BEFORE we get into this post, check out this Google Sheets by Treyful who has compiled multiple different decks - some more up to date than this forum post. I'll make efforts to update this soon with the "best" decks, but it takes time :D (Written November 23rd, 2021)
https://docs.google.com/spreadsheets/d/1axIkdNFDyyjYeIjFqVLyTejnVFRzaCuVZbSb5emmDyM/edit#gid=0
Onto the rest of the post!
You'll notice pretty much EVERY build leans very heavily on +Move speed and sprint/stamina efficiency early on, bringing in use speed (act 1), weakpoint damage (act 2), and stamina (every act) later on. This is because of a technique called Stamina Hopping (or Stamhop/Stamhopping) in which you sprint for a short period of time, let go, and then jump within a short window. This uses less stamina and keeps you at a similar speed to sprinting, and its very important for the early game.
With all that out of the way, let's take a look at the builds. Keep in mind, the game is still relatively new and decks still get tweaked now and again, so check the date in the title of this forum post to check the relevancy of these listed decks.
Okay so some notes before this one. Unfortuantely at the moment, the "optimal" deck is kind of reliant RNG. Ideally, you'd use this deck with a Barrett sniper that has a chance of dropping on spawn. Using another sniper also works, but not quite as well. If you get no sniper... well that's pretty unfortunate.
There also was a discussion in the Discord about a shotgun build similar to this sniper one, but I don't have any details on that one. Perhaps it would be more consistent with RNG?
Anyhow, let's talk about character. In Acts 1-3 you'll basically want to be using Evangelo exclusively as a solo runner, but in Act 4 it comes down to 2 choices in my mind.
Walker
- +20% accuracy after precision kills for 5 seconds
- +10% damage all around
- +10 Team Health
Walker is a good all-rounder for damage
Jim
- +2.5% stacking damage after a Precision Kill until Jim takes dmg
- +25% ADS Speed (Irrelevant)
- +10% Team Weakspot Damage
Jim is my personal pick, especially for the sniper deck + Barrett.. Not only does he get 10% damage similar to Walker (yes it's weakspot, but that's all that really matters anyway) but he ALSO gets 2.5% damage which can stack so long as he doesn't take damage which is pretty solid.
It's definitely speedrunnable, its just the same road blocks as every other new release :D
I've been running Act 1 and toying around with a Reflex/Melee build because you can gain speed by bonking Ridden on the head with melee weapons.
Game is super fun, looking forward to the Discord opening up :)
Hey all, here's a list of changes deployed so far today:
Bug fixes: Fixed game news pages not loading Fixed showing comment form when not signed in (now hidden) Fixed game news preview/submissions not working Fixed issue where game moderators could edit run comments (they can still delete them) Fixed unrestricted length of "bio", now 140 characters max, truncated bios of users who submitted extra long bios Fixed game verifier having "Super Mod" icon in comments Fixed broken lock/stick/edit topic links Fixed missing breadcrumb navigation on forums and threads Fixed broken resource links
Improvements: Improve styling of comment input box Improved styling of comments with continuous text to not overflow the container Improved styling of leaderboards (larger font, less aggressive name truncation) Improved styling of bio to not easily overflow the container Made "Level Leaderboard" in drop-down a link Made "Report Comment" only show when reasonable
Don't worry, more changes to come!
Hey everyone I just want to say thanks! Sorry I haven't been replying to you individually, but I'm reading through every single thing here and documenting it. My document is also shared with the developers who are already working on some of these fixes
I want to thank you for your patience, and please keep coming forward with your bugs and feedback, it helps a ton :)
The Games & Users Update is here! This update brings you fresh new layouts and more features which you can read more about here
https://www.speedrun.com/news/882-2021-10-14-games-profile-updates
Have opinions on the new update? Let us know here! Love it or hate it, we want to hear your feedback so we can continue to improve Speedrun.com
We look forward to hearing what you think!
This thread is now locked! Please make sure to report all your bugs and feedback over here https://www.speedrun.com/knowledgebase/supporthub
A Plague Tale: Innocence - All Collectibles Glitchless in 3:46:16 https://www.speedrun.com/apt_innocence/run/y690gjpy
I normally stick to runs that are like around the 30-60 minute range, but I really enjoyed APT:I so I didn't mind the length :D