I feel like this could be a fairly competitive section. The rules would be something like the ones listed to keep it entertaining.
Fully Unlocked file Each character plays to chest You can only use( pick up not just if you pass it) an item once in the whole run ( to stop people from just spawning in heart+Right ) Time starts when you press tab to enter first seed. End normally No tools to enter seeds for you These rules would allow people to come up with clever routes that change from person to person trying to figure out when its best to pick up an item to use for a run. also trying to find runs with less enemies for quicker runs. You would be encouraged to find new paths an seeds for each charter to improve your times. It would also let these trolly characters ( the lost , keeper) a more consistent run that still shows off skills. I'm interested in hearing what you guys think and sugestions.
Note to mods.. If I mad a run of this and linked it here could we make this a Run?
I'm glad to hear you have thought the same thing before. That means that more people have thought about this idea and it could possibly become a real run in the future. The problem is we need a clear ruleset that covers everything so they don't just simply play around our rules to make boring speed runs where they do the same thing for over an hour. The only problem I see with the rule you suggested is that if you set the items to be room specific ...IE Devil item angle chests sacrifice curse blood machine shop ect...Keep in mind these are seeded so you would be able to manipulate all of these. you would be able to use the same run items for multiple runs which is boring. watching a guy take a deal with the devil and take brimstone with mom's knife as the Lost ,then switching to an Eden run where he starts with brimstone and his first item is mom's knife... it would be boring to watch. I feel there are plenty of healing items to make a run ,but honestly if you know your seed you might not need more than three hearts.
I feel like this could be a fairly competitive section. The rules would be something like the ones listed to keep it entertaining.
Fully Unlocked file Each character plays to chest You can only use( pick up not just if you pass it) an item once in the whole run ( to stop people from just spawning in heart+Right ) Time starts when you press tab to enter first seed. End normally No tools to enter seeds for you These rules would allow people to come up with clever routes that change from person to person trying to figure out when its best to pick up an item to use for a run. also trying to find runs with less enemies for quicker runs. You would be encouraged to find new paths an seeds for each charter to improve your times. It would also let these trolly characters ( the lost , keeper) a more consistent run that still shows off skills. I'm interested in hearing what you guys think and sugestions.