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discussione: Mechwarrior (SNES)
United StatesMantis_style5 years ago

Agree 100%.

As far as legging. I know its the fastest in PC because the aiming / hit registration is much more accurate (comparatively). I want to say that moving the target reticle in the SNES locks on to a hit box and usually defaults to the torso... and you end up seeing alot of shots get soaked up by the arms or, the leg hit boxes over lap and you end up splitting the damage instead of being able to chop one off super quick and then out maneuver.

I'm wondering if theres an RNG manipulation that can force first mech item drops on those missions.

I'll get some runs in and let you know.

good luck.

discussione: Mechwarrior (SNES)
United StatesMantis_style5 years ago

Hey MaximBlue,

This game was a fave of mine back in the day and I'm looking forward to running it now that I just found out that "speed running" is a thing.

I watched your WR run and it looks great. A few things if you don't mind me chiming in. I'm 99% sure there is no difference in damage between grounded and flying. I remember counting the exact number of missiles I could fire off and then bounce to the next target, like you were doing. I dont think theres a damage difference between small and medium, just a range difference. Next, I know you can always get more money for a general contract if you increase twice, then the house will offer some where in the middle. I know it wont agree to anything for a boss fight contract but for the others, i think you can squeeze out some more money.

Challenge categories would be very interesting and VERY hard. No missiles, low armor, weight restrictions... I remember heat management being a demon when trying to balance armor and P-Cannons on lava worlds. I'm going to spend a few weeks to get set up to record and see if it all comes back to me. Looking to getting back into something I haven't even thought of in years.

I'm sure that a sub 60 mins is possible.

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