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discussione: Super Meat Boy
FinlandMatte1 year ago

How the rules go is that you are allowed to do any mapping you want with the buttonconfig file meatboy uses including 2to1 mappings. However, with external tools like Joy2Key only 1 to 1 mappings are allowed. That being said it is weakly enforced and some runners do use it, but i would advise against it.

discussione: Super Meat Boy
FinlandMatte1 year ago

I have seen something similar before and it was when the ingame resolution of the meatboy window didn't have the appropriate refresh setting available in the monitor setting (as seen from xrandr). So looks like that

Couple things to try:

  1. Try different resolutions for meatboy (720x480) should work at least according to xrandr

  2. Try using fullscreen for meatboy

  3. Try setting the refresh rate to 60hz in the monitor settings/ try a 60hz monitor (if you have one)

discussione: Super Meat Boy
FinlandMatte1 year ago

No need to worry, it's not a big deal

Crucrux piace questo
discussione: Super Meat Boy
FinlandMatte1 year ago

It still works between levels, it's just that the coordinates don't always match with the camera

discussione: Super Meat Boy
FinlandMatte1 year ago

Could be caused when changing the window (with alt-tabbing or pressing the windows key etc.)

coolidoot piace questo
discussione: Super Meat Boy
FinlandMatte2 years ago

Are you using the correct version (ogversion)? Alt won't work in 1.2.5

discussione: Super Meat Boy
FinlandMatte2 years ago

Hard to say from that alone. Does it always happen? What version are you running? Are you running 60fps and 60hz? Can you show the footage when entering from map?

discussione: Super Meat Boy
FinlandMatte3 years ago

Yea that is a glitch that can happen on linux and we don't really know what causes it. It is allowed so no need to worry about your runs being invalidated.

discussione: Super Meat Boy
FinlandMatte4 years ago

I can't get behind this change. It just changes the leaderboards too fundamentally. Clips are already banned with other characters and clipping through blocks is effectively the main mechanic of steve. The category extensions are a more appropriate place for steve, meat ninja and other clip runs.

Miksuwaaan e CaptainAugus ti piace questo
Sconosciuto
FinlandMatte4 years ago

I can see some problems with the category. You'd be constantly exiting to map skipping levels without bandages. Or if not it would just be 106% without end or cotton. But if you want to get a category added doing some runs on it will greatly increase the chance of it being added.

Galaxi piace questo
discussione: Super Meat Boy
FinlandMatte5 years ago

Consider reading this post: https://www.speedrun.com/smb/thread/g4qh9. It has some potential fixes for the fps issue (lowering the detail level, using rivatuner, and using the ogversion of the game). Also try having as few background processes as possible. Btw does the problem persist if you are not streaming/recording?

discussione: Super Meat Boy
FinlandMatte5 years ago

Do you have the Super Meat Boy race mode dlc? AFAIK that is incompatible with the ogversion.

discussione: Super Meat Boy
FinlandMatte6 years ago

Some monitors also have an option to change the framerate.

discussione: Super Meat Boy
FinlandMatte6 years ago

Meatboy can cause these problems and I'm afraid there is no simple fix to that issue. It looks like you have tried many things so I don't have many suggestions. Things you could still try is using GPU encoding in OBS and rivatuner: https://www.speedrun.com/smb/thread/tw32f

discussione: Super Meat Boy
FinlandMatte6 years ago

Ah yes it was one level too many, I guess it is no good then. Skipping 3-4 + 3-5warp is the next best thing. Not sure about ogmo, getting him early loses about 8seconds, you'd need to time how much it saves.

discussione: Super Meat Boy
FinlandMatte6 years ago

The point of doing dark forest after forest is to get the required bandages for josef+naija so I suppose there isn't much point in doing that on console. Skipping 3-1 - 3-5warp for later should be faster than what you are doing currently since it reduces the amount of map exits and enters.

Also most likely using pink knight and spelunky saves time somewhere so there might be route improvements related to those.

Might be worth looking at this run: It looks like it only uses characters available for consoles.

discussione: Super Meat Boy
FinlandMatte6 years ago

I am not aware of many console runs for 106%, this is the best I know: . I'd say a console 106% could go below 1:20 (losing about 3 minutes for slow loads etc and the rest for lack of naija). I'd suggest not thinking about the WR too much as it can be very discouraging initially.

Splitting the leaderboards won't happen as it would unnecessarily divide the player base and besides there aren't very many console runners to begin with.

Eliminato
e Misteur ti piace questo
discussione: Super Meat Boy
FinlandMatte6 years ago

Not sure there is enough interest for warp zone ils to warrant adding those to the leaderboards.

kdx2a piace questo
discussione: Super Meat Boy
FinlandMatte6 years ago

Most likely the time save/loss will be negligible compared to the current version (with the exception of timer glitch). It is unlikely that larry would change and I very much hope it stays that way.

Emilio_ piace questo
discussione: Super Meat Boy
FinlandMatte6 years ago

soon(tm)

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