways, does this sound good, for a category/secondary category/subcategory? (also ce board maybe? 47: everybody up, intended-any% (skipless), maybe glitchless?)

United KingdomMiggle131 year ago

TIED RECORD??!??

discussione: Super Mario Bros. 3
United KingdomMiggle131 year ago

only world 1? Also it's 1-Airship. 1-5 is an undergound stage.

discussione: Super Mario Bros.
United KingdomMiggle131 year ago

i do that too much.

GeometryDashFan piace questo
discussione: Super Mario Bros.
United KingdomMiggle131 year ago

So for some reason whenever I try to make keybinds in settings, I can't do key combinations (i mainly use them for resets, and savestates. Also can you not bind start? Please can someone help me with this, and also what keybinds are good for those settings?

GeometryDashFan piace questo
discussione: Red Ball 4 Vol.1
United KingdomMiggle131 year ago

bro? like what is this post? Is there a point of this?

United KingdomMiggle131 year ago

it beats the TAS but it still needs to do 13 transition jump so it wouldn't be that much of an improvement.

United KingdomMiggle131 year ago

dude chill with the any% unity runs

theyre EVERYWHERE

United KingdomMiggle131 year ago

fastest rb4 il (real)

United KingdomMiggle131 year ago

Is there a reason not to do a second boss carry and just take damage?

The saws?

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