Oh, I didn't notice the weights were randomly determined again. Interesting.
I tried it, but all it seems to do is replay the weigh-in again. Performing the glitch after the second weigh-in still only skips one tournament. Is there something I'm missing?
Were the other mods consulted before they were removed? If you're referring to the 3 month duration in the first post, I'm pretty sure All Special Icons in particular still qualified....Regardless though, I didn't know they were on the chopping block cause you all decided to just now enforce that rule...the runs were already there, I don't see why they couldn't have just been grandfathered in.
SE categories will generally parrot the vanilla ones (unless there's no significant difference from using SE), so currently a run that beats 6-5 small would be counted in the current category (Small 96%).
I went ahead and updated the verbiage for the category rules though. It'd be interesting to see if 5-9 is beatable small as well, though I think what makes it possible in Frog% is the fact you can take unlimited hits when manipulating the fire chomp.
Yeah, this appears to be the only spade tile I forgot to update when placing it. All the other ones should work normally. Thanks for reporting!
Here are the CPU ranges and odds of winning for the Japanese version:
Florida (175-238)
- 100 - 0%
- 200 ~ 42.5%
- 300 ~ 100%
Hawaii 1 (265-328)
- <=200 - 0%
- 300 ~ 52.5%
- 400 ~ 100%
Hawaii 2 (325-388)
- <=200 - 0%
- 300 ~ 4.7%
- 400 ~ 87.8%
- 500 - 100%
Hawaii 3 (375-438)
- <=300 - 0%
- 400 ~ 42.5%
- 500 ~ 100%
For reference, here is the complete version history of Speedrunner's Edition along with the major changes. These dates can be used as a guide to determine the exact version of SE used when viewing runs:
V1.0 - 4/9/20
Initial Release
V1.1 - 4/12/20
Autoscrolling was removed from Coin Heaven bonus area
V1.2 - 4/13/20
V1.3 - 4/14/20
V1.4 - 4/17/20
SRC Leaderboard created for SMB3 SE
V1.5 - 10/30/20
Movement of 1s guaranteed in World 1
Spade tile added to 4-5/4-6 junction in World 4
V1.6 - 9/6/21
Star/Music Box no longer required to avoid the W8 Hand Traps
V1.7 - 10/23/22
World 6 Cloud Bro moved from 6-9/6-10 area to after 6-4
Spade tile moved to middle of vertical section after 3-4
V1.8. - 8/22/23
World 4 P-Wing Bro moved from 4-F2 area to after 4-4
V2.0 - 9/17/23
Koopa Kid patterns modified to be consistent
Got it down to a 2:39 after figuring out a way to grind points in 1-1 instead of playing 1-3 and 1-F. It's a fun and quick little category. Was thinking we could call it All W1 Bonuses or maybe All Map Bonuses
1up mushrooms can only be collected once per level. If you refresh the area/room where one would normally be located, it'll be replaced with a small vegetable. Similarly with locked doors, they only need to be unlocked once with the key and it'll stay opened for that level.
and yeah, I wouldn't include coins either since they're more arbitrary, especially since you can only collect coins from subspace twice per level before they become small veggies.
I looked into this game recently and was able to figure out how to disable the notorious flashing that occurs when starting the game, defeating a boss, or warping. Considering it's one of the worst cases of flashing on the NES and does not affect anything else timing wise, was wondering if it could possibly be accepted for use in speedruns.
Based on these ranges and the approximate weight you're given when a marlin is initially caught, I put a quick program together to calculate the odds of winning each tournament for reference:
Florida (300-427)
- <=200 - 0%
- 300 ~ 9.9%
- 400 ~ 76.5%
- 500 - 100%
Hawaii 1 (480-607)
- <=400 - 0%
- 500 ~ 19.4%
- 600 ~ 87.09%
- 700 - 100%
Hawaii 2 (600-727)
- <=500 - 0%
- 600 ~ 9.9%
- 700 ~ 76.5%
- 800 - 100%
Hawaii 3 (700-827)
- <=600 - 0%
- 700 ~ 9.9%
- 800 ~ 76.5%
- 900 - 100%
Making another new thread to discuss ideas for a potential 100% category for SMB2.
Since SMB2's progression is based on levels completed, I feel that for a potential 100% category it should simply complete everything the game keeps track of in each level. Reviewing Xkeeper's disassembly this would mainly include these three things:
- Powerup Mushrooms
- 1up Mushrooms
- Whether the key has been used in levels with a key and lock
Other considerations I would not include:
- Character contribution (it's a simple statistic, nothing more)
- P4 lives (for obvious reasons)
- Any collectables that respawn (cherries, stars, plants, stopwatches, etc.)
- Visiting all rooms (the game does not keep track of this)
So yeah, ultimately my proposal would combine two categories we already have and also include unlocking all doors with the key. Thoughts? Anything I may have missed?
All good suggestions. Thanks Rohbert!
• Clawgrip Quick Kill -Yep definitely a glitch I would ban
• Double bounce hits with enemies on birdo (5-3) -I feel this is fine as an allowed 'glitch'
• 1-1 jumping up to high hill using a charge jump from tweeter and/or jumping up with Luigi -I would consider it a minor shortcut that would be allowed for this. Sure you skip one room, but it's easy enough to jump up with any character
• 3-1 left of vine shortcut door (which forces you to go on ceiling to get to birdo) -Forgot about this shortcut tbh. I wouldn't allow it
• Star Kill birdo (1-2, 2-1, 4-2) -This is fine imo
I know several others are on board with this idea, but to make it formal (and to bring some activity here), here it is...As the name describes the goal is to complete all levels without making use of any warps, glitches or major shortcuts commonly seen in the other categories.
Obviously the exact rules will need to be determined and finalized by the moderators, but to get some discussion started I'm going to mainly leverage the rules CurtsNewBrand came up with (with some additions) as I feel it's a good starting point for what would be allowed/banned.
Banned Glitches:
- Double jumps (can go back if you perform one by accident)
- Glitched grabs (veggie glitch, pow glitch, etc.)
- Floor clips (1-1, 1-3, etc.)
- Walking on the ceiling (3-2, 7-2, etc.)
- Zombie rocket
- Wrong warps (3-3 star kill, 2-3 door glitch, etc.)
- Elevator glitch
- Fast carpet
- Wart 7th hit glitch
Allowed 'Glitches':
- Vine/chain/ladder jumping
- Abusing bounce mechanic of blocks/keys
- Skipping digs by walking on an enemy
- Kill code when not in a rocket
- Abusing pick up animation invincibility frames
- Clipping into ledges
- Picking up enemies/objects from below or the side
Banned Shortcuts (not covered implicitly by the banned glitches above):
- 1-1 shortcut door behind the bombable wall
- 1-2 using the carpet/Ninji to bypass key/underground area
- 3-2 skipping sections with Princess/Luigi
- 3-3 skipping the intended route with a Ninji (must go through locked door)
- 4-3 jumping the large gap with Princess/Luigi/Mario
- 5-3 ducking past the small jars in the tree section
- 6-3 shortcut door to the left of the first ladder (must go right)
- 7-1 jumping over the tall pillar in the second area with Luigi/Princess
Allowed Shortcuts:
- 6-2 jumping across the Albatosses/Beezos
- 7-1 jumping to the left toward the rocket right away
If it'll encourage more people to give Nice% a try, you can modify the rules to remove the restrictions on how the lives are accumulated.
-From a new game, complete level 6-9 with exactly 9 lives and 69 coins total on the status bar. -Warp whistles are allowed.
New sub-category proposal for Frog%: Any% (No Wrong Warp)
Using a route similar to Small Mario Only Any%, you can actually beat the game as Frog Mario, unlike the other Frog categories which end at World 5.
Alright Teex's spreadsheet has been updated to show EH and Hands for the top 50 times. Feel that's a good start.
Grandpoobear's 52:46 was the only run that I couldn't review due to the VOD being missing. On his Youtube though I found a 52:44 PB from 2018 with one hand (no EH).
This request is similar to one I've made here two years ago, but since moderators have changed since then I feel it's time to bring this up for discussion again.
On SRC you can specify custom columns (variables) on the leaderboard in order to keep track of various things for statistical purposes (the All Forts category currently uses one for whether the player used the Wrong Warp there). I feel the following columns would be great to have in Warpless specifically due to how much of a factor RNG has on the category:
Early Hammer (Was the W2 hammer acquired before 2-3/2-quicksand? Could be a simple No or Yes, or more specific, such as 1 death, post 2-3, etc.)
Hands (How many times was the player grabbed on the World 8 hand bridge?)
Obviously the main issue would be having to go through all the runs and fill in this information. I know Teex has a spreadsheet he is maintaining with this info (and more) for the top times, but I would be more than willing to assist with filling in the gaps if needed, maybe starting with top 50/top 100 for now. I feel these columns would be just enough to paint a better Warpless picture directly on the leaderboard though without it being too cluttered.