Commenti
MiTi_ne24 days ago

wait for episode 2 drop🧡

MiTi_ne1 month ago

For how seemingly obvious the ladder route is it's actually my first time seeing somebody doing it in speedrun so congrats on that

MiTi_ne5 months ago

Poor rat

FrogMagician piace questo
MiTi_ne5 months ago

Look up dodgeboosting guide from Hero, to clip through walls specifically you need to dodgeboost and jump into the wall(try to jump when you are when you get to lowest moment of a dodge). Final clip isn't full clip it's just camera clip, you can do it by repeatedly jumping into the ceiling or by dodgeboost jumping for instant results

MiTi_ne7 months ago

Your run is unrestricted but title says nmg so you probably need to change it

MiTi_ne7 months ago

Her0z21 e JackAttack1U ti piace questo
MiTi_ne11 months ago

I'm not a mod, you can try asking Scufu. But I doubt that he'll add this so you might need to run the whole game

MiTi_ne1 year ago

I tried that route but didn't realize you could just qs/ql again T_T

Good one, congrats!

finness_ piace questo
discussione: Fallen Aces
MiTi_ne1 year ago

I see, thanks for the answer!

discussione: Fallen Aces
MiTi_ne1 year ago

It isn't specified in category rules what's considered major glitch and I get that any clips would be major, dialogue skip I suppose too, but would be dash considered major?

It changes the way speedruns are done significantly but also dodging and turning your head in direction you dodge doesn't seem to be the most game breaking thing.

So I want to know opinion of moderators on this issue

MiTi_ne1 year ago

Well it sure is possible to hit even lower than 1:59. And about other routes yeah, i found route that I liked much better than this one where I started from second floor but sadly because of dialogue you need to start from first floor to start Nightwave speech otherwise he wouldn't let you skip cutscene at the safe before he stops talking

MiTi_ne1 year ago

Thanks! At first thought to grab soda at the corner of street but i found much more convenient choice in the end

discussione: Fallen Aces
MiTi_ne1 year ago

So i found another bug, if you knock out an enemy and another one wakes them up, and then you knock them out again the final number of pacified enemies will actually increase to 2, even though only one enemy was pacified in the end.

It might have messed up my findings because if i had some pacified enemies at the end i just added them to number of killed enemies

discussione: Fallen Aces
MiTi_ne1 year ago

yeah, if this would be fixed, it would be quite easier to play this hypothetical category.

Also question about category, should knocking out opponents count or only killing them? Because in House of Cards mission if I'm to run 100% + kills category it means that I need to pacify enemies first to complete mission and then go and kill them all, which is kinda annoying

discussione: Fallen Aces
MiTi_ne1 year ago

I've looked through every level and these are my results for 'Sleeping with the fishes' difficulty:

Wake up Call - 55 enemies

Water Under The Bridge - 117 enemies +7 sharks

Shifting Gears - 78 enemies

House of Cards - 25 enemies

Moth to a Flame - 70 enemies

Edit: checked again numbers again but now I memorized every enemy position in the game so I think these should be right.

One weird thing is that in shifting gears one enemy in junkyard doesn't spawn immediately with others? He will spawn some time after I've entered junkyard, but thats annoying

discussione: Fallen Aces
MiTi_ne1 year ago

so I've checked WUTB level, and the number of enemies seems consistent. However there were problem with determining kill count.

So number of sharks seems to be 7, but they don't actually count towards kill count, so they can be ignored.

Now the main problem with enemies is that not every kill will count:

-Kills from Nightwave don't count(worth noting that towards the end of the level after crossing the bridge he will start shooting automatically, so you need to clear every enemy before that)

-Kills from Molotov cocktail don't count

-Kills from explosions don't count

Drowning enemies however works, as well as any other weapon, ranged or melee.

In conclusion there should be 116 possible kills on 'Sleep with the fishes' difficulty, ill probably check this again later as well as for other missions.

discussione: Fallen Aces
MiTi_ne2 years ago

Can there be added category for all kills? I've even made a run for this I guess there would be difficulties with verifying such runs because it could be hard to see if player actually killed an enemy like when i shot the gas baloon and run away and never seen this enemy to die although he always dies from explosion if gas baloon explodes near a wall( which it was) But i also didn't do this run for nothing so idk watch it maybe

Info su MiTi_ne
my top five favourite (maybe) songs: ナキムシスト | 命に嫌われている | 七転罵倒 | Rotten life | Fairytale,
Iscritto
2 years ago
Online
today
Runs
71
Giochi corso
Fallen Aces
Fallen Aces
Ultima corsa 3 months ago
66
Runs
Stay Out of the House
Stay Out of the House
Ultima corsa 10 months ago
3
Runs
Move or Die
Move or Die
Ultima corsa 10 months ago
2
Runs
Pseudoregalia
Pseudoregalia
Ultima corsa 1 year ago
1
Run
Giochi seguiti
Stay Out of the House
Stay Out of the House
Ultima visita 2 months ago
9
visite
Fallen Aces
Fallen Aces
Ultima visita 10 days ago
163
visite
Pseudoregalia
Pseudoregalia
Ultima visita 21 days ago
16
visite
PIGFACE
PIGFACE
Ultima visita 17 days ago
2
visite
Giochi moderati
Fallen Aces
Fallen Aces
Ultima azione 2 days ago
41
azioni