For how seemingly obvious the ladder route is it's actually my first time seeing somebody doing it in speedrun so congrats on that
Look up dodgeboosting guide from Hero, to clip through walls specifically you need to dodgeboost and jump into the wall(try to jump when you are when you get to lowest moment of a dodge). Final clip isn't full clip it's just camera clip, you can do it by repeatedly jumping into the ceiling or by dodgeboost jumping for instant results
Your run is unrestricted but title says nmg so you probably need to change it
I'm not a mod, you can try asking Scufu. But I doubt that he'll add this so you might need to run the whole game
I see, thanks for the answer!
It isn't specified in category rules what's considered major glitch and I get that any clips would be major, dialogue skip I suppose too, but would be dash considered major?
It changes the way speedruns are done significantly but also dodging and turning your head in direction you dodge doesn't seem to be the most game breaking thing.
So I want to know opinion of moderators on this issue
Well it sure is possible to hit even lower than 1:59. And about other routes yeah, i found route that I liked much better than this one where I started from second floor but sadly because of dialogue you need to start from first floor to start Nightwave speech otherwise he wouldn't let you skip cutscene at the safe before he stops talking
Thanks! At first thought to grab soda at the corner of street but i found much more convenient choice in the end
So i found another bug, if you knock out an enemy and another one wakes them up, and then you knock them out again the final number of pacified enemies will actually increase to 2, even though only one enemy was pacified in the end.
It might have messed up my findings because if i had some pacified enemies at the end i just added them to number of killed enemies
yeah, if this would be fixed, it would be quite easier to play this hypothetical category.
Also question about category, should knocking out opponents count or only killing them? Because in House of Cards mission if I'm to run 100% + kills category it means that I need to pacify enemies first to complete mission and then go and kill them all, which is kinda annoying
I've looked through every level and these are my results for 'Sleeping with the fishes' difficulty:
Wake up Call - 55 enemies
Water Under The Bridge - 117 enemies +7 sharks
Shifting Gears - 78 enemies
House of Cards - 25 enemies
Moth to a Flame - 70 enemies
Edit: checked again numbers again but now I memorized every enemy position in the game so I think these should be right.
One weird thing is that in shifting gears one enemy in junkyard doesn't spawn immediately with others? He will spawn some time after I've entered junkyard, but thats annoying
so I've checked WUTB level, and the number of enemies seems consistent. However there were problem with determining kill count.
So number of sharks seems to be 7, but they don't actually count towards kill count, so they can be ignored.
Now the main problem with enemies is that not every kill will count:
-Kills from Nightwave don't count(worth noting that towards the end of the level after crossing the bridge he will start shooting automatically, so you need to clear every enemy before that)
-Kills from Molotov cocktail don't count
-Kills from explosions don't count
Drowning enemies however works, as well as any other weapon, ranged or melee.
In conclusion there should be 116 possible kills on 'Sleep with the fishes' difficulty, ill probably check this again later as well as for other missions.
Can there be added category for all kills? I've even made a run for this I guess there would be difficulties with verifying such runs because it could be hard to see if player actually killed an enemy like when i shot the gas baloon and run away and never seen this enemy to die although he always dies from explosion if gas baloon explodes near a wall( which it was) But i also didn't do this run for nothing so idk watch it maybe