Even if it's found out they are somehow advantageous, I don't see a problem with permitting players to use any car in time trial. : )
Just my 2 cents!:
I too believe the community would benefit from making space for emulator tuns. However, I also don't think it's unreasonable to not support emulator runs here. I extend respect and understanding to the moderation team either way.
Different emulator versions running on different hardware with different settings will either A: be a noticeably un-level playing field compared to each other, and/or B: be more complex to police.
As someone who creates cheat codes for retro consoles using Game Sharks / Action Replays / Game Genies, I don't think the strongest argument is that it's easier to cheat on an emulator. Cheating and modified ROMs are a serious problem that affect the console environment too.
Regardless, I want to remind everyone that speedrun.com is not a universal authority on what counts as a speedrun. It's a site with a lot of popular leaderboards, and has the capacity it does because it empowers volunteers set rules and maintain quality control within reason.
This seems to be an ongoing discussion, but I encourage people on emulators to still run 1080, save it, share it, and be proud of it. Seeing more of these runs will probably make it easier to decide what comes next.
Today I archived (removed) the category "Score 5 Goals" for WG3DH '98.
I've realized for hockey video games that have miscellaneous categories for 1, 5, and 10 goals, the 5-goal record is often contained within the 10-goal record, as is the current case for this game.
Previous 5-goal record: 2:16.09 is contained within the current 10-goal record of 5m 12s 99 by keithorkeeth: https://www.speedrun.com/Wayne_Gretzkys_3D_Hockey_98/runs/zqq3woxz
I am also archiving the miscellaneous category "Knock out Gretzky", of which I am the only current participant (previous run).
I expect theses changes to be more in line with Speedrun.com's current guidelines -- in the spirit of consolidating or discouraging miscellaneous categories without significant popular demand.
(above post removed - links to ROM files not allowed, feel free to post again without linking ROM)
I submitted a couple runs today for the new categories. The difficulty restriction on the current 5-goal category is a little unconventional, but I hope that makes it interesting and distinct.
I'd advise new players to give the 10 Goal or Playoff category a shot first. Depending on if they would rather score a lot or murder alot, haha.
If people want a vanilla 5-goal category too, let me know.
Added 5 Goal Underdogs as a new category. Remember, a run will only count if the opposing team is 2 skull ratings higher or more! ☠️ ☠️
(10 goal category is unrestricted.)
I think that is a great idea. I've added a 10 Goals category.
In my experience, a lot of the time the best 10-goal run also has the best 5-goal run within it, so what would you think about the following additional category to mix it up?:
5 Goal Underdogs:
Score 5 Goals against an opposing team at least 2 skull-ranks higher than yours.
For anyone browsing this game -- Hello! There is another similar game "Wayne Gretzky's 3D Hockey" (without the '98) that is a year or so older and almost identical to this one.
I added '98 to speedrun.com since it is technically a different game with modified Goalie AI and a couple extra features for changing rosters easily. I hope this helps avoid confusion between the two games -- I almost submitted times for the wrong version before I realized the cart I was playing on was the '98 edition of the game.
Although the categories for both games are currently similar, the rulesets used for submissions are different -- consider picking the one you like or try playing for a time on both games!
Ace difficulty runs would be cool to see
Speedrun.com does allow for reverse time sort so does support functions that are against completing something as quickly as possible -- I think the score attack is fine & fun so long as its not like, the main category.
As for the milliseconds thing, looks like Popper sorted it out today. Thanks!
Awesome! It looks like you almost beefed it on the last jump too, close call? xD
Hey! We have a rules update! :-)
In a nutshell, we may choose any gameplay options for Single Game and Playoffs, although I did specify the in-game controls must be "Pad 1" vs "Sega" (as opposed to multiplayer options like "Pad 1" vs "Pad 2")
I thought it would be useful to clarify a good time for the timer to stop, which is when the word FORFEIT appears or when the final score appears (either condition is OK when the objective is just to win).
Hello! I would like to propose a rules update for the two current categories of Mutant League Hockey as of May 2024.
Single Game, and Playoffs
I find the rules "Period length: 3 mins. Penalties off. Reserves disabled. Death index(5)Annihilation." overly limiting and detrimental in both these categories. TL;DR: There is no reason for them to be in place, they hurt the game by restricting strategies, and they are against the spirit of Any% runs.
Period length: 3, 5, and 8 minute periods are possible. In Playoffs, forcing the period length to be 3 minutes can actually cause a delay, as it can cause a player to go to the period menu/playbook and face-off again when they would rather spend the time killing the rest of the other team.
Penalties off: Giving runners the option to turn penalties on allows them more methods of accessing the playbook. The playbook is important to access because it allows you to activate your special plays, a key part of the game that can give you an edge like weaponizing your whole team instantly ("Armed Force" play). While penalties may seem like they lose time, less players on the ice can make it easier to control the flow of the game/battle!
Reserves disabled: Why disable reserves? Reserves let you choose (after accessing your playbook during a time-out) which players hit the ice. This can let you bring your armed enforcers out early, or protect a key player that is about to die. This is major feature of the game, and many sports games. It is more interesting to open this up as something that can be used.
Death index(5)Annihilation: A major strategy in speedrunning this game seems to be killing players of the other team rather than scoring. Death Index 5 certainly makes this easier, as players on the ice take damage faster, but it is a rule that does not need to be forced, and may theoretically slow down an Any% run. For example, a runner may get exceptionally good at slaying the other team with starters "Mo Puke" and "Spew Puke" when playing the "Terminator Trolz" team, but in Playoffs you may find that if you lose both Mo and Spew, your run is over, so you may want to dial the violence back to 4.
Thank you for attending my Ted talk. While I hope these points seem relatively straight-forward, I wanted to take time to argue them thoroughly. It is out of love for the game I bestow this wall of text. <3