@NickySteingraber Yeah @AndrewG would've found a glitch like that by now.
Save States are BANNED for this website. Only legit runs are allowed on ANY leaderboard.
I would just recommend using an original SNES or SFC to do the Cloud Glitch because that's where pretty much all the runs that do that glitch are performed on those platforms anyway. :p
So is it like just comparing your personal PBs to other's PBs live because @roopert83 's comment kinda confused me.
That's nice. The moderators are currently discussing about whether Switch is allowed or not so just wait.
There are ROMS that exist of all 256 worlds because I have a ROM but can't remember where I got it from. Just look up "Mario W-256 ROMS" or something like that, I've actually had ran the ROM before and have considered requesting something like that to this site. If that's not what you are looking for well sorry I tried.
I've never heard of this before. Neither to my knowledge of anyone knowing about this clip. But if it saves an in-game second it must save a LITTLE amount of time. But a LITTLE amount of time is always important in SMB1 speedrunning!
You jump off the pipe, let go of B once you land on the 3rd top stair, and then hold right, and B for 2 frames and then do a full jump and do frame perfect L + A presses to clip into the bottom of the flagpole. That's just Sockfolder's method, there are other methods too but that's just the best know one. Here's A Link:
These leaderboards isn't just comparing to WR, it's comparing to all runs.
Good then, that'll keep you company.
@AquaBlake Yes indeed. Since this game is VERY popular, it should be obvious that there are many, many runs the mods need to verify. There are hundreds of us, and only 12 of them.
Yeah, even though there's 12 mods, they all have lives to deal with. (Work and Family stuff) I've had to wait up to 2 - 3 weeks for my runs to get verified so just wait. They know your run is out there.
The game didn't crash.
I've done BBG on All-Stars version. Other things to point out (Which is probably NOT related to what we're talking about.) is that the piranha plants have "bigger" hitboxes, so it's much harder to jump on the lip of the pipe and makes it impossible to simply jump over them as you can do on the NES version. And that the first pipe's piranha doesn't disappear in SNES version. The same is for SMB3, I clip into one of the blocks sometimes in the first level. Did you press left right before you collided with the block? If you did that's most likely the reason that Mario clipped though the block.
The run died but there is video proof on my desktop.